Gaming Peripheral Market Report, Global Industry Analysis, Market Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2023 - 2030

  • Published Date: Jan, 2024
  • Report ID: CR0212621
  • Format: Electronic (PDF)
  • Number of Pages: 186
  • Author(s): Joshi, Madhavi

Report Overview

The Gaming Peripheral Market size was estimated at USD 4.25 billion in 2023 and is projected to reach USD 7.8 billion by 2030, exhibiting a compound annual growth rate (CAGR) of 9.50% during the forecast period (2024-2030).

Gaming Peripheral Market

(Market Size)
$4.25 billion
$7.8 billion
2023
2030
Source: Citius Research
Study Period 2018 - 2030
Base Year For Estimation 2023
Forecast Data Period 2024 - 2030
CAGR (2024-2030) 9.50%
2023 Market Size USD 4.25 billion
2030 Market Size USD 7.8 billion
Key Players Logitech, Razer, Corsair, SteelSeries, Turtle Beach

Market Summary

The gaming peripheral market is a dynamic and rapidly evolving segment within the broader semiconductor and electronics industry, characterized by continuous innovation and strong consumer demand. This market encompasses a wide range of hardware devices designed to enhance the gaming experience, including keyboards, mice, headsets, controllers, and other specialized accessories. These peripherals are integral to both casual and professional gaming, offering advanced features such as high precision, customizable RGB lighting, ergonomic designs, and seamless connectivity. The proliferation of esports and the increasing popularity of live streaming have significantly bolstered the demand for high-performance gaming peripherals. Additionally, the ongoing transition from traditional console and PC gaming to cloud-based and mobile gaming platforms is influencing product development and market strategies. Manufacturers are increasingly focusing on incorporating cutting-edge technologies like artificial intelligence, haptic feedback, and wireless charging to differentiate their offerings and capture market share. The competitive landscape is intense, with both established electronics giants and specialized gaming brands vying for dominance through aggressive marketing, strategic partnerships, and relentless product innovation.

The market is also witnessing a shift towards sustainability and eco-friendly manufacturing practices, as consumers become more environmentally conscious. Companies are exploring the use of recycled materials and energy-efficient production processes to appeal to this growing segment. Furthermore, the integration of IoT and smart capabilities into gaming peripherals is opening new avenues for growth, enabling devices to connect and interact with other smart home ecosystems. The demand for personalized and customizable peripherals is another key trend, with gamers seeking products that reflect their individual style and preferences. This has led to the rise of modular designs and software that allows for extensive customization of functionality and aesthetics. As the gaming industry continues to expand globally, the peripheral market is expected to maintain its upward trajectory, driven by technological advancements, increasing disposable incomes, and the growing cultural significance of gaming.

Key Highlights

One of the most significant highlights in the gaming peripheral market is the relentless pace of technological innovation. Leading companies are consistently introducing peripherals with enhanced features such as ultra-low latency wireless connectivity, advanced sensor technology for superior accuracy, and immersive audio experiences with spatial sound capabilities. The adoption of optical and magnetic switches in keyboards and mice has revolutionized input responsiveness and durability, reducing wear and tear and providing a competitive edge to gamers. Another key highlight is the strategic focus on the esports segment, with manufacturers developing products specifically tailored to the needs of professional gamers and teams. These products often undergo rigorous testing and are endorsed by top esports athletes, lending credibility and driving sales among aspiring gamers.

The market is also characterized by intense competition and frequent product launches, keeping the ecosystem vibrant and consumer interest high. Companies like Razer, Logitech, Corsair, and SteelSeries are at the forefront, constantly pushing the boundaries of what gaming peripherals can achieve. The emergence of new form factors, such as ergonomic vertical mice and split keyboards, addresses growing concerns about player health and comfort during extended gaming sessions. Additionally, the integration of RGB lighting and software ecosystems that allow for synchronized lighting effects across multiple devices has become a standard expectation, contributing to the aesthetic appeal of gaming setups. The rise of subscription-based models and gaming-as-a-service platforms is also influencing peripheral design, with a greater emphasis on compatibility and cloud integration.

Drivers, Opportunities & Restraints

The growth of the gaming peripheral market is primarily driven by the expanding global gaming population and the increasing professionalization of esports. As more individuals engage in gaming, both as a hobby and a career, the demand for high-quality, reliable peripherals continues to surge. The rising disposable income in emerging economies enables consumers to invest in premium gaming accessories, further propelling market expansion. Technological advancements, such as the development of faster and more efficient wireless protocols and the miniaturization of components, also serve as key drivers, allowing for the creation of more sophisticated and user-friendly products. The growing trend of content creation and live streaming has created a secondary market for peripherals that cater to streamers, requiring high-quality microphones, cameras, and control surfaces.

Significant opportunities exist in the untapped markets of developing regions, where internet penetration and gaming culture are on the rise. Companies can leverage these opportunities by offering affordable yet feature-rich products tailored to local preferences and purchasing power. The integration of artificial intelligence and machine learning presents another substantial opportunity, enabling peripherals to adapt to user behavior, optimize performance automatically, and provide personalized gaming experiences. However, the market faces several restraints, including the high cost of advanced peripherals, which can limit adoption among budget-conscious consumers. Intense competition often leads to price wars, squeezing profit margins for manufacturers. Supply chain disruptions, particularly shortages of critical semiconductors and electronic components, can hinder production and lead to delays. Additionally, concerns regarding data privacy and security, especially for peripherals with software that collects user data, pose challenges that companies must address to maintain consumer trust.

Concentration Insights

The gaming peripheral market exhibits a moderately concentrated landscape, dominated by a handful of key players who hold significant market share and influence. Companies such as Razer Inc., Logitech International S.A., Corsair Components Inc., SteelSeries, and Turtle Beach Corporation are among the most prominent, known for their extensive product portfolios and strong brand recognition. These industry leaders invest heavily in research and development to maintain their competitive edge, continuously introducing innovative features and setting industry standards. Their global distribution networks and robust marketing strategies, including sponsorships of esports events and partnerships with game developers, further solidify their market positions. The concentration is also evident in the strategic acquisitions and mergers that occur within the industry, as larger entities seek to absorb innovative startups and expand their technological capabilities.

Despite the dominance of these major players, the market also supports a vibrant ecosystem of smaller, niche manufacturers and startups. These companies often focus on specific segments or innovative product categories, such as custom mechanical keyboards or specialized controllers for flight simulators. They compete on factors like unique design, superior build quality, and community engagement, often cultivating loyal customer bases through direct-to-consumer sales channels and active participation in online gaming communities. The barrier to entry remains relatively high due to the need for significant capital investment in R&D, manufacturing, and marketing. However, the growing demand for personalized and boutique peripherals provides opportunities for these smaller players to carve out a sustainable niche. The competitive dynamics are further influenced by regional preferences, with certain brands enjoying stronger presence and loyalty in specific geographic markets.

Type Insights

Gaming peripherals are categorized into several types, each serving distinct functions and catering to different aspects of the gaming experience. Gaming keyboards represent a major segment, characterized by features such as mechanical switches for tactile feedback, anti-ghosting technology, programmable macro keys, and dynamic RGB lighting. These keyboards are designed for durability and precision, essential for fast-paced gaming. Gaming mice are another critical category, offering high DPI (dots per inch) sensors for accurate tracking, customizable weights, ergonomic designs for comfort, and additional buttons for quick command execution. Advanced models often include wireless capabilities with minimal latency, appealing to gamers seeking clutter-free setups.

Headsets form a vital part of the ecosystem, providing immersive audio with surround sound capabilities, noise-canceling microphones for clear communication, and comfortable ear cushions for long sessions. Controllers, including gamepads and joysticks, are prevalent among console gamers and are increasingly being adopted by PC gamers for certain genres. Specialized peripherals, such as racing wheels, flight sticks, and VR controllers, cater to niche markets and simulation enthusiasts. Each type continues to evolve, with manufacturers integrating new technologies like haptic feedback, adaptive triggers, and AI-enhanced audio processing to create more engaging and realistic experiences. The trend towards wireless and Bluetooth-enabled devices is strong across all categories, driven by consumer demand for convenience and mobility.

Application Insights

The application of gaming peripherals spans across various platforms, including PC, console, and mobile gaming, each with unique requirements and consumer preferences. PC gaming remains the largest application segment, demanding peripherals with high precision, customization options, and compatibility with a wide range of software. PC gamers often invest in mechanical keyboards, high-DPI mice, and surround sound headsets to gain a competitive advantage. Console gaming, centered around platforms like PlayStation, Xbox, and Nintendo Switch, primarily utilizes controllers but also supports accessories such as specialized headsets, racing wheels, and arcade sticks. The console segment emphasizes seamless integration with the ecosystem and ease of use.

Mobile gaming is an rapidly growing application area, with peripherals such as Bluetooth controllers, mobile-compatible headsets, and cooling fans designed to enhance the experience on smartphones and tablets. The rise of cloud gaming services is blurring the lines between platforms, as peripherals need to be compatible with multiple devices and streaming technologies. Beyond entertainment, gaming peripherals are increasingly used in professional settings, including esports tournaments, game development, and simulation training for industries like aviation and military. The versatility and advancing capabilities of these devices make them suitable for a broad range of applications beyond traditional gaming, contributing to market diversification and growth.

Regional Insights

The gaming peripheral market demonstrates distinct regional characteristics influenced by economic factors, gaming culture, and technological infrastructure. North America holds a significant share, driven by high disposable income, strong presence of leading manufacturers, and a robust esports ecosystem. The United States, in particular, is a major hub for innovation and consumption, with consumers readily adopting the latest gaming technologies. Europe follows closely, with countries like Germany, the United Kingdom, and France showing strong demand for premium peripherals. The European market is characterized by a diverse gaming community and strict regulatory standards regarding product quality and safety.

The Asia-Pacific region is the fastest-growing market, propelled by the expanding gaming population in countries such as China, South Korea, and Japan. South Korea, known for its advanced internet infrastructure and deep-rooted gaming culture, has a particularly high penetration of gaming peripherals. China's vast consumer base and growing middle class present immense opportunities, although the market is also highly competitive with numerous local brands. Latin America and the Middle East & Africa are emerging regions with growing potential, as increasing internet access and mobile gaming adoption drive demand for affordable and mid-range peripherals. Regional preferences vary; for example, North American and European consumers often prioritize brand and advanced features, while price sensitivity and durability are more critical in emerging markets.

Company Insights

Several key companies dominate the gaming peripheral market, each bringing unique strengths and strategies to the competitive landscape. Razer Inc. is renowned for its focus on the gaming community, offering a comprehensive ecosystem of peripherals, software, and services. Their products are known for cutting-edge technology, such as Razer Chroma RGB lighting and hypersensitive sensors. Logitech International S.A., through its Logitech G brand, leverages its extensive experience in computer peripherals to produce reliable and high-performance gaming mice, keyboards, and headsets. Their strong distribution network and brand trust give them a wide reach.

Corsair Components Inc. excels in providing not only peripherals but also gaming components and systems, allowing for integrated solutions. Their products emphasize customization and performance, appealing to PC building enthusiasts. SteelSeries is recognized for its partnerships with esports professionals and teams, ensuring their peripherals meet the demands of competitive gaming. Turtle Beach Corporation has a strong foothold in the audio segment, producing headsets praised for their sound quality and comfort. Other notable players include HyperX (a division of HP Inc.), known for its reliable and affordable peripherals, and Mad Catz, which has made a comeback focusing on innovative controllers and simulation gear. These companies continuously engage in product innovation, marketing campaigns, and strategic collaborations to strengthen their market positions.

Recent Developments

The gaming peripheral market has witnessed several noteworthy developments recently, reflecting the industry's dynamic nature. There has been a surge in the adoption of sustainable practices, with companies introducing peripherals made from recycled materials and reducing packaging waste. For instance, several leading brands have launched product lines with eco-friendly certifications, responding to growing consumer environmental awareness. Technological advancements continue to accelerate, with the introduction of peripherals featuring AI-driven performance optimization, allowing devices to learn from user behavior and automatically adjust settings for an enhanced experience. The integration of haptic feedback technology in controllers and mice has become more sophisticated, providing more immersive tactile sensations.

Strategic partnerships and acquisitions are also prominent, as companies seek to expand their technological capabilities and market reach. Collaborations between peripheral manufacturers and game developers have resulted in co-branded products optimized for specific titles. The emergence of new connectivity standards, such as Bluetooth Low Energy and ultra-wideband technology, is improving wireless performance and battery life. Additionally, the focus on health and ergonomics has intensified, with products designed to reduce strain and prevent injuries during prolonged use. Companies are investing in research to develop peripherals that promote better posture and comfort, addressing concerns within the gaming community about the physical impacts of long sessions.

Report Segmentation

This comprehensive report on the gaming peripheral market provides detailed segmentation to offer a thorough understanding of the industry dynamics. The market is segmented by type, which includes key categories such as gaming keyboards, gaming mice, headsets, controllers, and other specialized peripherals like racing wheels and VR accessories. Each segment is analyzed in terms of technological trends, consumer preferences, and growth potential. Further segmentation is done by application, covering PC gaming, console gaming, mobile gaming, and other emerging areas like cloud gaming and professional esports. This helps in identifying the specific demands and opportunities within each application domain.

The report also includes geographic segmentation, examining regional markets across North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa. Each region is evaluated based on factors such as market size, growth rate, key players, and consumer behavior. Additionally, the competitive landscape is segmented to profile major companies, their market shares, product portfolios, and strategic initiatives. This multi-faceted segmentation allows stakeholders to gain insights into specific niches and make informed decisions. The analysis covers aspects like distribution channels, pricing trends, and technological adoption rates, providing a holistic view of the market structure and helping businesses identify areas for investment and expansion.

FAQs

What are the latest trends in gaming peripherals? The latest trends include the widespread adoption of wireless technology with low latency, integration of AI for personalized gaming experiences, increased focus on sustainability through eco-friendly materials, and the rise of ergonomic designs to enhance user comfort during extended gameplay sessions.

Which companies lead the gaming peripheral market? Key leaders in the market include Razer Inc., Logitech International S.A., Corsair Components Inc., SteelSeries, and Turtle Beach Corporation. These companies are known for their innovative products, strong brand presence, and significant investments in research and development.

How is the growth of esports impacting the gaming peripheral market? The growth of esports has significantly driven demand for high-performance, reliable peripherals, as professional gamers and teams require equipment that offers precision, durability, and advanced features to maintain a competitive edge, thereby fueling innovation and sales in the market.

What are the key drivers for the gaming peripheral market? Major drivers include the expanding global gaming population, technological advancements in peripheral devices, increasing disposable income, and the rising popularity of live streaming and content creation, all of which contribute to higher demand for specialized gaming accessories.

Which regions show the highest growth potential for gaming peripherals? The Asia-Pacific region, particularly countries like China, South Korea, and India, shows the highest growth potential due to increasing internet penetration, a growing youth population engaged in gaming, and rising economic prosperity driving adoption of gaming accessories.

What challenges does the gaming peripheral market face? Challenges include high product costs limiting mass adoption, intense competition leading to price pressures, supply chain disruptions affecting component availability, and concerns over data privacy and security related to peripheral software and connectivity features.

Citius Research has developed a research report titled “Gaming Peripheral Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” delivering key insights regarding business intelligence and providing concrete business strategies to clients in the form of a detailed syndicated report. The report details out the factors such as business environment, industry trend, growth opportunities, competition, pricing, global and regional market analysis, and other market related factors.

Details included in the report for the years 2024 through 2030

• Gaming Peripheral Market Potential
• Segment-wise breakup
• Compounded annual growth rate (CAGR) for the next 6 years
• Key customers and their preferences
• Market share of major players and their competitive strength
• Existing competition in the market
• Price trend analysis
• Key trend analysis
• Market entry strategies
• Market opportunity insights

The report focuses on the drivers, restraints, opportunities, and challenges in the market based on various factors geographically. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report. The Gaming Peripheral Market report is segmented on the basis of various market segments and their analysis, both in terms of value and volume, for each region for the period under consideration.

Gaming Peripheral Market Segmentation

Market Segmentation

Regions Covered

• North America
• Latin America
• Europe
• MENA
• Asia Pacific
• Sub-Saharan Africa and
• Australasia

Gaming Peripheral Market Analysis

The report covers below mentioned analysis, but is not limited to:

• Overview of Gaming Peripheral Market
• Research Methodology
• Executive Summary
• Market Dynamics of Gaming Peripheral Market
  • Driving Factors
  • Restraints
  • Opportunities
• Global Market Status and Forecast by Segment A
• Global Market Status and Forecast by Segment B
• Global Market Status and Forecast by Segment C
• Global Market Status and Forecast by Regions
• Upstream and Downstream Market Analysis of Gaming Peripheral Market
• Cost and Gross Margin Analysis of Gaming Peripheral Market
• Gaming Peripheral Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030
  • Competition Landscape
  • Market Share of Major Players
• Key Recommendations

The “Gaming Peripheral Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” report helps the clients to take business decisions and to understand strategies of major players in the industry. The report delivers the market driven results supported by a mix of primary and secondary research. The report provides the results triangulated through authentic sources and upon conducting thorough primary interviews with the industry experts. The report includes the results on the areas where the client can focus and create point of parity and develop a competitive edge, based on real-time data results.

Gaming Peripheral Market Key Stakeholders

Below are the key stakeholders for the Gaming Peripheral Market:

• Manufacturers
• Distributors/Traders/Wholesalers
• Material/Component Manufacturers
• Industry Associations
• Downstream vendors

Gaming Peripheral Market Report Scope

Report AttributeDetails
Base year2023
Historical data2018 – 2023
Forecast2024 - 2030
CAGR2024 - 2030
Quantitative UnitsValue (USD Million)
Report coverageRevenue Forecast, Competitive Landscape, Growth Factors, Trends and Strategies. Customized report options available on request
Segments coveredProduct type, technology, application, geography
Regions coveredNorth America, Latin America, Europe, MENA, Asia Pacific, Sub-Saharan Africa and Australasia
Countries coveredUS, UK, China, Japan, Germany, India, France, Brazil, Italy, Canada, Russia, South Korea, Australia, Spain, Mexico and others
Customization scopeAvailable on request
PricingVarious purchase options available as per your research needs. Discounts available on request

COVID-19 Impact Analysis

Like most other markets, the outbreak of COVID-19 had an unfavorable impact on the Gaming Peripheral Market worldwide. This report discusses in detail the disruptions experienced by the market, the impact on flow of raw materials, manufacturing operations, production trends, consumer demand and the projected future of this market post pandemic.

The report has helped our clients:

• To describe and forecast the Gaming Peripheral Market size, on the basis of various segmentations and geography, in terms of value and volume
• To measure the changing needs of customers/industries
• To provide detailed information regarding the drivers, restraints, opportunities, and challenges influencing the growth of the market
• To gain competitive intelligence and uncover new opportunities
• To analyse opportunities in the market for stakeholders by identifying high-growth segments in Gaming Peripheral Market
• To strategically profile key players and provide details of the current competitive landscape
• To analyse strategic approaches adopted by players in the market, such as product launches and developments, acquisitions, collaborations, contracts, expansions, and partnerships

Report Customization

Citius Research provides free customization of reports as per your need. This report can be personalized to meet your requirements. Get in touch with our sales team, who will guarantee you to get a report that suits your necessities.

Customize This Report

Frequently Asked Questions

The Global Gaming Peripheral Market size was valued at $XX billion in 2023 and is anticipated to reach $XX billion by 2030 growing at a CAGR of XX%
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Table of Contents

Chapter 1. Introduction
  1.1. Market Scope
  1.2. Key Segmentations
  1.3. Research Objective
Chapter 2. Research Methodology & Assumptions
Chapter 3. Executive Summary
Chapter 4. Market Background
  4.1. Dynamics
    4.1.1. Drivers
    4.1.2. Restraints
    4.1.3. Opportunity
    4.1.4. Challenges
  4.2. Key Trends in the Impacting the Market
    4.2.1. Demand & Supply
  4.3. Industry SWOT Analysis
  4.4. Porter’s Five Forces Analysis
  4.5. Value and Supply Chain Analysis
  4.6. Macro-Economic Factors
  4.7. COVID-19 Impact Analysis
    4.7.1. Global and Regional Assessment
  4.8. Profit Margin Analysis
  4.9. Trade Analysis
    4.9.1. Importing Countries
    4.9.2. Exporting Countries
  4.10. Market Entry Strategies
  4.11. Market Assessment (US$ Mn and Units)
Chapter 5. Global Gaming Peripheral Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment A
  5.1. By Segment A, 2024 - 2030
    5.1.1. Sub-Segment A
    5.1.2. Sub-Segment B
  5.2. Opportunity Analysis
Chapter 6. Global Gaming Peripheral Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment B
  6.1. By Segment B, 2024 - 2030
    6.1.1. Sub-Segment A
    6.1.2. Sub-Segment B
  6.2. Opportunity Analysis
Chapter 7. Global Gaming Peripheral Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment C
  7.1. By Segment C, 2024 - 2030
    7.1.1. Sub-Segment A
    7.1.2. Sub-Segment B
  7.2. Opportunity Analysis
Chapter 8. Global Gaming Peripheral Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Region
  8.1. By Region, 2024 - 2030
    8.1.1. North America
    8.1.2. Latin America
    8.1.3. Europe
    8.1.4. MENA
    8.1.5. Asia Pacific
    8.1.6. Sub-Saharan Africa
    8.1.7. Australasia
  8.2. Opportunity Analysis
Chapter 9. North America Gaming Peripheral Market Forecast and Trend Analysis
  9.1. Regional Overview
  9.2. Pricing Analysis
  9.3. Key Trends in the Region
    9.3.1. Supply and Demand
  9.4. Demographic Structure
  9.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    9.5.1. Sub-Segment A
    9.5.2. Sub-Segment B
  9.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    9.6.1. Sub-Segment A
    9.6.2. Sub-Segment B
  9.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    9.7.1. Sub-Segment A
    9.7.2. Sub-Segment B
  9.8. By Country, 2024 - 2030, (US$ Mn and Units)
    9.8.1. U.S.
    9.8.2. Canada
    9.8.3. Rest of North America
  9.9. Opportunity Analysis
Chapter 10. Latin America Gaming Peripheral Market Forecast and Trend Analysis
  10.1. Regional Overview
  10.2. Pricing Analysis
  10.3. Key Trends in the Region
    10.3.1. Supply and Demand
  10.4. Demographic Structure
  10.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    10.5.1. Sub-Segment A
    10.5.2. Sub-Segment B
  10.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    10.6.1. Sub-Segment A
    10.6.2. Sub-Segment B
  10.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    10.7.1. Sub-Segment A
    10.7.2. Sub-Segment B
  10.8. By Country, 2024 - 2030, (US$ Mn and Units)
    10.8.1. Brazil
    10.8.2. Argentina
    10.8.3. Rest of Latin America
  10.9. Opportunity Analysis
Chapter 11. Europe Gaming Peripheral Market Forecast and Trend Analysis
  11.1. Regional Overview
  11.2. Pricing Analysis
  11.3. Key Trends in the Region
    11.3.1. Supply and Demand
  11.4. Demographic Structure
  11.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    11.5.1. Sub-Segment A
    11.5.2. Sub-Segment B
  11.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    11.6.1. Sub-Segment A
    11.6.2. Sub-Segment B
  11.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    11.7.1. Sub-Segment A
    11.7.2. Sub-Segment B
  11.8. By Country, 2024 - 2030, (US$ Mn and Units)
    11.8.1. UK
    11.8.2. Germany
    11.8.3. France
    11.8.4. Spain
    11.8.5. Rest of Europe
  11.9. Opportunity Analysis
Chapter 12. MENA Gaming Peripheral Market Forecast and Trend Analysis
  12.1. Regional Overview
  12.2. Pricing Analysis
  12.3. Key Trends in the Region
    12.3.1. Supply and Demand
  12.4. Demographic Structure
  12.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    12.5.1. Sub-Segment A
    12.5.2. Sub-Segment B
  12.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    12.6.1. Sub-Segment A
    12.6.2. Sub-Segment B
  12.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    12.7.1. Sub-Segment A
    12.7.2. Sub-Segment B
  12.8. By Country, 2024 - 2030, (US$ Mn and Units)
    12.8.1. Egypt
    12.8.2. Algeria
    12.8.3. GCC
    12.8.4. Rest of MENA
  12.9. Opportunity Analysis
Chapter 13. Asia Pacific Gaming Peripheral Market Forecast and Trend Analysis
  13.1. Regional Overview
  13.2. Pricing Analysis
  13.3. Key Trends in the Region
    13.3.1. Supply and Demand
  13.4. Demographic Structure
  13.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    13.5.1. Sub-Segment A
    13.5.2. Sub-Segment B
  13.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    13.6.1. Sub-Segment A
    13.6.2. Sub-Segment B
  13.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    13.7.1. Sub-Segment A
    13.7.2. Sub-Segment B
  13.8. By Country, 2024 - 2030, (US$ Mn and Units)
    13.8.1. India
    13.8.2. China
    13.8.3. Japan
    13.8.4. ASEAN
    13.8.5. Rest of Asia Pacific
  13.9. Opportunity Analysis
Chapter 14. Sub-Saharan Africa Gaming Peripheral Market Forecast and Trend Analysis
  14.1. Regional Overview
  14.2. Pricing Analysis
  14.3. Key Trends in the Region
    14.3.1. Supply and Demand
  14.4. Demographic Structure
  14.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    14.5.1. Sub-Segment A
    14.5.2. Sub-Segment B
  14.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    14.6.1. Sub-Segment A
    14.6.2. Sub-Segment B
  14.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    14.7.1. Sub-Segment A
    14.7.2. Sub-Segment B
  14.8. By Country, 2024 - 2030, (US$ Mn and Units)
    14.8.1. Ethiopia
    14.8.2. Nigeria
    14.8.3. Rest of Sub-Saharan Africa
  14.9. Opportunity Analysis
Chapter 15. Australasia Gaming Peripheral Market Forecast and Trend Analysis
  15.1. Regional Overview
  15.2. Pricing Analysis
  15.3. Key Trends in the Region
    15.3.1. Supply and Demand
  15.4. Demographic Structure
  15.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    15.5.1. Sub-Segment A
    15.5.2. Sub-Segment B
  15.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    15.6.1. Sub-Segment A
    15.6.2. Sub-Segment B
  15.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    15.7.1. Sub-Segment A
    15.7.2. Sub-Segment B
  15.8. By Country, 2024 - 2030, (US$ Mn and Units)
    15.8.1. Australia
    15.8.2. New Zealand
    15.8.3. Rest of Australasia
  15.9. Opportunity Analysis
Chapter 16. Competition Analysis
  16.1. Competitive Benchmarking
    16.1.1. Top Player’s Market Share
    16.1.2. Price and Product Comparison
  16.2. Company Profiles
    16.2.1. Company A
      16.2.1.1. Company Overview
      16.2.1.2. Segmental Revenue
      16.2.1.3. Product Portfolio
      16.2.1.4. Key Developments
      16.2.1.5. Strategic Outlook
    16.2.2. Company B
      16.2.2.1. Company Overview
      16.2.2.2. Segmental Revenue
      16.2.2.3. Product Portfolio
      16.2.2.4. Key Developments
      16.2.2.5. Strategic Outlook
    16.2.3. Company C
      16.2.3.1. Company Overview
      16.2.3.2. Segmental Revenue
      16.2.3.3. Product Portfolio
      16.2.3.4. Key Developments
      16.2.3.5. Strategic Outlook
    16.2.4. Company D
      16.2.4.1. Company Overview
      16.2.4.2. Segmental Revenue
      16.2.4.3. Product Portfolio
      16.2.4.4. Key Developments
      16.2.4.5. Strategic Outlook
    16.2.5. Company E
      16.2.5.1. Company Overview
      16.2.5.2. Segmental Revenue
      16.2.5.3. Product Portfolio
      16.2.5.4. Key Developments
      16.2.5.5. Strategic Outlook
    16.2.6. Company F
      16.2.6.1. Company Overview
      16.2.6.2. Segmental Revenue
      16.2.6.3. Product Portfolio
      16.2.6.4. Key Developments
      16.2.6.5. Strategic Outlook
    16.2.7. Company G
      16.2.7.1. Company Overview
      16.2.7.2. Segmental Revenue
      16.2.7.3. Product Portfolio
      16.2.7.4. Key Developments
      16.2.7.5. Strategic Outlook
    16.2.8. Company H
      16.2.8.1. Company Overview
      16.2.8.2. Segmental Revenue
      16.2.8.3. Product Portfolio
      16.2.8.4. Key Developments
      16.2.8.5. Strategic Outlook
    16.2.9. Company I
      16.2.9.1. Company Overview
      16.2.9.2. Segmental Revenue
      16.2.9.3. Product Portfolio
      16.2.9.4. Key Developments
      16.2.9.5. Strategic Outlook
    16.2.10. Company J
      16.2.10.1. Company Overview
      16.2.10.2. Segmental Revenue
      16.2.10.3. Product Portfolio
      16.2.10.4. Key Developments
      16.2.10.5. Strategic Outlook
Chapter 17. Go-To-Market Strategy

Research Methodology

We follow a robust research methodology to analyze the market in order to provide our clients with qualitative and quantitative analysis which has a very low or negligible deviance. Extensive secondary research supported by primary data collection methods help us to thoroughly understand and gauge the market. We incorporate both top-down and bottom-up approach for estimating the market. The below mentioned methods are then adopted to triangulate and validate the market.

Secondary data collection and interpretation

Secondary research includes sources such as published books, articles in journals, news media and published businesses, government and international body publications, and associations. Sources also include paid databases such as Hoovers, Thomson Reuters, Passport and others. Data derived through secondary sources is further validated through primary sources. The secondary sources also include major manufacturers mapped on the basis of revenues, product portfolios, and sales channels.

Primary data collection

Primary data collection methods include conducting interviews with industry experts and various stakeholders across the supply chain, such as raw material suppliers, manufacturers, product distributors and customers. The interviews are either telephonic or face-to-face, or even a combination of both. Prevailing trends in the industry are gathered by conducting surveys. Primary interviews also help us to understand the market drivers, restraints and opportunities, along with the challenges in the market. This method helps us in validating the data gathered through secondary sources, further triangulating the data and developing it through our statistical tools. We generally conduct interviews with -

  • CEOs, Directors, and VPs
  • Sales and Marketing Managers
  • Plant Heads and Manufacturing Department Heads
  • Product Specialists

Supply Side and Demand Side Data Collection

Supply side analysis is based on the data collected from the manufacturers and the product providers in terms of their segmental revenues. Secondary sources for this type of analysis include company annual reports and publications, associations and organisations, government publications and others.

Demand side analysis is based upon the consumer insights who are the end users of the particular product in question. They could be an individual user or an organisation. Such data is gathered through consumer surveys and focused group interviews.

Market Engineering

As a primary step, in order to develop the market numbers we follow a vigorous methodology that includes studying the parent market of the niche product and understanding the industry trends, acceptance among customers of the product, challenges, future growth, and others, followed by further breaking down the market under consideration into various segments and sub-markets. Additionally, in order to cross-validate the market, we also determine the top players in the market, along with their segmental revenues for the said market. Our secondary sources help us to validate the market share of the top players. Using both the qualitative and quantitative analysis of all the possible factors helps us determine the market numbers which are inclined towards accuracy.

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