Augmented Reality Market Report, Global Industry Analysis, Market Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030

  • Published Date: Jan, 2024
  • Report ID: CR0209432
  • Format: Electronic (PDF)
  • Number of Pages: 175
  • Author(s): Joshi, Madhavi

Report Overview

The Augmented Reality Market size was estimated at USD 25 billion in 2023 and is projected to reach USD 52 billion by 2030, exhibiting a compound annual growth rate (CAGR) of 10.90% during the forecast period (2024-2030).

Augmented Reality Market

(Market Size)
$25 billion
$52 billion
2023
2030
Source: Citius Research
Study Period 2018 - 2030
Base Year For Estimation 2023
Forecast Data Period 2024 - 2030
CAGR (2024-2030) 10.90%
2023 Market Size USD 25 billion
2030 Market Size USD 52 billion
Key Players Microsoft, Google, Apple, Magic Leap, Vuzix

Market Summary

The augmented reality market represents a dynamic and rapidly evolving segment within the broader technology landscape, characterized by the overlay of digital information onto the physical world through devices such as smartphones, smart glasses, and headsets. This technology enhances user perception and interaction with their environment, creating immersive experiences that blend virtual elements with real-world settings. Industries ranging from healthcare and retail to manufacturing and entertainment are increasingly adopting AR solutions to improve operational efficiency, customer engagement, and training methodologies. The market is driven by continuous advancements in hardware capabilities, software development, and connectivity solutions such as 5G, which facilitate richer and more responsive AR applications. As businesses seek innovative ways to differentiate themselves and provide value, augmented reality offers a powerful tool for creating unique user experiences and streamlining complex processes. The proliferation of AR development platforms and tools has also lowered the barrier to entry, enabling a wider range of companies to integrate AR into their products and services. This expansion is fostering a competitive ecosystem where established tech giants and agile startups alike are contributing to the market's growth and diversification.

Key Highlights

Key highlights of the augmented reality market include the significant role of major technology companies such as Microsoft, Google, Apple, and Meta in driving innovation and adoption through their AR hardware and software offerings. Microsoft's HoloLens, for instance, has set a benchmark in enterprise AR applications, while Apple's ARKit and Google's ARCore have democratized AR development for mobile platforms. Another critical highlight is the increasing integration of AR with artificial intelligence and machine learning, enhancing the contextual understanding and responsiveness of AR applications. The market is also witnessing a surge in investment and mergers and acquisitions, as companies strive to consolidate their positions and acquire cutting-edge technologies. Additionally, the rise of WebAR, which allows users to access AR experiences directly through web browsers without needing dedicated apps, is expanding the reach and accessibility of AR content. The growing emphasis on remote assistance and collaboration tools, especially in a post-pandemic world, has further accelerated the adoption of AR in industrial and corporate settings, highlighting its value in maintaining productivity and reducing operational costs.

Drivers, Opportunities & Restraints

Several key drivers are propelling the growth of the augmented reality market, including the increasing demand for enhanced user experiences across various sectors such as retail, where AR enables virtual try-ons and interactive product displays. The expansion of 5G networks is another significant driver, as it provides the high-speed, low-latency connectivity required for seamless AR applications. In enterprise settings, the need for improved training, maintenance, and remote assistance solutions is fostering adoption, particularly in industries like manufacturing and healthcare. Opportunities abound in the development of more affordable and accessible AR hardware, as well as in the creation of industry-specific applications that address unique challenges and workflows. The integration of AR with IoT devices and smart environments presents further growth potential, enabling more interconnected and intelligent systems. However, the market faces restraints such as high development and implementation costs, which can be prohibitive for smaller businesses. Privacy and security concerns related to data collection and usage in AR applications also pose challenges, alongside technical issues like battery life limitations and the need for more accurate spatial mapping. Addressing these restraints will be crucial for unlocking the full potential of augmented reality technologies.

Concentration Insights

The augmented reality market exhibits a concentrated competitive landscape dominated by a few key players who have established strong footholds through extensive research and development, strategic partnerships, and robust product portfolios. Companies such as Microsoft, with its HoloLens series, and Magic Leap have been instrumental in advancing enterprise-focused AR solutions. Google and Apple continue to leverage their massive user bases and developer ecosystems to promote mobile AR through platforms like ARCore and ARKit, respectively. Meta is also making significant strides with its AR initiatives, aiming to integrate augmented reality into its broader metaverse vision. Beyond these giants, there is a vibrant ecosystem of specialized firms and startups focusing on niche applications, such as Vuzix in smart glasses and Niantic in consumer AR gaming. Geographically, North America remains a hub for AR innovation, home to many leading companies and a mature investment landscape. However, regions like Asia-Pacific are rapidly catching up, driven by technological adoption in countries such as China, Japan, and South Korea, where both consumer and industrial applications are gaining traction.

Type Insights

Augmented reality solutions can be broadly categorized into marker-based AR, markerless AR, and projection-based AR, each serving distinct purposes and applications. Marker-based AR relies on predefined visual cues, such as QR codes or images, to trigger and anchor digital content, making it widely used in marketing campaigns, educational tools, and simple interactive experiences. Markerless AR, which includes location-based and SLAM (Simultaneous Localization and Mapping) technologies, does not require physical markers and instead uses GPS, sensors, and camera data to overlay digital information onto the real world. This type is prevalent in navigation apps, gaming like Pok?mon Go, and interior design applications where users can visualize furniture in their homes. Projection-based AR involves projecting light onto physical surfaces to create interactive holographic displays, often used in industrial settings for assembly guidance and training. The choice of AR type depends on the specific use case, with markerless AR gaining prominence due to its flexibility and the advancing capabilities of smartphones and wearable devices. As technology evolves, hybrid approaches that combine multiple types are emerging to deliver more robust and adaptable AR experiences.

Application Insights

Augmented reality finds applications across a diverse range of industries, each leveraging the technology to address specific needs and challenges. In healthcare, AR is used for surgical planning, medical training, and patient education, allowing practitioners to visualize complex anatomical structures in 3D and overlay critical information during procedures. The retail sector employs AR for virtual try-ons, allowing customers to see how clothes, accessories, or makeup will look on them before making a purchase, thereby enhancing the shopping experience and reducing return rates. In manufacturing and logistics, AR assists workers with assembly instructions, quality checks, and warehouse navigation, improving accuracy and efficiency. The entertainment and gaming industries have been early adopters, with games like Pok?mon Go and Harry Potter: Wizards Unite demonstrating the mass appeal of location-based AR experiences. Education is another promising area, where AR can create interactive learning materials that make complex subjects more engaging and understandable. As AR technology continues to mature, its application scope is expanding into new domains such as real estate, where virtual property tours are becoming commonplace, and automotive, where AR head-up displays provide drivers with navigation and safety information.

Regional Insights

The adoption and development of augmented reality technology vary significantly across regions, influenced by factors such as technological infrastructure, investment climate, and industry demand. North America, particularly the United States, leads the market due to the presence of major technology companies, high R&D expenditure, and early adoption across enterprises and consumers. The region benefits from strong support from venture capital and a robust ecosystem of startups focused on AR innovations. Europe follows closely, with countries like Germany, the UK, and France investing heavily in industrial AR applications, especially in automotive and manufacturing sectors. The Asia-Pacific region is experiencing rapid growth, driven by countries such as China, Japan, and South Korea, where there is substantial government and private sector investment in AR technologies. China, in particular, is emerging as a key player, with companies like ByteDance and Alibaba integrating AR into their platforms for e-commerce and social media. Latin America and the Middle East and Africa are still in the nascent stages but show potential for growth as smartphone penetration increases and local businesses begin to explore AR solutions for marketing and training purposes.

Company Insights

The augmented reality market features a mix of established technology giants and specialized firms that are driving innovation and adoption. Microsoft is a prominent player with its HoloLens devices, targeted primarily at enterprise applications such as remote assistance, training, and design visualization. Google has a significant influence through its ARCore platform, which enables developers to create AR experiences for Android devices, and its investments in AR hardware like smart glasses. Apple is leveraging its iOS ecosystem with ARKit, encouraging widespread developer engagement and consumer AR adoption through iPhones and iPads, with rumors persisting about its own AR headset. Meta is focusing on blending AR with its virtual reality initiatives as part of its metaverse strategy, aiming to create seamless mixed reality experiences. Other key companies include Vuzix, which produces enterprise-grade smart glasses; Magic Leap, known for its spatial computing solutions; and Niantic, which popularized consumer AR gaming with titles like Pok?mon Go. These companies are continuously enhancing their offerings through software updates, hardware iterations, and strategic acquisitions to maintain competitive advantage and expand their market reach.

Recent Developments

Recent developments in the augmented reality market highlight the ongoing innovation and strategic moves by key players to capture larger market shares and explore new applications. Apple has been rumored to be developing an AR headset, which could significantly impact consumer AR by integrating seamlessly with its existing product ecosystem. Microsoft has continued to advance its HoloLens technology, with iterations focusing on improved comfort, field of view, and enterprise features, while also securing contracts with military and industrial clients. Google has been enhancing ARCore with new capabilities like depth sensing and environmental understanding, making AR experiences more immersive and interactive. Meta has announced ambitious plans to incorporate AR into its metaverse vision, investing in research on AR glasses and neural interfaces. On the acquisition front, companies like Snap have been buying AR startups to bolster their AR platform and advertising offerings. Additionally, there is a growing trend of partnerships between AR technology providers and industry leaders; for example, collaborations between AR firms and automotive companies to develop AR head-up displays for next-generation vehicles. These developments indicate a market that is not only growing but also maturing, with a focus on practical, scalable solutions.

Report Segmentation

This comprehensive market research report on the augmented reality industry is meticulously segmented to provide detailed insights into various aspects of the market. The segmentation includes analysis by type, such as marker-based AR, markerless AR, and projection-based AR, each examined for their market presence and growth trajectories. The report further breaks down the market by application, covering key sectors like healthcare, retail, manufacturing, entertainment, education, and others, highlighting how AR is being utilized to address specific industry challenges and opportunities. Additionally, the segmentation by component includes hardware, software, and services, offering a clear view of the value chain and the relative importance of each segment. The geographical segmentation provides a regional analysis, covering North America, Europe, Asia-Pacific, Latin America, and the Middle East and Africa, detailing regional trends, adoption rates, and competitive landscapes. This structured approach ensures that readers gain a holistic understanding of the market dynamics, enabling informed decision-making for investment, strategy, and development purposes.

FAQs

What is augmented reality? Augmented reality is a technology that superimposes digital information, such as images, sounds, or text, onto the user's view of the real world, typically through devices like smartphones, tablets, or AR glasses, enhancing the perception of reality.

How does augmented reality work? Augmented reality works by using cameras and sensors to capture the real-world environment, then processing this data to overlay digital content in real-time, often leveraging technologies like SLAM for spatial tracking and alignment.

What are the applications of augmented reality? Augmented reality is applied across various industries including retail for virtual try-ons, healthcare for surgical assistance, manufacturing for assembly guidance, education for interactive learning, and entertainment for immersive gaming experiences.

What is the difference between AR and VR? Augmented reality enhances the real world by adding digital elements to it, while virtual reality creates a completely immersive digital environment that replaces the real world, typically experienced through headsets.

Which companies are leading in augmented reality? Leading companies in augmented reality include Microsoft with HoloLens, Google with ARCore, Apple with ARKit, Meta with its AR initiatives, and specialized firms like Magic Leap and Vuzix.

What are the future trends in augmented reality? Future trends in augmented reality include the integration with AI for smarter applications, the rise of WebAR for browser-based experiences, advancements in AR hardware like lighter glasses, and increased use in enterprise for remote collaboration and training.

Citius Research has developed a research report titled “Augmented Reality Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” delivering key insights regarding business intelligence and providing concrete business strategies to clients in the form of a detailed syndicated report. The report details out the factors such as business environment, industry trend, growth opportunities, competition, pricing, global and regional market analysis, and other market related factors.

Details included in the report for the years 2024 through 2030

• Augmented Reality Market Potential
• Segment-wise breakup
• Compounded annual growth rate (CAGR) for the next 6 years
• Key customers and their preferences
• Market share of major players and their competitive strength
• Existing competition in the market
• Price trend analysis
• Key trend analysis
• Market entry strategies
• Market opportunity insights

The report focuses on the drivers, restraints, opportunities, and challenges in the market based on various factors geographically. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report. The Augmented Reality Market report is segmented on the basis of various market segments and their analysis, both in terms of value and volume, for each region for the period under consideration.

Augmented Reality Market Segmentation

Market Segmentation

Regions Covered

• North America
• Latin America
• Europe
• MENA
• Asia Pacific
• Sub-Saharan Africa and
• Australasia

Augmented Reality Market Analysis

The report covers below mentioned analysis, but is not limited to:

• Overview of Augmented Reality Market
• Research Methodology
• Executive Summary
• Market Dynamics of Augmented Reality Market
  • Driving Factors
  • Restraints
  • Opportunities
• Global Market Status and Forecast by Segment A
• Global Market Status and Forecast by Segment B
• Global Market Status and Forecast by Segment C
• Global Market Status and Forecast by Regions
• Upstream and Downstream Market Analysis of Augmented Reality Market
• Cost and Gross Margin Analysis of Augmented Reality Market
• Augmented Reality Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030
  • Competition Landscape
  • Market Share of Major Players
• Key Recommendations

The “Augmented Reality Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” report helps the clients to take business decisions and to understand strategies of major players in the industry. The report delivers the market driven results supported by a mix of primary and secondary research. The report provides the results triangulated through authentic sources and upon conducting thorough primary interviews with the industry experts. The report includes the results on the areas where the client can focus and create point of parity and develop a competitive edge, based on real-time data results.

Augmented Reality Market Key Stakeholders

Below are the key stakeholders for the Augmented Reality Market:

• Manufacturers
• Distributors/Traders/Wholesalers
• Material/Component Manufacturers
• Industry Associations
• Downstream vendors

Augmented Reality Market Report Scope

Report AttributeDetails
Base year2023
Historical data2018 – 2023
Forecast2024 - 2030
CAGR2024 - 2030
Quantitative UnitsValue (USD Million)
Report coverageRevenue Forecast, Competitive Landscape, Growth Factors, Trends and Strategies. Customized report options available on request
Segments coveredProduct type, technology, application, geography
Regions coveredNorth America, Latin America, Europe, MENA, Asia Pacific, Sub-Saharan Africa and Australasia
Countries coveredUS, UK, China, Japan, Germany, India, France, Brazil, Italy, Canada, Russia, South Korea, Australia, Spain, Mexico and others
Customization scopeAvailable on request
PricingVarious purchase options available as per your research needs. Discounts available on request

COVID-19 Impact Analysis

Like most other markets, the outbreak of COVID-19 had an unfavorable impact on the Augmented Reality Market worldwide. This report discusses in detail the disruptions experienced by the market, the impact on flow of raw materials, manufacturing operations, production trends, consumer demand and the projected future of this market post pandemic.

The report has helped our clients:

• To describe and forecast the Augmented Reality Market size, on the basis of various segmentations and geography, in terms of value and volume
• To measure the changing needs of customers/industries
• To provide detailed information regarding the drivers, restraints, opportunities, and challenges influencing the growth of the market
• To gain competitive intelligence and uncover new opportunities
• To analyse opportunities in the market for stakeholders by identifying high-growth segments in Augmented Reality Market
• To strategically profile key players and provide details of the current competitive landscape
• To analyse strategic approaches adopted by players in the market, such as product launches and developments, acquisitions, collaborations, contracts, expansions, and partnerships

Report Customization

Citius Research provides free customization of reports as per your need. This report can be personalized to meet your requirements. Get in touch with our sales team, who will guarantee you to get a report that suits your necessities.

Customize This Report

Frequently Asked Questions

The Global Augmented Reality Market size was valued at $XX billion in 2023 and is anticipated to reach $XX billion by 2030 growing at a CAGR of XX%
The global Augmented Reality Market is expected to grow at a CAGR of XX% from 2023 to 2030.
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Table of Contents

Chapter 1. Introduction
  1.1. Market Scope
  1.2. Key Segmentations
  1.3. Research Objective
Chapter 2. Research Methodology & Assumptions
Chapter 3. Executive Summary
Chapter 4. Market Background
  4.1. Dynamics
    4.1.1. Drivers
    4.1.2. Restraints
    4.1.3. Opportunity
    4.1.4. Challenges
  4.2. Key Trends in the Impacting the Market
    4.2.1. Demand & Supply
  4.3. Industry SWOT Analysis
  4.4. Porter’s Five Forces Analysis
  4.5. Value and Supply Chain Analysis
  4.6. Macro-Economic Factors
  4.7. COVID-19 Impact Analysis
    4.7.1. Global and Regional Assessment
  4.8. Profit Margin Analysis
  4.9. Trade Analysis
    4.9.1. Importing Countries
    4.9.2. Exporting Countries
  4.10. Market Entry Strategies
  4.11. Market Assessment (US$ Mn and Units)
Chapter 5. Global Augmented Reality Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment A
  5.1. By Segment A, 2024 - 2030
    5.1.1. Sub-Segment A
    5.1.2. Sub-Segment B
  5.2. Opportunity Analysis
Chapter 6. Global Augmented Reality Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment B
  6.1. By Segment B, 2024 - 2030
    6.1.1. Sub-Segment A
    6.1.2. Sub-Segment B
  6.2. Opportunity Analysis
Chapter 7. Global Augmented Reality Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment C
  7.1. By Segment C, 2024 - 2030
    7.1.1. Sub-Segment A
    7.1.2. Sub-Segment B
  7.2. Opportunity Analysis
Chapter 8. Global Augmented Reality Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Region
  8.1. By Region, 2024 - 2030
    8.1.1. North America
    8.1.2. Latin America
    8.1.3. Europe
    8.1.4. MENA
    8.1.5. Asia Pacific
    8.1.6. Sub-Saharan Africa
    8.1.7. Australasia
  8.2. Opportunity Analysis
Chapter 9. North America Augmented Reality Market Forecast and Trend Analysis
  9.1. Regional Overview
  9.2. Pricing Analysis
  9.3. Key Trends in the Region
    9.3.1. Supply and Demand
  9.4. Demographic Structure
  9.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    9.5.1. Sub-Segment A
    9.5.2. Sub-Segment B
  9.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    9.6.1. Sub-Segment A
    9.6.2. Sub-Segment B
  9.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    9.7.1. Sub-Segment A
    9.7.2. Sub-Segment B
  9.8. By Country, 2024 - 2030, (US$ Mn and Units)
    9.8.1. U.S.
    9.8.2. Canada
    9.8.3. Rest of North America
  9.9. Opportunity Analysis
Chapter 10. Latin America Augmented Reality Market Forecast and Trend Analysis
  10.1. Regional Overview
  10.2. Pricing Analysis
  10.3. Key Trends in the Region
    10.3.1. Supply and Demand
  10.4. Demographic Structure
  10.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    10.5.1. Sub-Segment A
    10.5.2. Sub-Segment B
  10.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    10.6.1. Sub-Segment A
    10.6.2. Sub-Segment B
  10.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    10.7.1. Sub-Segment A
    10.7.2. Sub-Segment B
  10.8. By Country, 2024 - 2030, (US$ Mn and Units)
    10.8.1. Brazil
    10.8.2. Argentina
    10.8.3. Rest of Latin America
  10.9. Opportunity Analysis
Chapter 11. Europe Augmented Reality Market Forecast and Trend Analysis
  11.1. Regional Overview
  11.2. Pricing Analysis
  11.3. Key Trends in the Region
    11.3.1. Supply and Demand
  11.4. Demographic Structure
  11.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    11.5.1. Sub-Segment A
    11.5.2. Sub-Segment B
  11.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    11.6.1. Sub-Segment A
    11.6.2. Sub-Segment B
  11.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    11.7.1. Sub-Segment A
    11.7.2. Sub-Segment B
  11.8. By Country, 2024 - 2030, (US$ Mn and Units)
    11.8.1. UK
    11.8.2. Germany
    11.8.3. France
    11.8.4. Spain
    11.8.5. Rest of Europe
  11.9. Opportunity Analysis
Chapter 12. MENA Augmented Reality Market Forecast and Trend Analysis
  12.1. Regional Overview
  12.2. Pricing Analysis
  12.3. Key Trends in the Region
    12.3.1. Supply and Demand
  12.4. Demographic Structure
  12.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    12.5.1. Sub-Segment A
    12.5.2. Sub-Segment B
  12.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    12.6.1. Sub-Segment A
    12.6.2. Sub-Segment B
  12.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    12.7.1. Sub-Segment A
    12.7.2. Sub-Segment B
  12.8. By Country, 2024 - 2030, (US$ Mn and Units)
    12.8.1. Egypt
    12.8.2. Algeria
    12.8.3. GCC
    12.8.4. Rest of MENA
  12.9. Opportunity Analysis
Chapter 13. Asia Pacific Augmented Reality Market Forecast and Trend Analysis
  13.1. Regional Overview
  13.2. Pricing Analysis
  13.3. Key Trends in the Region
    13.3.1. Supply and Demand
  13.4. Demographic Structure
  13.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    13.5.1. Sub-Segment A
    13.5.2. Sub-Segment B
  13.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    13.6.1. Sub-Segment A
    13.6.2. Sub-Segment B
  13.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    13.7.1. Sub-Segment A
    13.7.2. Sub-Segment B
  13.8. By Country, 2024 - 2030, (US$ Mn and Units)
    13.8.1. India
    13.8.2. China
    13.8.3. Japan
    13.8.4. ASEAN
    13.8.5. Rest of Asia Pacific
  13.9. Opportunity Analysis
Chapter 14. Sub-Saharan Africa Augmented Reality Market Forecast and Trend Analysis
  14.1. Regional Overview
  14.2. Pricing Analysis
  14.3. Key Trends in the Region
    14.3.1. Supply and Demand
  14.4. Demographic Structure
  14.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    14.5.1. Sub-Segment A
    14.5.2. Sub-Segment B
  14.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    14.6.1. Sub-Segment A
    14.6.2. Sub-Segment B
  14.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    14.7.1. Sub-Segment A
    14.7.2. Sub-Segment B
  14.8. By Country, 2024 - 2030, (US$ Mn and Units)
    14.8.1. Ethiopia
    14.8.2. Nigeria
    14.8.3. Rest of Sub-Saharan Africa
  14.9. Opportunity Analysis
Chapter 15. Australasia Augmented Reality Market Forecast and Trend Analysis
  15.1. Regional Overview
  15.2. Pricing Analysis
  15.3. Key Trends in the Region
    15.3.1. Supply and Demand
  15.4. Demographic Structure
  15.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    15.5.1. Sub-Segment A
    15.5.2. Sub-Segment B
  15.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    15.6.1. Sub-Segment A
    15.6.2. Sub-Segment B
  15.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    15.7.1. Sub-Segment A
    15.7.2. Sub-Segment B
  15.8. By Country, 2024 - 2030, (US$ Mn and Units)
    15.8.1. Australia
    15.8.2. New Zealand
    15.8.3. Rest of Australasia
  15.9. Opportunity Analysis
Chapter 16. Competition Analysis
  16.1. Competitive Benchmarking
    16.1.1. Top Player’s Market Share
    16.1.2. Price and Product Comparison
  16.2. Company Profiles
    16.2.1. Company A
      16.2.1.1. Company Overview
      16.2.1.2. Segmental Revenue
      16.2.1.3. Product Portfolio
      16.2.1.4. Key Developments
      16.2.1.5. Strategic Outlook
    16.2.2. Company B
      16.2.2.1. Company Overview
      16.2.2.2. Segmental Revenue
      16.2.2.3. Product Portfolio
      16.2.2.4. Key Developments
      16.2.2.5. Strategic Outlook
    16.2.3. Company C
      16.2.3.1. Company Overview
      16.2.3.2. Segmental Revenue
      16.2.3.3. Product Portfolio
      16.2.3.4. Key Developments
      16.2.3.5. Strategic Outlook
    16.2.4. Company D
      16.2.4.1. Company Overview
      16.2.4.2. Segmental Revenue
      16.2.4.3. Product Portfolio
      16.2.4.4. Key Developments
      16.2.4.5. Strategic Outlook
    16.2.5. Company E
      16.2.5.1. Company Overview
      16.2.5.2. Segmental Revenue
      16.2.5.3. Product Portfolio
      16.2.5.4. Key Developments
      16.2.5.5. Strategic Outlook
    16.2.6. Company F
      16.2.6.1. Company Overview
      16.2.6.2. Segmental Revenue
      16.2.6.3. Product Portfolio
      16.2.6.4. Key Developments
      16.2.6.5. Strategic Outlook
    16.2.7. Company G
      16.2.7.1. Company Overview
      16.2.7.2. Segmental Revenue
      16.2.7.3. Product Portfolio
      16.2.7.4. Key Developments
      16.2.7.5. Strategic Outlook
    16.2.8. Company H
      16.2.8.1. Company Overview
      16.2.8.2. Segmental Revenue
      16.2.8.3. Product Portfolio
      16.2.8.4. Key Developments
      16.2.8.5. Strategic Outlook
    16.2.9. Company I
      16.2.9.1. Company Overview
      16.2.9.2. Segmental Revenue
      16.2.9.3. Product Portfolio
      16.2.9.4. Key Developments
      16.2.9.5. Strategic Outlook
    16.2.10. Company J
      16.2.10.1. Company Overview
      16.2.10.2. Segmental Revenue
      16.2.10.3. Product Portfolio
      16.2.10.4. Key Developments
      16.2.10.5. Strategic Outlook
Chapter 17. Go-To-Market Strategy

Research Methodology

We follow a robust research methodology to analyze the market in order to provide our clients with qualitative and quantitative analysis which has a very low or negligible deviance. Extensive secondary research supported by primary data collection methods help us to thoroughly understand and gauge the market. We incorporate both top-down and bottom-up approach for estimating the market. The below mentioned methods are then adopted to triangulate and validate the market.

Secondary data collection and interpretation

Secondary research includes sources such as published books, articles in journals, news media and published businesses, government and international body publications, and associations. Sources also include paid databases such as Hoovers, Thomson Reuters, Passport and others. Data derived through secondary sources is further validated through primary sources. The secondary sources also include major manufacturers mapped on the basis of revenues, product portfolios, and sales channels.

Primary data collection

Primary data collection methods include conducting interviews with industry experts and various stakeholders across the supply chain, such as raw material suppliers, manufacturers, product distributors and customers. The interviews are either telephonic or face-to-face, or even a combination of both. Prevailing trends in the industry are gathered by conducting surveys. Primary interviews also help us to understand the market drivers, restraints and opportunities, along with the challenges in the market. This method helps us in validating the data gathered through secondary sources, further triangulating the data and developing it through our statistical tools. We generally conduct interviews with -

  • CEOs, Directors, and VPs
  • Sales and Marketing Managers
  • Plant Heads and Manufacturing Department Heads
  • Product Specialists

Supply Side and Demand Side Data Collection

Supply side analysis is based on the data collected from the manufacturers and the product providers in terms of their segmental revenues. Secondary sources for this type of analysis include company annual reports and publications, associations and organisations, government publications and others.

Demand side analysis is based upon the consumer insights who are the end users of the particular product in question. They could be an individual user or an organisation. Such data is gathered through consumer surveys and focused group interviews.

Market Engineering

As a primary step, in order to develop the market numbers we follow a vigorous methodology that includes studying the parent market of the niche product and understanding the industry trends, acceptance among customers of the product, challenges, future growth, and others, followed by further breaking down the market under consideration into various segments and sub-markets. Additionally, in order to cross-validate the market, we also determine the top players in the market, along with their segmental revenues for the said market. Our secondary sources help us to validate the market share of the top players. Using both the qualitative and quantitative analysis of all the possible factors helps us determine the market numbers which are inclined towards accuracy.

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