Virtual Events Industry Market Report, Global Industry Analysis, Market Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030

  • Published Date: Jan, 2024
  • Report ID: CR0192591
  • Format: Electronic (PDF)
  • Number of Pages: 199
  • Author(s): Joshi, Madhavi

Report Overview

The Virtual Events Industry Market size was estimated at USD 32 billion in 2023 and is projected to reach USD 80 billion by 2030, exhibiting a compound annual growth rate (CAGR) of 14.00% during the forecast period (2024-2030).

Virtual Events Industry Market

(Market Size)
$32 billion
$80 billion
2023
2030
Source: Citius Research
Study Period 2018 - 2030
Base Year For Estimation 2023
Forecast Data Period 2024 - 2030
CAGR (2024-2030) 14.00%
2023 Market Size USD 32 billion
2030 Market Size USD 80 billion
Key Players Hopin, Zoom, Cisco Webex, Microsoft Teams, Eventbrite

Market Summary

The virtual events industry within the consumer goods sector represents a transformative shift in how companies engage with customers, launch products, and build brand communities. This market leverages digital platforms to create immersive, interactive experiences that replicate or enhance physical events, ranging from virtual trade shows and product demonstrations to webinars and exclusive online launches. The adoption of virtual events has been accelerated by global trends favoring digital interaction, offering consumer goods brands a scalable, cost-effective method to reach global audiences without geographical constraints. Key technologies such as augmented reality, virtual reality, and AI-driven personalization are integral to delivering engaging experiences that drive consumer participation and loyalty. Companies utilize these events for real-time feedback, data collection, and targeted marketing, making them a strategic tool for market expansion and customer retention. The industry is characterized by continuous innovation, with platforms evolving to offer higher levels of interactivity, security, and analytics. As consumer preferences increasingly favor digital convenience and personalized experiences, virtual events have become a permanent fixture in the marketing and sales strategies of consumer goods firms, enabling them to adapt to dynamic market conditions and consumer behaviors effectively.

Key Highlights

The virtual events industry for consumer goods is marked by several key highlights that underscore its growing importance. One significant aspect is the integration of advanced technologies like artificial intelligence and machine learning to personalize attendee experiences, recommend relevant sessions, and facilitate networking opportunities. Another highlight is the ability to achieve extensive global reach with minimal logistical overhead, allowing even small and medium-sized enterprises to compete on an international scale. Data analytics capabilities provide deep insights into attendee behavior, preferences, and engagement metrics, enabling brands to refine their strategies and measure ROI accurately. The rise of hybrid events, combining physical and virtual elements, offers flexibility and inclusivity, catering to diverse audience preferences. Sustainability is also a critical factor, as virtual events reduce the carbon footprint associated with travel and physical infrastructure, aligning with the increasing consumer demand for eco-friendly practices. Major consumer goods companies are investing in proprietary virtual event platforms or partnering with specialized providers to create unique, branded experiences that enhance customer loyalty and drive sales. These highlights collectively demonstrate the strategic value of virtual events in enhancing brand visibility, fostering community, and driving business growth in the consumer goods sector.

Drivers, Opportunities & Restraints

The growth of the virtual events industry in consumer goods is driven by several factors, including the increasing digitization of consumer interactions and the need for cost-effective marketing solutions. The COVID-19 pandemic acted as a significant catalyst, forcing brands to adopt digital alternatives to physical events, a shift that has persisted due to its efficiency and broader reach. Technological advancements in AR, VR, and streaming platforms enhance the quality and engagement of virtual events, making them more appealing to consumers. Opportunities abound in the expansion into emerging markets, where digital adoption is rising, and in the development of more immersive experiences through metaverse integrations. Personalization and data-driven insights offer opportunities for hyper-targeted marketing and improved customer retention. However, restraints include challenges related to digital fatigue among audiences, which can affect participation rates, and the need for high-quality internet infrastructure, which may limit accessibility in some regions. Security concerns, such as data privacy and cyber threats, also pose risks that require robust solutions. Additionally, the lack of physical interaction can be a drawback for networking and product experiences that benefit from tactile engagement. Despite these restraints, the overall trajectory remains positive, with innovations continuously addressing these challenges and expanding the market's potential.

Concentration Insights

The virtual events industry for consumer goods shows a concentrated landscape with key players dominating through technological expertise and extensive service offerings. Companies like Zoom Video Communications, Cisco Systems, and Microsoft Corporation lead with comprehensive platforms that support large-scale webinars, virtual conferences, and interactive sessions. Hopin and vFairs are notable for specializing in virtual event solutions tailored to trade shows and expos, which are highly relevant for consumer goods product launches. The market also features niche providers focusing on specific aspects such as networking tools, exhibition halls, or analytics, creating a diverse ecosystem. Geographic concentration is evident in North America and Europe, where technological adoption and digital infrastructure are advanced, but Asia-Pacific is emerging rapidly due to growing internet penetration and digital literacy. Collaboration and partnerships between consumer goods brands and tech firms are common, driving innovation and expanding service capabilities. This concentration fosters a competitive environment that encourages continuous improvement in user experience, feature sets, and affordability, benefiting end-users with more choices and enhanced functionalities. The presence of both established tech giants and agile startups ensures dynamic market evolution, with mergers and acquisitions frequently reshaping the competitive landscape.

Type Insights

Virtual events in the consumer goods industry are categorized into various types, each serving distinct purposes and audience engagement strategies. Webinars are widely used for educational content, product training, and thought leadership, allowing brands to demonstrate expertise and interact with consumers in real-time. Virtual conferences and trade shows replicate physical events digitally, enabling exhibitors to showcase products, host keynote sessions, and facilitate B2B networking through virtual booths and meeting schedulers. Product launches leverage immersive technologies like AR and VR to create interactive experiences where consumers can visualize products in their environment, enhancing purchase decisions. Virtual fairs and expos provide a platform for multiple brands to engage with a broad audience, often featuring gamification elements to boost participation. Hybrid events combine in-person and virtual components, offering flexibility and extended reach, which is particularly valuable for global consumer goods companies targeting diverse demographics. Each event type utilizes specific tools such as live polling, Q&A sessions, and breakout rooms to foster engagement and gather feedback. The choice of event type depends on marketing objectives, target audience, and desired outcomes, with trends showing a growing preference for hybrid and fully immersive formats that offer richer, more engaging experiences.

Application Insights

In the consumer goods industry, virtual events are applied across multiple functions, significantly enhancing marketing, sales, and customer engagement strategies. Marketing teams use virtual events for brand awareness campaigns, launching new products, and creating buzz through influencer collaborations and live demonstrations. These events serve as effective platforms for generating leads, as interactive elements like chat functions and downloadable resources capture attendee information for follow-up. Sales applications include virtual showrooms where retailers and distributors can explore product lines, place orders, and negotiate deals without physical meetings, streamlining the sales process and reducing costs. Customer engagement is bolstered through exclusive virtual events that offer personalized experiences, such as virtual try-ons or custom consultations, fostering loyalty and repeat business. Internal applications are also prevalent, with companies hosting virtual training sessions for employees and partners to ensure consistent product knowledge and brand messaging. Additionally, virtual events facilitate market research by providing a venue for focus groups and feedback collection, enabling brands to adapt quickly to consumer preferences. The versatility of applications makes virtual events a integral tool for driving growth, innovation, and competitive advantage in the consumer goods sector.

Regional Insights

The adoption and growth of virtual events in the consumer goods industry vary significantly across regions, influenced by technological infrastructure, digital literacy, and cultural factors. North America leads the market, driven by high internet penetration, early adoption of advanced technologies, and the presence of major tech companies and consumer goods brands that prioritize digital innovation. Europe follows closely, with strong demand for sustainable and efficient event solutions, particularly in countries like the UK, Germany, and France, where businesses are keen on reducing carbon footprints and expanding global reach. The Asia-Pacific region is experiencing rapid growth due to increasing smartphone usage, rising e-commerce activities, and government initiatives promoting digital transformation; countries such as China, India, and Japan are key contributors. Latin America and the Middle East & Africa are emerging markets, where growing internet access and youthful populations are driving interest in virtual events, though challenges like infrastructure limitations persist. Regional preferences also shape event types; for example, North America and Europe favor hybrid models, while Asia-Pacific shows strong uptake of mobile-friendly virtual experiences. Understanding these regional dynamics is crucial for consumer goods companies to tailor their virtual event strategies effectively and maximize engagement and ROI across global markets.

Company Insights

The virtual events landscape for consumer goods features a mix of technology providers and consumer goods firms leveraging these platforms for enhanced engagement. Leading technology companies such as Zoom Video Communications, Microsoft with its Teams platform, and Cisco Webex offer robust solutions that support large-scale virtual events with features like HD video, interactive tools, and security protocols. Specialized platforms like Hopin, vFairs, and 6Connex focus on creating immersive environments for virtual trade shows, conferences, and exhibitions, catering specifically to the needs of brands looking to showcase products. Consumer goods giants like Procter & Gamble, Unilever, and Nike are actively utilizing these technologies to host product launches, stakeholder meetings, and customer events, often customizing platforms to reflect their brand identity. These companies invest in integrating AR and VR for try-before-you-buy experiences, enhancing consumer interaction and decision-making. Partnerships between tech firms and consumer goods companies are common, driving innovation in features such as real-time analytics, multilingual support, and accessibility options. The competitive environment encourages continuous advancement, with companies striving to offer more user-friendly, scalable, and secure solutions that meet the evolving demands of the consumer goods industry for effective digital engagement.

Recent Developments

Recent developments in the virtual events industry for consumer goods highlight rapid innovation and adaptation to market needs. There has been a significant push towards integrating artificial intelligence to enhance personalization, with AI-driven recommendations for session attendance, networking opportunities, and content delivery based on user behavior. The adoption of metaverse technologies is gaining traction, with companies exploring virtual reality environments for more immersive product experiences and social interactions. Enhancements in data analytics capabilities allow for real-time tracking of engagement metrics, providing brands with actionable insights to optimize event outcomes and attendee satisfaction. Security improvements are also a focus, with advanced encryption and authentication measures to protect sensitive information and prevent unauthorized access. Another trend is the increase in hybrid event models, which combine physical and virtual elements to cater to diverse audience preferences and extend reach. Partnerships between virtual event platforms and consumer goods firms have expanded, leading to customized solutions that address specific industry challenges, such as supply chain discussions or retailer trainings. Sustainability initiatives are being emphasized, with virtual events reducing environmental impact and aligning with corporate social responsibility goals. These developments reflect a dynamic industry continuously evolving to offer more effective, engaging, and secure virtual event solutions for the consumer goods sector.

Report Segmentation

This report on the virtual events industry for consumer goods provides a detailed segmentation to offer comprehensive insights into market dynamics. The segmentation is based on event type, covering webinars, virtual conferences, trade shows, product launches, and hybrid events, each analyzed for their adoption trends and effectiveness in consumer engagement. Application segmentation includes marketing, sales, customer engagement, internal communications, and market research, highlighting how virtual events are utilized across different business functions to achieve strategic objectives. The report further segments by platform type, distinguishing between all-in-one solutions offered by major tech companies and specialized platforms focusing on niche features like virtual exhibitor booths or networking tools. Geographic segmentation covers key regions such as North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa, examining regional variations in adoption rates, infrastructure readiness, and consumer preferences. Additionally, the segmentation includes an analysis of end-users, ranging from large multinational corporations to small and medium-sized enterprises, and their respective approaches to virtual events. This structured segmentation enables a thorough understanding of market components, helping stakeholders identify growth opportunities, assess competitive landscapes, and make informed decisions to leverage virtual events for business success in the consumer goods industry.

FAQs

What are virtual events? Virtual events are online gatherings that use digital platforms to facilitate interactions, presentations, and networking, replicating physical events without geographical limitations.

How do virtual events benefit consumer goods companies? They offer cost savings, global reach, real-time data analytics, and enhanced engagement through interactive features like AR and VR.

What technologies are used in virtual events? Key technologies include streaming software, AI for personalization, AR/VR for immersion, and analytics tools for performance measurement.

Can virtual events replace physical events entirely? While not a full replacement, they complement physical events through hybrid models and provide alternatives where in-person gatherings are impractical.

How do I measure the success of a virtual event? Success is measured through metrics like attendance rates, engagement levels, lead generation, attendee feedback, and return on investment.

What are the challenges of hosting virtual events? Challenges include technical issues, digital fatigue among attendees, ensuring security, and creating engaging content that retains audience interest.

Citius Research has developed a research report titled “Virtual Events Industry Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” delivering key insights regarding business intelligence and providing concrete business strategies to clients in the form of a detailed syndicated report. The report details out the factors such as business environment, industry trend, growth opportunities, competition, pricing, global and regional market analysis, and other market related factors.

Details included in the report for the years 2024 through 2030

• Virtual Events Industry Market Potential
• Segment-wise breakup
• Compounded annual growth rate (CAGR) for the next 6 years
• Key customers and their preferences
• Market share of major players and their competitive strength
• Existing competition in the market
• Price trend analysis
• Key trend analysis
• Market entry strategies
• Market opportunity insights

The report focuses on the drivers, restraints, opportunities, and challenges in the market based on various factors geographically. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report. The Virtual Events Industry Market report is segmented on the basis of various market segments and their analysis, both in terms of value and volume, for each region for the period under consideration.

Virtual Events Industry Market Segmentation

Market Segmentation

Regions Covered

• North America
• Latin America
• Europe
• MENA
• Asia Pacific
• Sub-Saharan Africa and
• Australasia

Virtual Events Industry Market Analysis

The report covers below mentioned analysis, but is not limited to:

• Overview of Virtual Events Industry Market
• Research Methodology
• Executive Summary
• Market Dynamics of Virtual Events Industry Market
  • Driving Factors
  • Restraints
  • Opportunities
• Global Market Status and Forecast by Segment A
• Global Market Status and Forecast by Segment B
• Global Market Status and Forecast by Segment C
• Global Market Status and Forecast by Regions
• Upstream and Downstream Market Analysis of Virtual Events Industry Market
• Cost and Gross Margin Analysis of Virtual Events Industry Market
• Virtual Events Industry Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030
  • Competition Landscape
  • Market Share of Major Players
• Key Recommendations

The “Virtual Events Industry Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” report helps the clients to take business decisions and to understand strategies of major players in the industry. The report delivers the market driven results supported by a mix of primary and secondary research. The report provides the results triangulated through authentic sources and upon conducting thorough primary interviews with the industry experts. The report includes the results on the areas where the client can focus and create point of parity and develop a competitive edge, based on real-time data results.

Virtual Events Industry Market Key Stakeholders

Below are the key stakeholders for the Virtual Events Industry Market:

• Manufacturers
• Distributors/Traders/Wholesalers
• Material/Component Manufacturers
• Industry Associations
• Downstream vendors

Virtual Events Industry Market Report Scope

Report AttributeDetails
Base year2023
Historical data2018 – 2023
Forecast2024 - 2030
CAGR2024 - 2030
Quantitative UnitsValue (USD Million)
Report coverageRevenue Forecast, Competitive Landscape, Growth Factors, Trends and Strategies. Customized report options available on request
Segments coveredProduct type, technology, application, geography
Regions coveredNorth America, Latin America, Europe, MENA, Asia Pacific, Sub-Saharan Africa and Australasia
Countries coveredUS, UK, China, Japan, Germany, India, France, Brazil, Italy, Canada, Russia, South Korea, Australia, Spain, Mexico and others
Customization scopeAvailable on request
PricingVarious purchase options available as per your research needs. Discounts available on request

COVID-19 Impact Analysis

Like most other markets, the outbreak of COVID-19 had an unfavorable impact on the Virtual Events Industry Market worldwide. This report discusses in detail the disruptions experienced by the market, the impact on flow of raw materials, manufacturing operations, production trends, consumer demand and the projected future of this market post pandemic.

The report has helped our clients:

• To describe and forecast the Virtual Events Industry Market size, on the basis of various segmentations and geography, in terms of value and volume
• To measure the changing needs of customers/industries
• To provide detailed information regarding the drivers, restraints, opportunities, and challenges influencing the growth of the market
• To gain competitive intelligence and uncover new opportunities
• To analyse opportunities in the market for stakeholders by identifying high-growth segments in Virtual Events Industry Market
• To strategically profile key players and provide details of the current competitive landscape
• To analyse strategic approaches adopted by players in the market, such as product launches and developments, acquisitions, collaborations, contracts, expansions, and partnerships

Report Customization

Citius Research provides free customization of reports as per your need. This report can be personalized to meet your requirements. Get in touch with our sales team, who will guarantee you to get a report that suits your necessities.

Customize This Report

Frequently Asked Questions

The Global Virtual Events Industry Market size was valued at $XX billion in 2023 and is anticipated to reach $XX billion by 2030 growing at a CAGR of XX%
The global Virtual Events Industry Market is expected to grow at a CAGR of XX% from 2023 to 2030.
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Table of Contents

Chapter 1. Introduction
  1.1. Market Scope
  1.2. Key Segmentations
  1.3. Research Objective
Chapter 2. Research Methodology & Assumptions
Chapter 3. Executive Summary
Chapter 4. Market Background
  4.1. Dynamics
    4.1.1. Drivers
    4.1.2. Restraints
    4.1.3. Opportunity
    4.1.4. Challenges
  4.2. Key Trends in the Impacting the Market
    4.2.1. Demand & Supply
  4.3. Industry SWOT Analysis
  4.4. Porter’s Five Forces Analysis
  4.5. Value and Supply Chain Analysis
  4.6. Macro-Economic Factors
  4.7. COVID-19 Impact Analysis
    4.7.1. Global and Regional Assessment
  4.8. Profit Margin Analysis
  4.9. Trade Analysis
    4.9.1. Importing Countries
    4.9.2. Exporting Countries
  4.10. Market Entry Strategies
  4.11. Market Assessment (US$ Mn and Units)
Chapter 5. Global Virtual Events Industry Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment A
  5.1. By Segment A, 2024 - 2030
    5.1.1. Sub-Segment A
    5.1.2. Sub-Segment B
  5.2. Opportunity Analysis
Chapter 6. Global Virtual Events Industry Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment B
  6.1. By Segment B, 2024 - 2030
    6.1.1. Sub-Segment A
    6.1.2. Sub-Segment B
  6.2. Opportunity Analysis
Chapter 7. Global Virtual Events Industry Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment C
  7.1. By Segment C, 2024 - 2030
    7.1.1. Sub-Segment A
    7.1.2. Sub-Segment B
  7.2. Opportunity Analysis
Chapter 8. Global Virtual Events Industry Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Region
  8.1. By Region, 2024 - 2030
    8.1.1. North America
    8.1.2. Latin America
    8.1.3. Europe
    8.1.4. MENA
    8.1.5. Asia Pacific
    8.1.6. Sub-Saharan Africa
    8.1.7. Australasia
  8.2. Opportunity Analysis
Chapter 9. North America Virtual Events Industry Market Forecast and Trend Analysis
  9.1. Regional Overview
  9.2. Pricing Analysis
  9.3. Key Trends in the Region
    9.3.1. Supply and Demand
  9.4. Demographic Structure
  9.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    9.5.1. Sub-Segment A
    9.5.2. Sub-Segment B
  9.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    9.6.1. Sub-Segment A
    9.6.2. Sub-Segment B
  9.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    9.7.1. Sub-Segment A
    9.7.2. Sub-Segment B
  9.8. By Country, 2024 - 2030, (US$ Mn and Units)
    9.8.1. U.S.
    9.8.2. Canada
    9.8.3. Rest of North America
  9.9. Opportunity Analysis
Chapter 10. Latin America Virtual Events Industry Market Forecast and Trend Analysis
  10.1. Regional Overview
  10.2. Pricing Analysis
  10.3. Key Trends in the Region
    10.3.1. Supply and Demand
  10.4. Demographic Structure
  10.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    10.5.1. Sub-Segment A
    10.5.2. Sub-Segment B
  10.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    10.6.1. Sub-Segment A
    10.6.2. Sub-Segment B
  10.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    10.7.1. Sub-Segment A
    10.7.2. Sub-Segment B
  10.8. By Country, 2024 - 2030, (US$ Mn and Units)
    10.8.1. Brazil
    10.8.2. Argentina
    10.8.3. Rest of Latin America
  10.9. Opportunity Analysis
Chapter 11. Europe Virtual Events Industry Market Forecast and Trend Analysis
  11.1. Regional Overview
  11.2. Pricing Analysis
  11.3. Key Trends in the Region
    11.3.1. Supply and Demand
  11.4. Demographic Structure
  11.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    11.5.1. Sub-Segment A
    11.5.2. Sub-Segment B
  11.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    11.6.1. Sub-Segment A
    11.6.2. Sub-Segment B
  11.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    11.7.1. Sub-Segment A
    11.7.2. Sub-Segment B
  11.8. By Country, 2024 - 2030, (US$ Mn and Units)
    11.8.1. UK
    11.8.2. Germany
    11.8.3. France
    11.8.4. Spain
    11.8.5. Rest of Europe
  11.9. Opportunity Analysis
Chapter 12. MENA Virtual Events Industry Market Forecast and Trend Analysis
  12.1. Regional Overview
  12.2. Pricing Analysis
  12.3. Key Trends in the Region
    12.3.1. Supply and Demand
  12.4. Demographic Structure
  12.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    12.5.1. Sub-Segment A
    12.5.2. Sub-Segment B
  12.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    12.6.1. Sub-Segment A
    12.6.2. Sub-Segment B
  12.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    12.7.1. Sub-Segment A
    12.7.2. Sub-Segment B
  12.8. By Country, 2024 - 2030, (US$ Mn and Units)
    12.8.1. Egypt
    12.8.2. Algeria
    12.8.3. GCC
    12.8.4. Rest of MENA
  12.9. Opportunity Analysis
Chapter 13. Asia Pacific Virtual Events Industry Market Forecast and Trend Analysis
  13.1. Regional Overview
  13.2. Pricing Analysis
  13.3. Key Trends in the Region
    13.3.1. Supply and Demand
  13.4. Demographic Structure
  13.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    13.5.1. Sub-Segment A
    13.5.2. Sub-Segment B
  13.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    13.6.1. Sub-Segment A
    13.6.2. Sub-Segment B
  13.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    13.7.1. Sub-Segment A
    13.7.2. Sub-Segment B
  13.8. By Country, 2024 - 2030, (US$ Mn and Units)
    13.8.1. India
    13.8.2. China
    13.8.3. Japan
    13.8.4. ASEAN
    13.8.5. Rest of Asia Pacific
  13.9. Opportunity Analysis
Chapter 14. Sub-Saharan Africa Virtual Events Industry Market Forecast and Trend Analysis
  14.1. Regional Overview
  14.2. Pricing Analysis
  14.3. Key Trends in the Region
    14.3.1. Supply and Demand
  14.4. Demographic Structure
  14.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    14.5.1. Sub-Segment A
    14.5.2. Sub-Segment B
  14.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    14.6.1. Sub-Segment A
    14.6.2. Sub-Segment B
  14.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    14.7.1. Sub-Segment A
    14.7.2. Sub-Segment B
  14.8. By Country, 2024 - 2030, (US$ Mn and Units)
    14.8.1. Ethiopia
    14.8.2. Nigeria
    14.8.3. Rest of Sub-Saharan Africa
  14.9. Opportunity Analysis
Chapter 15. Australasia Virtual Events Industry Market Forecast and Trend Analysis
  15.1. Regional Overview
  15.2. Pricing Analysis
  15.3. Key Trends in the Region
    15.3.1. Supply and Demand
  15.4. Demographic Structure
  15.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    15.5.1. Sub-Segment A
    15.5.2. Sub-Segment B
  15.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    15.6.1. Sub-Segment A
    15.6.2. Sub-Segment B
  15.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    15.7.1. Sub-Segment A
    15.7.2. Sub-Segment B
  15.8. By Country, 2024 - 2030, (US$ Mn and Units)
    15.8.1. Australia
    15.8.2. New Zealand
    15.8.3. Rest of Australasia
  15.9. Opportunity Analysis
Chapter 16. Competition Analysis
  16.1. Competitive Benchmarking
    16.1.1. Top Player’s Market Share
    16.1.2. Price and Product Comparison
  16.2. Company Profiles
    16.2.1. Company A
      16.2.1.1. Company Overview
      16.2.1.2. Segmental Revenue
      16.2.1.3. Product Portfolio
      16.2.1.4. Key Developments
      16.2.1.5. Strategic Outlook
    16.2.2. Company B
      16.2.2.1. Company Overview
      16.2.2.2. Segmental Revenue
      16.2.2.3. Product Portfolio
      16.2.2.4. Key Developments
      16.2.2.5. Strategic Outlook
    16.2.3. Company C
      16.2.3.1. Company Overview
      16.2.3.2. Segmental Revenue
      16.2.3.3. Product Portfolio
      16.2.3.4. Key Developments
      16.2.3.5. Strategic Outlook
    16.2.4. Company D
      16.2.4.1. Company Overview
      16.2.4.2. Segmental Revenue
      16.2.4.3. Product Portfolio
      16.2.4.4. Key Developments
      16.2.4.5. Strategic Outlook
    16.2.5. Company E
      16.2.5.1. Company Overview
      16.2.5.2. Segmental Revenue
      16.2.5.3. Product Portfolio
      16.2.5.4. Key Developments
      16.2.5.5. Strategic Outlook
    16.2.6. Company F
      16.2.6.1. Company Overview
      16.2.6.2. Segmental Revenue
      16.2.6.3. Product Portfolio
      16.2.6.4. Key Developments
      16.2.6.5. Strategic Outlook
    16.2.7. Company G
      16.2.7.1. Company Overview
      16.2.7.2. Segmental Revenue
      16.2.7.3. Product Portfolio
      16.2.7.4. Key Developments
      16.2.7.5. Strategic Outlook
    16.2.8. Company H
      16.2.8.1. Company Overview
      16.2.8.2. Segmental Revenue
      16.2.8.3. Product Portfolio
      16.2.8.4. Key Developments
      16.2.8.5. Strategic Outlook
    16.2.9. Company I
      16.2.9.1. Company Overview
      16.2.9.2. Segmental Revenue
      16.2.9.3. Product Portfolio
      16.2.9.4. Key Developments
      16.2.9.5. Strategic Outlook
    16.2.10. Company J
      16.2.10.1. Company Overview
      16.2.10.2. Segmental Revenue
      16.2.10.3. Product Portfolio
      16.2.10.4. Key Developments
      16.2.10.5. Strategic Outlook
Chapter 17. Go-To-Market Strategy

Research Methodology

We follow a robust research methodology to analyze the market in order to provide our clients with qualitative and quantitative analysis which has a very low or negligible deviance. Extensive secondary research supported by primary data collection methods help us to thoroughly understand and gauge the market. We incorporate both top-down and bottom-up approach for estimating the market. The below mentioned methods are then adopted to triangulate and validate the market.

Secondary data collection and interpretation

Secondary research includes sources such as published books, articles in journals, news media and published businesses, government and international body publications, and associations. Sources also include paid databases such as Hoovers, Thomson Reuters, Passport and others. Data derived through secondary sources is further validated through primary sources. The secondary sources also include major manufacturers mapped on the basis of revenues, product portfolios, and sales channels.

Primary data collection

Primary data collection methods include conducting interviews with industry experts and various stakeholders across the supply chain, such as raw material suppliers, manufacturers, product distributors and customers. The interviews are either telephonic or face-to-face, or even a combination of both. Prevailing trends in the industry are gathered by conducting surveys. Primary interviews also help us to understand the market drivers, restraints and opportunities, along with the challenges in the market. This method helps us in validating the data gathered through secondary sources, further triangulating the data and developing it through our statistical tools. We generally conduct interviews with -

  • CEOs, Directors, and VPs
  • Sales and Marketing Managers
  • Plant Heads and Manufacturing Department Heads
  • Product Specialists

Supply Side and Demand Side Data Collection

Supply side analysis is based on the data collected from the manufacturers and the product providers in terms of their segmental revenues. Secondary sources for this type of analysis include company annual reports and publications, associations and organisations, government publications and others.

Demand side analysis is based upon the consumer insights who are the end users of the particular product in question. They could be an individual user or an organisation. Such data is gathered through consumer surveys and focused group interviews.

Market Engineering

As a primary step, in order to develop the market numbers we follow a vigorous methodology that includes studying the parent market of the niche product and understanding the industry trends, acceptance among customers of the product, challenges, future growth, and others, followed by further breaking down the market under consideration into various segments and sub-markets. Additionally, in order to cross-validate the market, we also determine the top players in the market, along with their segmental revenues for the said market. Our secondary sources help us to validate the market share of the top players. Using both the qualitative and quantitative analysis of all the possible factors helps us determine the market numbers which are inclined towards accuracy.

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