Traditional Toys and Games Market Report, Global Industry Analysis, Market Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030

  • Published Date: Jan, 2024
  • Report ID: CR0193913
  • Format: Electronic (PDF)
  • Number of Pages: 195
  • Author(s): Joshi, Madhavi

Report Overview

The Traditional Toys and Games Market size was estimated at USD 35 billion in 2023 and is projected to reach USD 55 billion by 2030, exhibiting a compound annual growth rate (CAGR) of 6.80% during the forecast period (2024-2030).

Traditional Toys and Games Market

(Market Size)
$35 billion
$55 billion
2023
2030
Source: Citius Research
Study Period 2018 - 2030
Base Year For Estimation 2023
Forecast Data Period 2024 - 2030
CAGR (2024-2030) 6.80%
2023 Market Size USD 35 billion
2030 Market Size USD 55 billion
Key Players Lego, Hasbro, Mattel, Bandai Namco, Spin Master

Market Summary

The traditional toys and games market represents a resilient segment within the consumer goods industry, characterized by physical play products that foster creativity, learning, and social interaction. This market encompasses a wide array of products including dolls, action figures, puzzles, board games, construction sets, and outdoor sporting goods. Despite the pervasive growth of digital entertainment, traditional toys maintain a significant presence due to their educational value and timeless appeal. The market is driven by continuous product innovation, strategic licensing agreements with popular media franchises, and a growing parental preference for toys that promote developmental skills without screen time. Key distribution channels include specialty stores, hypermarkets, online retailers, and department stores, catering to a diverse global consumer base. The industry is highly competitive, with both established multinational corporations and niche players vying for market share through branding, quality, and immersive play experiences.

Key Highlights

The traditional toys and games market is distinguished by several key factors that underscore its enduring nature. A prominent highlight is the sustained demand for educational and STEM-focused toys, which are increasingly integrated into learning curricula and parental purchasing decisions. Another significant aspect is the robust performance of licensed products, where collaborations with blockbuster movies, television series, and iconic characters consistently drive sales and consumer engagement. The market also demonstrates a strong seasonal pattern, with a substantial portion of annual revenue generated during the year-end holiday period. Furthermore, there is a noticeable trend towards sustainability, with manufacturers investing in eco-friendly materials and transparent supply chains to meet the demands of environmentally conscious consumers. The resilience of board games and puzzles, particularly those offering family-oriented social interaction, continues to be a noteworthy highlight, showcasing the market's ability to adapt and thrive.

Drivers, Opportunities & Restraints

Several powerful drivers propel the traditional toys and games market forward. A primary driver is the increasing awareness among parents and educators regarding the importance of unstructured, hands-on play for cognitive and social development in children. This is complemented by rising disposable incomes in emerging economies, which expands the consumer base for premium and branded toy products. The market also benefits from effective marketing strategies and robust retail expansion, both offline and online. Significant opportunities exist in the development of innovative toys that blend physical and digital elements, creating hybrid play experiences. The growing niche for collectibles and artisan toys presents another avenue for growth. However, the market faces restraints including intense competition from the digital gaming sector, which captures the attention of older children and teenagers. Stringent safety regulations and compliance standards across different regions also increase operational costs and complexity for manufacturers. Additionally, fluctuations in raw material prices can impact profitability and pricing strategies.

Concentration Insights

The competitive landscape of the traditional toys and games market is characterized by a high level of concentration among a few dominant players, alongside a vibrant ecosystem of small and medium-sized enterprises. Leading companies such as LEGO, Hasbro, Mattel, and Bandai Namco hold significant market share due to their extensive product portfolios, strong brand recognition, and global distribution networks. These industry giants often leverage their financial strength to secure lucrative licensing deals and invest heavily in marketing and research and development. The market concentration is particularly evident in specific categories like construction sets and action figures. However, there is also a notable presence of specialized manufacturers focusing on niche segments such as educational toys, wooden toys, and high-end collectibles, which allows them to compete effectively by catering to specific consumer preferences and demographics.

Type Insights

The market is segmented into various product types, each with its own dynamics and consumer base. Dolls and action figures remain a cornerstone, often driven by media tie-ins and franchise popularity. Plush toys continue to be a perennial favorite, especially among younger children, valued for their comfort and companionship aspects. The games and puzzles segment has experienced a notable resurgence, fueled by a desire for family entertainment and cognitive challenges. Construction toys, led by major brands, are celebrated for their ability to enhance spatial reasoning and creativity. Outdoor and sports toys promote physical activity and are a key category for encouraging active lifestyles. Lastly, arts and crafts toys cater to the creative expression segment, providing materials for drawing, modeling, and DIY projects, which aligns with the growing DIY trend among consumers of all ages.

Application Insights

Traditional toys and games serve a diverse range of applications primarily segmented by age group. The 0-3 years segment focuses on early learning and sensory development, with products designed to be safe, durable, and stimulating. For the 3-6 years age group, toys often emphasize imaginative play, basic skill development, and social interaction through role-playing games and simple board games. The 6-12 years segment sees a demand for more complex games, construction sets, and toys related to hobbies and interests, which often include strategic elements and collectibility. The application for the 12+ years age group, including adults, is a growing and valuable segment encompassing sophisticated board games, complex models, puzzles, and high-end collectibles, driven by nostalgia, hobbyist communities, and the desire for sophisticated social entertainment.

Regional Insights

The global traditional toys and games market exhibits distinct regional characteristics. North America and Europe represent mature markets with high per capita spending on toys, driven by strong retail infrastructure, high consumer awareness, and a culture of gifting. These regions are often the first to adopt new trends and premium product innovations. The Asia Pacific region is the fastest-growing market, fueled by rising middle-class populations, urbanization, and increasing discretionary income in countries like China and India. Latin America shows steady growth potential, though it can be influenced by economic volatility. The Middle East and Africa region presents emerging opportunities, particularly in urban centers, with growth linked to economic development and the expansion of modern retail channels. Each region has unique cultural preferences influencing the types of toys that are most popular.

Company Insights

The market is dominated by a mix of longstanding industry titans and agile innovators. The LEGO Group consistently ranks as a top player, renowned for its interlocking brick system and expansive themed sets. Hasbro Inc. is a powerhouse, owning a vast portfolio of iconic brands and leveraging extensive licensing agreements for entertainment properties. Mattel Inc. is another key contender, famous for its portfolio of doll brands and preschool toys. Bandai Namco Holdings from Japan holds a strong position, particularly in the Asia Pacific region, with its diverse range of action figures and hobby kits. Alongside these giants, companies like Spin Master Corp. and VTech Holdings have carved out significant niches through innovation in areas such as remote-controlled vehicles and electronic learning toys respectively. These companies compete on global scale, brand power, and continuous innovation.

Recent Developments

The traditional toys and games market is continuously evolving, with recent developments highlighting strategic shifts and innovations. A major trend is the industry's accelerated push towards e-commerce and direct-to-consumer sales models, enhancing brand engagement and data collection. Sustainability has moved from a niche concern to a central business strategy, with companies announcing ambitious goals for using recycled materials and achieving carbon neutrality in their operations and products. There has been a noticeable increase in mergers and acquisitions as larger firms seek to acquire innovative startups with unique intellectual property or digital capabilities. Furthermore, companies are increasingly developing products that offer a phygital experience, merging physical toys with companion apps or augmented reality features to create more immersive play patterns and engage digitally-native consumers.

Report Segmentation

This comprehensive market research report on the traditional toys and games industry provides a detailed analysis structured across multiple segments to offer a holistic view. The segmentation is meticulously designed to dissect the market by type, encompassing categories such as action figures and accessories, dolls, construction sets, games and puzzles, outdoor and sports toys, plush, and arts and crafts. Further segmentation is conducted by application, categorizing the market into age groups including 0-3 years, 3-6 years, 6-12 years, and 12 years and above. The report also includes a thorough regional analysis, breaking down the market into key geographical areas such as North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. This multi-faceted segmentation allows for a granular understanding of market dynamics, trends, and opportunities within each specific category and region.

FAQs

What are the latest trends in the traditional toys and games market? Current trends include a strong focus on sustainability with eco-friendly toys, the rise of educational STEM/STEAM products, the integration of AR technology into physical play, and the sustained popularity of licensed merchandise from major film and TV franchises.

How is e-commerce impacting the traditional toys and games market? E-commerce has revolutionized the market by providing a vast platform for product discovery, price comparison, and convenience, forcing brick-and-mortar retailers to enhance their omnichannel strategies and compelling brands to strengthen their direct-to-consumer online presence.

What is driving the growth of educational toys? Growth is driven by increased parental focus on child development, the integration of play-based learning in early education curricula, and a desire to limit screen time with engaging alternatives that build cognitive, motor, and social skills.

Which age group represents the largest consumer segment? While all age groups are significant, the segment for children aged 3-6 years often represents a substantial portion of sales due to high rates of toy acquisition for early childhood development and imaginative play.

How important are licensing agreements in this market? Licensing agreements are critically important, as toys tied to popular movies, cartoons, and video games can dominate sales cycles, create instant consumer recognition, and command premium pricing, making them a key strategy for major manufacturers.

What are the challenges faced by manufacturers in this industry? Key challenges include competing with digital entertainment for children's time, navigating complex and varying international safety regulations, managing supply chain disruptions and raw material cost volatility, and countering the production of counterfeit products.

Citius Research has developed a research report titled “Traditional Toys and Games Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” delivering key insights regarding business intelligence and providing concrete business strategies to clients in the form of a detailed syndicated report. The report details out the factors such as business environment, industry trend, growth opportunities, competition, pricing, global and regional market analysis, and other market related factors.

Details included in the report for the years 2024 through 2030

• Traditional Toys and Games Market Potential
• Segment-wise breakup
• Compounded annual growth rate (CAGR) for the next 6 years
• Key customers and their preferences
• Market share of major players and their competitive strength
• Existing competition in the market
• Price trend analysis
• Key trend analysis
• Market entry strategies
• Market opportunity insights

The report focuses on the drivers, restraints, opportunities, and challenges in the market based on various factors geographically. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report. The Traditional Toys and Games Market report is segmented on the basis of various market segments and their analysis, both in terms of value and volume, for each region for the period under consideration.

Traditional Toys and Games Market Segmentation

Market Segmentation

Regions Covered

• North America
• Latin America
• Europe
• MENA
• Asia Pacific
• Sub-Saharan Africa and
• Australasia

Traditional Toys and Games Market Analysis

The report covers below mentioned analysis, but is not limited to:

• Overview of Traditional Toys and Games Market
• Research Methodology
• Executive Summary
• Market Dynamics of Traditional Toys and Games Market
  • Driving Factors
  • Restraints
  • Opportunities
• Global Market Status and Forecast by Segment A
• Global Market Status and Forecast by Segment B
• Global Market Status and Forecast by Segment C
• Global Market Status and Forecast by Regions
• Upstream and Downstream Market Analysis of Traditional Toys and Games Market
• Cost and Gross Margin Analysis of Traditional Toys and Games Market
• Traditional Toys and Games Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030
  • Competition Landscape
  • Market Share of Major Players
• Key Recommendations

The “Traditional Toys and Games Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” report helps the clients to take business decisions and to understand strategies of major players in the industry. The report delivers the market driven results supported by a mix of primary and secondary research. The report provides the results triangulated through authentic sources and upon conducting thorough primary interviews with the industry experts. The report includes the results on the areas where the client can focus and create point of parity and develop a competitive edge, based on real-time data results.

Traditional Toys and Games Market Key Stakeholders

Below are the key stakeholders for the Traditional Toys and Games Market:

• Manufacturers
• Distributors/Traders/Wholesalers
• Material/Component Manufacturers
• Industry Associations
• Downstream vendors

Traditional Toys and Games Market Report Scope

Report AttributeDetails
Base year2023
Historical data2018 – 2023
Forecast2024 - 2030
CAGR2024 - 2030
Quantitative UnitsValue (USD Million)
Report coverageRevenue Forecast, Competitive Landscape, Growth Factors, Trends and Strategies. Customized report options available on request
Segments coveredProduct type, technology, application, geography
Regions coveredNorth America, Latin America, Europe, MENA, Asia Pacific, Sub-Saharan Africa and Australasia
Countries coveredUS, UK, China, Japan, Germany, India, France, Brazil, Italy, Canada, Russia, South Korea, Australia, Spain, Mexico and others
Customization scopeAvailable on request
PricingVarious purchase options available as per your research needs. Discounts available on request

COVID-19 Impact Analysis

Like most other markets, the outbreak of COVID-19 had an unfavorable impact on the Traditional Toys and Games Market worldwide. This report discusses in detail the disruptions experienced by the market, the impact on flow of raw materials, manufacturing operations, production trends, consumer demand and the projected future of this market post pandemic.

The report has helped our clients:

• To describe and forecast the Traditional Toys and Games Market size, on the basis of various segmentations and geography, in terms of value and volume
• To measure the changing needs of customers/industries
• To provide detailed information regarding the drivers, restraints, opportunities, and challenges influencing the growth of the market
• To gain competitive intelligence and uncover new opportunities
• To analyse opportunities in the market for stakeholders by identifying high-growth segments in Traditional Toys and Games Market
• To strategically profile key players and provide details of the current competitive landscape
• To analyse strategic approaches adopted by players in the market, such as product launches and developments, acquisitions, collaborations, contracts, expansions, and partnerships

Report Customization

Citius Research provides free customization of reports as per your need. This report can be personalized to meet your requirements. Get in touch with our sales team, who will guarantee you to get a report that suits your necessities.

Customize This Report

Frequently Asked Questions

The Global Traditional Toys and Games Market size was valued at $XX billion in 2023 and is anticipated to reach $XX billion by 2030 growing at a CAGR of XX%
The global Traditional Toys and Games Market is expected to grow at a CAGR of XX% from 2023 to 2030.
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Table of Contents

Chapter 1. Introduction
  1.1. Market Scope
  1.2. Key Segmentations
  1.3. Research Objective
Chapter 2. Research Methodology & Assumptions
Chapter 3. Executive Summary
Chapter 4. Market Background
  4.1. Dynamics
    4.1.1. Drivers
    4.1.2. Restraints
    4.1.3. Opportunity
    4.1.4. Challenges
  4.2. Key Trends in the Impacting the Market
    4.2.1. Demand & Supply
  4.3. Industry SWOT Analysis
  4.4. Porter’s Five Forces Analysis
  4.5. Value and Supply Chain Analysis
  4.6. Macro-Economic Factors
  4.7. COVID-19 Impact Analysis
    4.7.1. Global and Regional Assessment
  4.8. Profit Margin Analysis
  4.9. Trade Analysis
    4.9.1. Importing Countries
    4.9.2. Exporting Countries
  4.10. Market Entry Strategies
  4.11. Market Assessment (US$ Mn and Units)
Chapter 5. Global Traditional Toys and Games Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment A
  5.1. By Segment A, 2024 - 2030
    5.1.1. Sub-Segment A
    5.1.2. Sub-Segment B
  5.2. Opportunity Analysis
Chapter 6. Global Traditional Toys and Games Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment B
  6.1. By Segment B, 2024 - 2030
    6.1.1. Sub-Segment A
    6.1.2. Sub-Segment B
  6.2. Opportunity Analysis
Chapter 7. Global Traditional Toys and Games Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment C
  7.1. By Segment C, 2024 - 2030
    7.1.1. Sub-Segment A
    7.1.2. Sub-Segment B
  7.2. Opportunity Analysis
Chapter 8. Global Traditional Toys and Games Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Region
  8.1. By Region, 2024 - 2030
    8.1.1. North America
    8.1.2. Latin America
    8.1.3. Europe
    8.1.4. MENA
    8.1.5. Asia Pacific
    8.1.6. Sub-Saharan Africa
    8.1.7. Australasia
  8.2. Opportunity Analysis
Chapter 9. North America Traditional Toys and Games Market Forecast and Trend Analysis
  9.1. Regional Overview
  9.2. Pricing Analysis
  9.3. Key Trends in the Region
    9.3.1. Supply and Demand
  9.4. Demographic Structure
  9.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    9.5.1. Sub-Segment A
    9.5.2. Sub-Segment B
  9.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    9.6.1. Sub-Segment A
    9.6.2. Sub-Segment B
  9.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    9.7.1. Sub-Segment A
    9.7.2. Sub-Segment B
  9.8. By Country, 2024 - 2030, (US$ Mn and Units)
    9.8.1. U.S.
    9.8.2. Canada
    9.8.3. Rest of North America
  9.9. Opportunity Analysis
Chapter 10. Latin America Traditional Toys and Games Market Forecast and Trend Analysis
  10.1. Regional Overview
  10.2. Pricing Analysis
  10.3. Key Trends in the Region
    10.3.1. Supply and Demand
  10.4. Demographic Structure
  10.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    10.5.1. Sub-Segment A
    10.5.2. Sub-Segment B
  10.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    10.6.1. Sub-Segment A
    10.6.2. Sub-Segment B
  10.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    10.7.1. Sub-Segment A
    10.7.2. Sub-Segment B
  10.8. By Country, 2024 - 2030, (US$ Mn and Units)
    10.8.1. Brazil
    10.8.2. Argentina
    10.8.3. Rest of Latin America
  10.9. Opportunity Analysis
Chapter 11. Europe Traditional Toys and Games Market Forecast and Trend Analysis
  11.1. Regional Overview
  11.2. Pricing Analysis
  11.3. Key Trends in the Region
    11.3.1. Supply and Demand
  11.4. Demographic Structure
  11.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    11.5.1. Sub-Segment A
    11.5.2. Sub-Segment B
  11.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    11.6.1. Sub-Segment A
    11.6.2. Sub-Segment B
  11.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    11.7.1. Sub-Segment A
    11.7.2. Sub-Segment B
  11.8. By Country, 2024 - 2030, (US$ Mn and Units)
    11.8.1. UK
    11.8.2. Germany
    11.8.3. France
    11.8.4. Spain
    11.8.5. Rest of Europe
  11.9. Opportunity Analysis
Chapter 12. MENA Traditional Toys and Games Market Forecast and Trend Analysis
  12.1. Regional Overview
  12.2. Pricing Analysis
  12.3. Key Trends in the Region
    12.3.1. Supply and Demand
  12.4. Demographic Structure
  12.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    12.5.1. Sub-Segment A
    12.5.2. Sub-Segment B
  12.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    12.6.1. Sub-Segment A
    12.6.2. Sub-Segment B
  12.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    12.7.1. Sub-Segment A
    12.7.2. Sub-Segment B
  12.8. By Country, 2024 - 2030, (US$ Mn and Units)
    12.8.1. Egypt
    12.8.2. Algeria
    12.8.3. GCC
    12.8.4. Rest of MENA
  12.9. Opportunity Analysis
Chapter 13. Asia Pacific Traditional Toys and Games Market Forecast and Trend Analysis
  13.1. Regional Overview
  13.2. Pricing Analysis
  13.3. Key Trends in the Region
    13.3.1. Supply and Demand
  13.4. Demographic Structure
  13.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    13.5.1. Sub-Segment A
    13.5.2. Sub-Segment B
  13.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    13.6.1. Sub-Segment A
    13.6.2. Sub-Segment B
  13.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    13.7.1. Sub-Segment A
    13.7.2. Sub-Segment B
  13.8. By Country, 2024 - 2030, (US$ Mn and Units)
    13.8.1. India
    13.8.2. China
    13.8.3. Japan
    13.8.4. ASEAN
    13.8.5. Rest of Asia Pacific
  13.9. Opportunity Analysis
Chapter 14. Sub-Saharan Africa Traditional Toys and Games Market Forecast and Trend Analysis
  14.1. Regional Overview
  14.2. Pricing Analysis
  14.3. Key Trends in the Region
    14.3.1. Supply and Demand
  14.4. Demographic Structure
  14.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    14.5.1. Sub-Segment A
    14.5.2. Sub-Segment B
  14.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    14.6.1. Sub-Segment A
    14.6.2. Sub-Segment B
  14.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    14.7.1. Sub-Segment A
    14.7.2. Sub-Segment B
  14.8. By Country, 2024 - 2030, (US$ Mn and Units)
    14.8.1. Ethiopia
    14.8.2. Nigeria
    14.8.3. Rest of Sub-Saharan Africa
  14.9. Opportunity Analysis
Chapter 15. Australasia Traditional Toys and Games Market Forecast and Trend Analysis
  15.1. Regional Overview
  15.2. Pricing Analysis
  15.3. Key Trends in the Region
    15.3.1. Supply and Demand
  15.4. Demographic Structure
  15.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    15.5.1. Sub-Segment A
    15.5.2. Sub-Segment B
  15.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    15.6.1. Sub-Segment A
    15.6.2. Sub-Segment B
  15.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    15.7.1. Sub-Segment A
    15.7.2. Sub-Segment B
  15.8. By Country, 2024 - 2030, (US$ Mn and Units)
    15.8.1. Australia
    15.8.2. New Zealand
    15.8.3. Rest of Australasia
  15.9. Opportunity Analysis
Chapter 16. Competition Analysis
  16.1. Competitive Benchmarking
    16.1.1. Top Player’s Market Share
    16.1.2. Price and Product Comparison
  16.2. Company Profiles
    16.2.1. Company A
      16.2.1.1. Company Overview
      16.2.1.2. Segmental Revenue
      16.2.1.3. Product Portfolio
      16.2.1.4. Key Developments
      16.2.1.5. Strategic Outlook
    16.2.2. Company B
      16.2.2.1. Company Overview
      16.2.2.2. Segmental Revenue
      16.2.2.3. Product Portfolio
      16.2.2.4. Key Developments
      16.2.2.5. Strategic Outlook
    16.2.3. Company C
      16.2.3.1. Company Overview
      16.2.3.2. Segmental Revenue
      16.2.3.3. Product Portfolio
      16.2.3.4. Key Developments
      16.2.3.5. Strategic Outlook
    16.2.4. Company D
      16.2.4.1. Company Overview
      16.2.4.2. Segmental Revenue
      16.2.4.3. Product Portfolio
      16.2.4.4. Key Developments
      16.2.4.5. Strategic Outlook
    16.2.5. Company E
      16.2.5.1. Company Overview
      16.2.5.2. Segmental Revenue
      16.2.5.3. Product Portfolio
      16.2.5.4. Key Developments
      16.2.5.5. Strategic Outlook
    16.2.6. Company F
      16.2.6.1. Company Overview
      16.2.6.2. Segmental Revenue
      16.2.6.3. Product Portfolio
      16.2.6.4. Key Developments
      16.2.6.5. Strategic Outlook
    16.2.7. Company G
      16.2.7.1. Company Overview
      16.2.7.2. Segmental Revenue
      16.2.7.3. Product Portfolio
      16.2.7.4. Key Developments
      16.2.7.5. Strategic Outlook
    16.2.8. Company H
      16.2.8.1. Company Overview
      16.2.8.2. Segmental Revenue
      16.2.8.3. Product Portfolio
      16.2.8.4. Key Developments
      16.2.8.5. Strategic Outlook
    16.2.9. Company I
      16.2.9.1. Company Overview
      16.2.9.2. Segmental Revenue
      16.2.9.3. Product Portfolio
      16.2.9.4. Key Developments
      16.2.9.5. Strategic Outlook
    16.2.10. Company J
      16.2.10.1. Company Overview
      16.2.10.2. Segmental Revenue
      16.2.10.3. Product Portfolio
      16.2.10.4. Key Developments
      16.2.10.5. Strategic Outlook
Chapter 17. Go-To-Market Strategy

Research Methodology

We follow a robust research methodology to analyze the market in order to provide our clients with qualitative and quantitative analysis which has a very low or negligible deviance. Extensive secondary research supported by primary data collection methods help us to thoroughly understand and gauge the market. We incorporate both top-down and bottom-up approach for estimating the market. The below mentioned methods are then adopted to triangulate and validate the market.

Secondary data collection and interpretation

Secondary research includes sources such as published books, articles in journals, news media and published businesses, government and international body publications, and associations. Sources also include paid databases such as Hoovers, Thomson Reuters, Passport and others. Data derived through secondary sources is further validated through primary sources. The secondary sources also include major manufacturers mapped on the basis of revenues, product portfolios, and sales channels.

Primary data collection

Primary data collection methods include conducting interviews with industry experts and various stakeholders across the supply chain, such as raw material suppliers, manufacturers, product distributors and customers. The interviews are either telephonic or face-to-face, or even a combination of both. Prevailing trends in the industry are gathered by conducting surveys. Primary interviews also help us to understand the market drivers, restraints and opportunities, along with the challenges in the market. This method helps us in validating the data gathered through secondary sources, further triangulating the data and developing it through our statistical tools. We generally conduct interviews with -

  • CEOs, Directors, and VPs
  • Sales and Marketing Managers
  • Plant Heads and Manufacturing Department Heads
  • Product Specialists

Supply Side and Demand Side Data Collection

Supply side analysis is based on the data collected from the manufacturers and the product providers in terms of their segmental revenues. Secondary sources for this type of analysis include company annual reports and publications, associations and organisations, government publications and others.

Demand side analysis is based upon the consumer insights who are the end users of the particular product in question. They could be an individual user or an organisation. Such data is gathered through consumer surveys and focused group interviews.

Market Engineering

As a primary step, in order to develop the market numbers we follow a vigorous methodology that includes studying the parent market of the niche product and understanding the industry trends, acceptance among customers of the product, challenges, future growth, and others, followed by further breaking down the market under consideration into various segments and sub-markets. Additionally, in order to cross-validate the market, we also determine the top players in the market, along with their segmental revenues for the said market. Our secondary sources help us to validate the market share of the top players. Using both the qualitative and quantitative analysis of all the possible factors helps us determine the market numbers which are inclined towards accuracy.

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