In-vehicle Infotainment Market Report, Global Industry Analysis, Market Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030

  • Published Date: Jan, 2024
  • Report ID: CR0186168
  • Format: Electronic (PDF)
  • Number of Pages: 217
  • Author(s): Joshi, Madhavi

Report Overview

The In-vehicle Infotainment Market size was estimated at USD 32 billion in 2023 and is projected to reach USD 55 billion by 2030, exhibiting a compound annual growth rate (CAGR) of 7.80% during the forecast period (2024-2030).

In-vehicle Infotainment Market

(Market Size)
$32 billion
$55 billion
2023
2030
Source: Citius Research
Study Period 2018 - 2030
Base Year For Estimation 2023
Forecast Data Period 2024 - 2030
CAGR (2024-2030) 7.80%
2023 Market Size USD 32 billion
2030 Market Size USD 55 billion
Key Players Harman, Bosch, Alpine, Pioneer, Panasonic

Market Summary

The in-vehicle infotainment market represents a critical segment within the automotive and transportation industry, focused on integrating information and entertainment systems into vehicles to enhance the passenger and driver experience. These sophisticated systems combine audio and video interfaces, touchscreen displays, navigation assistance, smartphone connectivity, and vehicle status information into a centralized unit. The evolution from basic radio and CD players to complex, connected multimedia hubs underscores a significant technological shift, driven by consumer demand for seamless connectivity and a digital driving environment. Automakers and suppliers are heavily investing in research and development to deliver intuitive, user-friendly interfaces that support both convenience and safety. The market is characterized by continuous innovation, with systems now often featuring voice recognition, gesture control, and integration with external devices and services. As vehicles become increasingly connected and autonomous driving capabilities advance, the role of infotainment systems is expanding beyond entertainment to become a vital component of the vehicle's overall functionality and user interaction model, influencing consumer purchasing decisions and brand perception.

Key Highlights

Key highlights of the in-vehicle infotainment market include the rapid adoption of connected car technologies and the integration of advanced human-machine interface (HMI) solutions. Leading automotive manufacturers such as BMW, Mercedes-Benz, Audi, Tesla, Ford, and General Motors are at the forefront, embedding high-resolution touchscreens, digital instrument clusters, and head-up displays as standard or optional features in many models. A significant trend is the shift towards open-source software platforms and middleware that allow for greater application development and personalization, enabling features like real-time traffic updates, streaming media services, and smart home integration. The emphasis on cybersecurity has become paramount, with companies implementing robust protocols to protect connected systems from unauthorized access. Furthermore, partnerships between automakers and technology firms like Google, Apple, Qualcomm, and Harman International are accelerating innovation, bringing smartphone-like experiences directly into the dashboard. The development of AI-powered virtual assistants capable of understanding natural language commands is also a major highlight, transforming how users interact with their vehicles.

Drivers, Opportunities & Restraints

The growth of the in-vehicle infotainment market is primarily driven by rising consumer expectations for connectivity and a digital lifestyle, even while on the move. The increasing production of premium and mid-segment vehicles globally, which frequently feature advanced infotainment as a key selling point, is a fundamental driver. The proliferation of smartphones and the desire for their seamless integration with vehicle systems, through solutions like Apple CarPlay and Android Auto, further propels market demand. Significant opportunities lie in the development of systems for electric and autonomous vehicles, where the infotainment screen becomes the central hub for vehicle control and passenger entertainment during travel. The integration of over-the-air (OTA) update capabilities presents a substantial opportunity for continuous revenue generation and feature enhancement after the point of sale. However, the market faces restraints including the high cost of advanced systems, which can limit adoption in economy vehicle segments. Cybersecurity threats pose a significant challenge, requiring ongoing investment in protective measures. Furthermore, the complexity of designing user interfaces that minimize driver distraction remains a critical restraint, subject to stringent safety regulations and standards.

Concentration Insights

The competitive landscape of the in-vehicle infotainment market is concentrated among a mix of leading automotive OEMs and specialized tier-one suppliers. Major OEMs like Volkswagen Group, Toyota, Stellantis, and Hyundai-Kia develop proprietary systems but also heavily rely on technology partners for components and software. The supply side is dominated by established giants such as Harman International (a Samsung subsidiary), Bosch, Continental AG, Panasonic Corporation, and Aptiv PLC, which provide integrated infotainment solutions, display systems, and core software platforms to automakers worldwide. There is also a growing presence of pure-play software and semiconductor companies, including NVIDIA, Intel, and Qualcomm, whose chipsets power the high-performance computing required for modern systems. This concentration creates a ecosystem where collaboration is essential; automakers often form strategic alliances with tech firms to leverage expertise and accelerate time-to-market. The market also sees competition from new entrants focusing on specific niches like user experience design or cybersecurity solutions for connected cars.

Type Insights

In-vehicle infotainment systems can be segmented primarily by their level of integration and connectivity. A key distinction is between embedded systems and tethered systems. Embedded systems have connectivity hardware and software built directly into the vehicle, often including a dedicated SIM card for accessing cellular networks for services like navigation, emergency calling, and internet browsing independent of a smartphone. Tethered systems, on the other hand, primarily rely on a driver's smartphone to provide connectivity and data access, projecting applications like Apple CarPlay or Android Auto onto the vehicle's display. Another type-based insight involves the form factor and configuration, such as audio-only systems, audio-visual systems with embedded navigation, and fully integrated units that combine infotainment with climate and vehicle controls. The market is also seeing a rise in rear-seat entertainment systems, which are separate units designed for passenger use. The evolution is towards more integrated, domain-controlled architectures that consolidate multiple functions into a more powerful central computer, reducing hardware complexity and cost.

Application Insights

The application of in-vehicle infotainment systems spans across various vehicle types, with passenger cars representing the largest segment. Within passenger cars, applications range from economy models featuring basic audio and connectivity options to luxury vehicles equipped with expansive, high-definition screens, premium sound systems, and advanced features like gesture control. A critical application is navigation and location-based services, providing real-time traffic information, points of interest, and route guidance. Entertainment applications include AM/FM radio, satellite radio, video playback, and integration with streaming services like Spotify and Pandora. Communication applications facilitate hands-free calling, message reading, and email integration. Furthermore, these systems are increasingly serving vehicle management applications, providing information on fuel efficiency, tire pressure, and maintenance schedules. In commercial vehicles, applications are tailored for fleet management, driver performance monitoring, and logistical support, highlighting the versatility of infotainment platforms beyond mere entertainment.

Regional Insights

Regionally, the adoption and development of in-vehicle infotainment systems vary significantly. North America and Europe are mature markets characterized by high consumer awareness, strong purchasing power, and the presence of major automotive OEMs and suppliers. These regions often lead in the adoption of premium features and advanced technologies, with regulations also influencing design, particularly concerning driver distraction. The Asia-Pacific region is the fastest-growing market, driven by the massive automotive production and sales in China, Japan, and South Korea. Increasing disposable income, a growing middle class, and the rapid expansion of local automakers and tech companies are key growth factors in APAC. Markets in Latin America and the Middle East & Africa are emerging, with growth tied to economic development and the increasing penetration of mid-range vehicles featuring infotainment as a standard offering. Each region also presents unique challenges, such varying network infrastructure quality and differing consumer preferences for content and interfaces, which manufacturers must address through localized strategies.

Company Insights

The in-vehicle infototainment market features a competitive arena with prominent players driving innovation. Harman International, a Samsung subsidiary, is a dominant force known for its branded audio systems and comprehensive infotainment platforms. Continental AG and Robert Bosch GmbH are key German suppliers offering integrated solutions that combine infotainment with instrument clusters and advanced driver-assistance systems. Panasonic Corporation remains a strong competitor, particularly with its automotive division focused on head units and entertainment systems. Visteon Corporation specializes in digital cockpit solutions and all-digital instrument clusters. Aptiv PLC focuses on providing the underlying architecture and software intelligence for connected vehicles. On the technology front, Google with its Android Automotive OS and Apple with its CarPlay ecosystem are increasingly influential, partnering directly with automakers to embed their services. NVIDIA and Qualcomm provide the critical semiconductor technology, with their powerful SoCs (Systems on a Chip) enabling the complex graphics and AI processing required for modern user experiences.

Recent Developments

Recent developments in the in-vehicle infotainment market are centered on technological convergence and strategic partnerships. A major trend is the move towards the digital cockpit, where the infotainment display, digital instrument cluster, and head-up display are seamlessly integrated and managed by a powerful domain controller. There has been a significant push towards adopting larger, higher-resolution screens, including panoramic displays that span the entire dashboard. The integration of artificial intelligence and machine learning is accelerating, enabling more personalized experiences, predictive features, and enhanced natural language understanding for voice assistants. Over-the-air update capabilities have become a standard development goal, allowing manufacturers to add new features, fix bugs, and address security vulnerabilities remotely long after a vehicle has been sold. Furthermore, the industry is witnessing increased collaboration between automakers and consumer electronics companies to streamline the user experience and reduce development cycles, ensuring that in-car technology keeps pace with the rapid innovation seen in personal devices.

Report Segmentation

This market research report on the in-vehicle infotainment market provides a detailed analysis segmented across several key dimensions to offer a comprehensive view of the industry landscape. The segmentation includes analysis by component, covering hardware such as displays, control panels, and head units, as well as software and services. It is further segmented by product type, distinguishing between audio, video, navigation, and connectivity solutions. The report offers a detailed breakdown by form factor, examining embedded systems versus tethered smartphone integration systems. Application segmentation provides insights into adoption across different vehicle types, including passenger cars, light commercial vehicles, and heavy commercial vehicles. Furthermore, the report includes a thorough regional analysis, delivering granular data and trends for North America, Europe, Asia-Pacific, and the rest of the world. This multi-faceted segmentation allows stakeholders to identify specific growth pockets, understand competitive dynamics in each segment, and make informed strategic decisions based on precise market intelligence.

FAQs

What is in-vehicle infotainment? In-vehicle infotainment refers to the combination of information and entertainment systems integrated into a vehicle's dashboard. It typically includes features like audio playback, video screens, navigation with GPS, smartphone connectivity through Apple CarPlay or Android Auto, Bluetooth, and voice commands, all designed to enhance the experience for both drivers and passengers.

What are the key components of an infotainment system? The key components include the hardware, such as the central head unit or touchscreen display, speakers, control buttons or knobs, and various connectivity modules (e.g., Bluetooth, Wi-Fi, USB). The software component consists of the operating system, user interface, and applications for navigation, media, and communication that run on the hardware.

How does in-vehicle infotainment work? These systems work by integrating hardware and software to process inputs from the user, connected smartphones, and satellite signals. They use a central processor to run applications, access data via built-in cellular modems or a tethered phone, and output audio and visual information through the vehicle's speakers and displays, often controlled via touch, voice, or physical controls.

What is the difference between embedded and tethered infotainment systems? An embedded system has its own built-in cellular connectivity and can operate independently of a smartphone for functions like navigation and internet access. A tethered system relies on a driver's smartphone for data and connectivity, primarily projecting apps from the phone onto the vehicle's screen through protocols like Apple CarPlay or Android Auto.

Which companies are the leaders in in-vehicle infotainment? The market is led by a combination of automotive suppliers and technology companies. Key suppliers include Harman International, Continental AG, Robert Bosch GmbH, and Visteon Corporation. Technology leaders influencing the space are Google with Android Automotive OS, Apple with CarPlay, and semiconductor providers like Qualcomm and NVIDIA.

What are the latest trends in car infotainment systems? The latest trends include the adoption of larger, curved, and higher-resolution displays, the integration of artificial intelligence for personalized user experiences, the expansion of over-the-air update capabilities, the development of more advanced voice assistants with natural language processing, and the deeper integration of infotainment with other vehicle systems like ADAS and vehicle settings.

Citius Research has developed a research report titled “In-vehicle Infotainment Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” delivering key insights regarding business intelligence and providing concrete business strategies to clients in the form of a detailed syndicated report. The report details out the factors such as business environment, industry trend, growth opportunities, competition, pricing, global and regional market analysis, and other market related factors.

Details included in the report for the years 2024 through 2030

• In-vehicle Infotainment Market Potential
• Segment-wise breakup
• Compounded annual growth rate (CAGR) for the next 6 years
• Key customers and their preferences
• Market share of major players and their competitive strength
• Existing competition in the market
• Price trend analysis
• Key trend analysis
• Market entry strategies
• Market opportunity insights

The report focuses on the drivers, restraints, opportunities, and challenges in the market based on various factors geographically. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report. The In-vehicle Infotainment Market report is segmented on the basis of various market segments and their analysis, both in terms of value and volume, for each region for the period under consideration.

In-vehicle Infotainment Market Segmentation

Market Segmentation

Regions Covered

• North America
• Latin America
• Europe
• MENA
• Asia Pacific
• Sub-Saharan Africa and
• Australasia

In-vehicle Infotainment Market Analysis

The report covers below mentioned analysis, but is not limited to:

• Overview of In-vehicle Infotainment Market
• Research Methodology
• Executive Summary
• Market Dynamics of In-vehicle Infotainment Market
  • Driving Factors
  • Restraints
  • Opportunities
• Global Market Status and Forecast by Segment A
• Global Market Status and Forecast by Segment B
• Global Market Status and Forecast by Segment C
• Global Market Status and Forecast by Regions
• Upstream and Downstream Market Analysis of In-vehicle Infotainment Market
• Cost and Gross Margin Analysis of In-vehicle Infotainment Market
• In-vehicle Infotainment Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030
  • Competition Landscape
  • Market Share of Major Players
• Key Recommendations

The “In-vehicle Infotainment Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” report helps the clients to take business decisions and to understand strategies of major players in the industry. The report delivers the market driven results supported by a mix of primary and secondary research. The report provides the results triangulated through authentic sources and upon conducting thorough primary interviews with the industry experts. The report includes the results on the areas where the client can focus and create point of parity and develop a competitive edge, based on real-time data results.

In-vehicle Infotainment Market Key Stakeholders

Below are the key stakeholders for the In-vehicle Infotainment Market:

• Manufacturers
• Distributors/Traders/Wholesalers
• Material/Component Manufacturers
• Industry Associations
• Downstream vendors

In-vehicle Infotainment Market Report Scope

Report AttributeDetails
Base year2023
Historical data2018 – 2023
Forecast2024 - 2030
CAGR2024 - 2030
Quantitative UnitsValue (USD Million)
Report coverageRevenue Forecast, Competitive Landscape, Growth Factors, Trends and Strategies. Customized report options available on request
Segments coveredProduct type, technology, application, geography
Regions coveredNorth America, Latin America, Europe, MENA, Asia Pacific, Sub-Saharan Africa and Australasia
Countries coveredUS, UK, China, Japan, Germany, India, France, Brazil, Italy, Canada, Russia, South Korea, Australia, Spain, Mexico and others
Customization scopeAvailable on request
PricingVarious purchase options available as per your research needs. Discounts available on request

COVID-19 Impact Analysis

Like most other markets, the outbreak of COVID-19 had an unfavorable impact on the In-vehicle Infotainment Market worldwide. This report discusses in detail the disruptions experienced by the market, the impact on flow of raw materials, manufacturing operations, production trends, consumer demand and the projected future of this market post pandemic.

The report has helped our clients:

• To describe and forecast the In-vehicle Infotainment Market size, on the basis of various segmentations and geography, in terms of value and volume
• To measure the changing needs of customers/industries
• To provide detailed information regarding the drivers, restraints, opportunities, and challenges influencing the growth of the market
• To gain competitive intelligence and uncover new opportunities
• To analyse opportunities in the market for stakeholders by identifying high-growth segments in In-vehicle Infotainment Market
• To strategically profile key players and provide details of the current competitive landscape
• To analyse strategic approaches adopted by players in the market, such as product launches and developments, acquisitions, collaborations, contracts, expansions, and partnerships

Report Customization

Citius Research provides free customization of reports as per your need. This report can be personalized to meet your requirements. Get in touch with our sales team, who will guarantee you to get a report that suits your necessities.

Customize This Report

Frequently Asked Questions

The Global In-vehicle Infotainment Market size was valued at $XX billion in 2023 and is anticipated to reach $XX billion by 2030 growing at a CAGR of XX%
The global In-vehicle Infotainment Market is expected to grow at a CAGR of XX% from 2023 to 2030.
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Table of Contents

Chapter 1. Introduction
  1.1. Market Scope
  1.2. Key Segmentations
  1.3. Research Objective
Chapter 2. Research Methodology & Assumptions
Chapter 3. Executive Summary
Chapter 4. Market Background
  4.1. Dynamics
    4.1.1. Drivers
    4.1.2. Restraints
    4.1.3. Opportunity
    4.1.4. Challenges
  4.2. Key Trends in the Impacting the Market
    4.2.1. Demand & Supply
  4.3. Industry SWOT Analysis
  4.4. Porter’s Five Forces Analysis
  4.5. Value and Supply Chain Analysis
  4.6. Macro-Economic Factors
  4.7. COVID-19 Impact Analysis
    4.7.1. Global and Regional Assessment
  4.8. Profit Margin Analysis
  4.9. Trade Analysis
    4.9.1. Importing Countries
    4.9.2. Exporting Countries
  4.10. Market Entry Strategies
  4.11. Market Assessment (US$ Mn and Units)
Chapter 5. Global In-vehicle Infotainment Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment A
  5.1. By Segment A, 2024 - 2030
    5.1.1. Sub-Segment A
    5.1.2. Sub-Segment B
  5.2. Opportunity Analysis
Chapter 6. Global In-vehicle Infotainment Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment B
  6.1. By Segment B, 2024 - 2030
    6.1.1. Sub-Segment A
    6.1.2. Sub-Segment B
  6.2. Opportunity Analysis
Chapter 7. Global In-vehicle Infotainment Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment C
  7.1. By Segment C, 2024 - 2030
    7.1.1. Sub-Segment A
    7.1.2. Sub-Segment B
  7.2. Opportunity Analysis
Chapter 8. Global In-vehicle Infotainment Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Region
  8.1. By Region, 2024 - 2030
    8.1.1. North America
    8.1.2. Latin America
    8.1.3. Europe
    8.1.4. MENA
    8.1.5. Asia Pacific
    8.1.6. Sub-Saharan Africa
    8.1.7. Australasia
  8.2. Opportunity Analysis
Chapter 9. North America In-vehicle Infotainment Market Forecast and Trend Analysis
  9.1. Regional Overview
  9.2. Pricing Analysis
  9.3. Key Trends in the Region
    9.3.1. Supply and Demand
  9.4. Demographic Structure
  9.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    9.5.1. Sub-Segment A
    9.5.2. Sub-Segment B
  9.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    9.6.1. Sub-Segment A
    9.6.2. Sub-Segment B
  9.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    9.7.1. Sub-Segment A
    9.7.2. Sub-Segment B
  9.8. By Country, 2024 - 2030, (US$ Mn and Units)
    9.8.1. U.S.
    9.8.2. Canada
    9.8.3. Rest of North America
  9.9. Opportunity Analysis
Chapter 10. Latin America In-vehicle Infotainment Market Forecast and Trend Analysis
  10.1. Regional Overview
  10.2. Pricing Analysis
  10.3. Key Trends in the Region
    10.3.1. Supply and Demand
  10.4. Demographic Structure
  10.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    10.5.1. Sub-Segment A
    10.5.2. Sub-Segment B
  10.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    10.6.1. Sub-Segment A
    10.6.2. Sub-Segment B
  10.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    10.7.1. Sub-Segment A
    10.7.2. Sub-Segment B
  10.8. By Country, 2024 - 2030, (US$ Mn and Units)
    10.8.1. Brazil
    10.8.2. Argentina
    10.8.3. Rest of Latin America
  10.9. Opportunity Analysis
Chapter 11. Europe In-vehicle Infotainment Market Forecast and Trend Analysis
  11.1. Regional Overview
  11.2. Pricing Analysis
  11.3. Key Trends in the Region
    11.3.1. Supply and Demand
  11.4. Demographic Structure
  11.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    11.5.1. Sub-Segment A
    11.5.2. Sub-Segment B
  11.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    11.6.1. Sub-Segment A
    11.6.2. Sub-Segment B
  11.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    11.7.1. Sub-Segment A
    11.7.2. Sub-Segment B
  11.8. By Country, 2024 - 2030, (US$ Mn and Units)
    11.8.1. UK
    11.8.2. Germany
    11.8.3. France
    11.8.4. Spain
    11.8.5. Rest of Europe
  11.9. Opportunity Analysis
Chapter 12. MENA In-vehicle Infotainment Market Forecast and Trend Analysis
  12.1. Regional Overview
  12.2. Pricing Analysis
  12.3. Key Trends in the Region
    12.3.1. Supply and Demand
  12.4. Demographic Structure
  12.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    12.5.1. Sub-Segment A
    12.5.2. Sub-Segment B
  12.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    12.6.1. Sub-Segment A
    12.6.2. Sub-Segment B
  12.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    12.7.1. Sub-Segment A
    12.7.2. Sub-Segment B
  12.8. By Country, 2024 - 2030, (US$ Mn and Units)
    12.8.1. Egypt
    12.8.2. Algeria
    12.8.3. GCC
    12.8.4. Rest of MENA
  12.9. Opportunity Analysis
Chapter 13. Asia Pacific In-vehicle Infotainment Market Forecast and Trend Analysis
  13.1. Regional Overview
  13.2. Pricing Analysis
  13.3. Key Trends in the Region
    13.3.1. Supply and Demand
  13.4. Demographic Structure
  13.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    13.5.1. Sub-Segment A
    13.5.2. Sub-Segment B
  13.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    13.6.1. Sub-Segment A
    13.6.2. Sub-Segment B
  13.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    13.7.1. Sub-Segment A
    13.7.2. Sub-Segment B
  13.8. By Country, 2024 - 2030, (US$ Mn and Units)
    13.8.1. India
    13.8.2. China
    13.8.3. Japan
    13.8.4. ASEAN
    13.8.5. Rest of Asia Pacific
  13.9. Opportunity Analysis
Chapter 14. Sub-Saharan Africa In-vehicle Infotainment Market Forecast and Trend Analysis
  14.1. Regional Overview
  14.2. Pricing Analysis
  14.3. Key Trends in the Region
    14.3.1. Supply and Demand
  14.4. Demographic Structure
  14.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    14.5.1. Sub-Segment A
    14.5.2. Sub-Segment B
  14.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    14.6.1. Sub-Segment A
    14.6.2. Sub-Segment B
  14.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    14.7.1. Sub-Segment A
    14.7.2. Sub-Segment B
  14.8. By Country, 2024 - 2030, (US$ Mn and Units)
    14.8.1. Ethiopia
    14.8.2. Nigeria
    14.8.3. Rest of Sub-Saharan Africa
  14.9. Opportunity Analysis
Chapter 15. Australasia In-vehicle Infotainment Market Forecast and Trend Analysis
  15.1. Regional Overview
  15.2. Pricing Analysis
  15.3. Key Trends in the Region
    15.3.1. Supply and Demand
  15.4. Demographic Structure
  15.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    15.5.1. Sub-Segment A
    15.5.2. Sub-Segment B
  15.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    15.6.1. Sub-Segment A
    15.6.2. Sub-Segment B
  15.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    15.7.1. Sub-Segment A
    15.7.2. Sub-Segment B
  15.8. By Country, 2024 - 2030, (US$ Mn and Units)
    15.8.1. Australia
    15.8.2. New Zealand
    15.8.3. Rest of Australasia
  15.9. Opportunity Analysis
Chapter 16. Competition Analysis
  16.1. Competitive Benchmarking
    16.1.1. Top Player’s Market Share
    16.1.2. Price and Product Comparison
  16.2. Company Profiles
    16.2.1. Company A
      16.2.1.1. Company Overview
      16.2.1.2. Segmental Revenue
      16.2.1.3. Product Portfolio
      16.2.1.4. Key Developments
      16.2.1.5. Strategic Outlook
    16.2.2. Company B
      16.2.2.1. Company Overview
      16.2.2.2. Segmental Revenue
      16.2.2.3. Product Portfolio
      16.2.2.4. Key Developments
      16.2.2.5. Strategic Outlook
    16.2.3. Company C
      16.2.3.1. Company Overview
      16.2.3.2. Segmental Revenue
      16.2.3.3. Product Portfolio
      16.2.3.4. Key Developments
      16.2.3.5. Strategic Outlook
    16.2.4. Company D
      16.2.4.1. Company Overview
      16.2.4.2. Segmental Revenue
      16.2.4.3. Product Portfolio
      16.2.4.4. Key Developments
      16.2.4.5. Strategic Outlook
    16.2.5. Company E
      16.2.5.1. Company Overview
      16.2.5.2. Segmental Revenue
      16.2.5.3. Product Portfolio
      16.2.5.4. Key Developments
      16.2.5.5. Strategic Outlook
    16.2.6. Company F
      16.2.6.1. Company Overview
      16.2.6.2. Segmental Revenue
      16.2.6.3. Product Portfolio
      16.2.6.4. Key Developments
      16.2.6.5. Strategic Outlook
    16.2.7. Company G
      16.2.7.1. Company Overview
      16.2.7.2. Segmental Revenue
      16.2.7.3. Product Portfolio
      16.2.7.4. Key Developments
      16.2.7.5. Strategic Outlook
    16.2.8. Company H
      16.2.8.1. Company Overview
      16.2.8.2. Segmental Revenue
      16.2.8.3. Product Portfolio
      16.2.8.4. Key Developments
      16.2.8.5. Strategic Outlook
    16.2.9. Company I
      16.2.9.1. Company Overview
      16.2.9.2. Segmental Revenue
      16.2.9.3. Product Portfolio
      16.2.9.4. Key Developments
      16.2.9.5. Strategic Outlook
    16.2.10. Company J
      16.2.10.1. Company Overview
      16.2.10.2. Segmental Revenue
      16.2.10.3. Product Portfolio
      16.2.10.4. Key Developments
      16.2.10.5. Strategic Outlook
Chapter 17. Go-To-Market Strategy

Research Methodology

We follow a robust research methodology to analyze the market in order to provide our clients with qualitative and quantitative analysis which has a very low or negligible deviance. Extensive secondary research supported by primary data collection methods help us to thoroughly understand and gauge the market. We incorporate both top-down and bottom-up approach for estimating the market. The below mentioned methods are then adopted to triangulate and validate the market.

Secondary data collection and interpretation

Secondary research includes sources such as published books, articles in journals, news media and published businesses, government and international body publications, and associations. Sources also include paid databases such as Hoovers, Thomson Reuters, Passport and others. Data derived through secondary sources is further validated through primary sources. The secondary sources also include major manufacturers mapped on the basis of revenues, product portfolios, and sales channels.

Primary data collection

Primary data collection methods include conducting interviews with industry experts and various stakeholders across the supply chain, such as raw material suppliers, manufacturers, product distributors and customers. The interviews are either telephonic or face-to-face, or even a combination of both. Prevailing trends in the industry are gathered by conducting surveys. Primary interviews also help us to understand the market drivers, restraints and opportunities, along with the challenges in the market. This method helps us in validating the data gathered through secondary sources, further triangulating the data and developing it through our statistical tools. We generally conduct interviews with -

  • CEOs, Directors, and VPs
  • Sales and Marketing Managers
  • Plant Heads and Manufacturing Department Heads
  • Product Specialists

Supply Side and Demand Side Data Collection

Supply side analysis is based on the data collected from the manufacturers and the product providers in terms of their segmental revenues. Secondary sources for this type of analysis include company annual reports and publications, associations and organisations, government publications and others.

Demand side analysis is based upon the consumer insights who are the end users of the particular product in question. They could be an individual user or an organisation. Such data is gathered through consumer surveys and focused group interviews.

Market Engineering

As a primary step, in order to develop the market numbers we follow a vigorous methodology that includes studying the parent market of the niche product and understanding the industry trends, acceptance among customers of the product, challenges, future growth, and others, followed by further breaking down the market under consideration into various segments and sub-markets. Additionally, in order to cross-validate the market, we also determine the top players in the market, along with their segmental revenues for the said market. Our secondary sources help us to validate the market share of the top players. Using both the qualitative and quantitative analysis of all the possible factors helps us determine the market numbers which are inclined towards accuracy.

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