Volumetric Video Market Report, Global Industry Analysis, Market Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2023 - 2030

  • Published Date: Jan, 2024
  • Report ID: CR0212109
  • Format: Electronic (PDF)
  • Number of Pages: 212
  • Author(s): Joshi, Madhavi

Report Overview

The Volumetric Video Market size was estimated at USD 450 million in 2023 and is projected to reach USD 1.05 billion by 2030, exhibiting a compound annual growth rate (CAGR) of 13.50% during the forecast period (2024-2030).

Volumetric Video Market

(Market Size)
$450 million
$1.05 billion
2023
2030
Source: Citius Research
Study Period 2018 - 2030
Base Year For Estimation 2023
Forecast Data Period 2024 - 2030
CAGR (2024-2030) 13.50%
2023 Market Size USD 450 million
2030 Market Size USD 1.05 billion
Key Players Microsoft, Intel, Google, 8i, Volograms

Market Summary

The volumetric video market represents a cutting-edge segment within the semiconductor and electronics industry, focused on capturing three-dimensional motion and converting it into digital formats that can be viewed from any angle without specialized glasses. This technology leverages advanced camera arrays, depth sensors, and sophisticated software algorithms to create immersive and interactive experiences. It is gaining significant traction across various sectors due to its ability to produce highly realistic and engaging content. The market is driven by increasing demand for augmented reality (AR) and virtual reality (VR) applications, as well as the growing adoption of 3D content in entertainment, gaming, and training simulations. Key players in this space are continuously innovating to enhance capture quality, reduce processing times, and make the technology more accessible. The integration of artificial intelligence and machine learning is further accelerating advancements, enabling real-time processing and more efficient data handling. As industries recognize the potential of volumetric video for creating unique user experiences, investment and development activities are intensifying globally.

Key Highlights

The volumetric video market is characterized by several key highlights that underscore its rapid evolution and potential. One of the most notable aspects is the technology's ability to create true-to-life 3D representations of people, objects, and environments, which is revolutionizing content creation and consumption. Major technology companies such as Microsoft, Intel, and Google are actively developing and deploying volumetric capture solutions, often in collaboration with content creators and hardware manufacturers. The market is also witnessing a surge in startups specializing in capture systems, software development, and content production, indicating a vibrant and competitive landscape. Another highlight is the increasing affordability and scalability of volumetric capture setups, which were once prohibitively expensive and limited to high-budget productions. This democratization is opening up new opportunities for smaller enterprises and independent creators. Additionally, the convergence of volumetric video with other emerging technologies like 5G, edge computing, and cloud services is enhancing its applicability and performance, enabling smoother streaming and broader accessibility.

Drivers, Opportunities & Restraints

The growth of the volumetric video market is propelled by several key drivers, including the rising demand for immersive experiences in entertainment, gaming, and live events. Consumers and businesses alike are seeking more engaging and interactive content, which volumetric video delivers by allowing viewers to explore scenes from multiple perspectives. The expansion of AR and VR ecosystems is another significant driver, as these platforms rely heavily on high-quality 3D content to provide compelling user experiences. Opportunities abound in sectors such as education, healthcare, and retail, where volumetric video can be used for virtual training, medical simulations, and enhanced product visualizations. For instance, in healthcare, it enables detailed anatomical models for surgical planning, while in retail, it allows customers to view products in 3D from home. However, the market faces restraints such as high initial costs for capture equipment and the need for substantial computational resources for processing and storing large data volumes. Additionally, there are challenges related to standardization and interoperability between different systems and platforms, which can hinder widespread adoption. Addressing these barriers through technological advancements and industry collaboration will be crucial for future growth.

Concentration Insights

The volumetric video market exhibits a concentrated yet dynamic competitive landscape, with a mix of established technology giants and innovative startups leading the charge. North America, particularly the United States, holds a significant share due to the presence of major players like Microsoft, which offers volumetric capture solutions through its Azure Kinect platform, and Intel, with its TrueVR technology. Europe is also a key region, with companies such as 4D Views and Arcturus Studios based in France and the UK, respectively, contributing to advancements in capture and compression technologies. The Asia-Pacific region is emerging as a hotspot for growth, driven by investments in AR/VR infrastructure and a robust electronics manufacturing sector. Companies like Sony and Panasonic in Japan are exploring volumetric video applications for entertainment and broadcasting. The market concentration is further influenced by partnerships between hardware manufacturers, software developers, and content creators, aiming to create end-to-end solutions. This collaborative approach is helping to accelerate innovation and expand the market's reach across different industries and geographies.

Type Insights

Volumetric video technology can be categorized based on the capture methods and systems used, each with distinct characteristics and applications. One common type is camera-based volumetric capture, which utilizes arrays of high-resolution cameras synchronized to capture subjects from multiple angles. This method is widely used in studio settings for producing high-fidelity content for films, games, and virtual concerts. Another type is depth-sensor-based capture, which employs devices like Microsoft's Kinect or Intel's RealSense to measure depth and create 3D models in real-time. This approach is often more accessible and suitable for live applications or environments where setting up multiple cameras is impractical. Hybrid systems that combine cameras and depth sensors are also gaining popularity, offering a balance between quality and flexibility. Additionally, software-based solutions are critical for processing the captured data, involving algorithms for stitching, compression, and rendering. The choice of type depends on factors such as desired quality, budget, and intended use, with ongoing innovations aimed at improving accuracy, reducing costs, and enabling more portable and scalable solutions.

Application Insights

Volumetric video finds applications across a diverse range of industries, each leveraging the technology to enhance experiences and operations. In the entertainment and media sector, it is used to create immersive content for movies, video games, and virtual concerts, allowing audiences to interact with performers and environments in ways previously impossible. The gaming industry particularly benefits from volumetric video for creating realistic characters and scenes, enhancing gameplay and storytelling. In education and training, volumetric video enables realistic simulations for skills development, such as medical procedures, military drills, or corporate training modules, providing a safe and controlled learning environment. The healthcare industry utilizes it for patient education, surgical planning, and telemedicine, offering detailed 3D visualizations of anatomical structures. Retail and e-commerce are adopting volumetric video for virtual try-ons and product demonstrations, helping customers make informed purchasing decisions. Additionally, sports and live events use the technology for enhanced broadcasting and fan engagement, offering multiple viewing angles and interactive replays. As the technology matures, new applications continue to emerge, driven by creativity and technological integration.

Regional Insights

The adoption and development of volumetric video technology vary significantly across regions, influenced by factors such as technological infrastructure, investment levels, and industry focus. North America leads the market, with the United States at the forefront due to strong presence of tech companies, high R&D expenditure, and early adoption in entertainment and gaming. Canada is also contributing, with startups and research institutions exploring innovative applications. Europe follows closely, with countries like the UK, Germany, and France actively investing in AR/VR technologies and hosting numerous volumetric capture studios. The European market is driven by demand in automotive design, cultural heritage preservation, and live events. The Asia-Pacific region is experiencing rapid growth, propelled by countries such as China, Japan, and South Korea, where there is significant government and private sector support for emerging technologies. Japan's expertise in electronics and gaming, combined with China's manufacturing capabilities and large consumer base, positions the region as a key growth area. Other regions, including Latin America and the Middle East, are in earlier stages of adoption but show potential as awareness and infrastructure improve.

Company Insights

The volumetric video market features a diverse array of companies, ranging from technology conglomerates to specialized firms focused on capture, processing, and content creation. Microsoft is a prominent player with its Azure Kinect DK, offering developers tools for building volumetric capture solutions integrated with cloud services. Intel has made significant strides with its TrueVR technology, often used in sports broadcasting and immersive experiences. Google explores volumetric video through projects like Light Fields, aimed at enhancing AR and VR content. Among startups, 8i specializes in holographic technology for human capture, while Arcturus Studios focuses on volumetric video compression and streaming solutions. Other key contributors include 4D Views, known for its high-quality capture systems, and Volograms, which offers mobile-based volumetric video creation. These companies are engaged in continuous innovation, partnerships, and expansion efforts to capture market share. Collaboration with content producers, hardware manufacturers, and software developers is common, aiming to create comprehensive ecosystems that support the entire volumetric video pipeline from capture to consumption.

Recent Developments

The volumetric video market has witnessed several notable recent developments that highlight its evolving nature and expanding applications. Technological advancements have led to more efficient capture systems with higher resolution and faster processing capabilities, reducing the time and cost associated with content production. For instance, improvements in AI-based algorithms have enabled better data compression and real-time rendering, making volumetric video more practical for live streaming and interactive applications. Partnerships and collaborations are increasingly common, such as those between capture technology providers and cloud service platforms to offer scalable solutions. There is also a growing trend towards democratizing access, with companies launching more affordable hardware and software tools aimed at independent creators and smaller studios. In terms of content, there has been a rise in volumetric video productions for virtual concerts, sports events, and corporate presentations, driven by the need for remote engagement during global events like the pandemic. Additionally, investments in R&D continue to focus on enhancing interoperability with existing AR/VR platforms and exploring new use cases in fields like social media and telepresence.

Report Segmentation

This market research report on the volumetric video market is segmented to provide a comprehensive analysis tailored to the needs of businesses and professionals. The segmentation covers various dimensions to offer detailed insights into market dynamics. By type, the report examines different capture technologies, including camera-based systems, depth-sensor-based systems, and hybrid approaches, highlighting their respective market shares and growth prospects. Application-wise, the report delves into key sectors such as entertainment and gaming, education and training, healthcare, retail, and live events, assessing how volumetric video is being utilized and the opportunities in each area. Geographically, the analysis is broken down into regions including North America, Europe, Asia-Pacific, and the rest of the world, with country-level insights where relevant, to understand regional trends and adoption rates. The report also includes segmentation by component, covering hardware, software, and services, and by end-user, focusing on enterprises, content creators, and consumers. This structured approach ensures that readers gain a nuanced understanding of the market, enabling informed decision-making and strategic planning.

FAQs

What is volumetric video and how does it work? Volumetric video is a technique that captures three-dimensional scenes or objects, allowing them to be viewed from any angle in a digital environment. It works by using multiple cameras or depth sensors to record data from various perspectives, which is then processed by software to create a cohesive 3D model. This model can be integrated into virtual reality, augmented reality, or other platforms for interactive experiences.

What are the main applications of volumetric video? The main applications include entertainment, such as movies and video games, where it creates immersive characters and environments; education and training for realistic simulations; healthcare for surgical planning and patient education; retail for virtual product demonstrations; and live events for enhanced broadcasting and audience engagement.

Which companies are leading in the volumetric video market? Leading companies include Microsoft with its Azure Kinect, Intel with TrueVR technology, Google through various AR/VR initiatives, and specialized firms like 8i, Arcturus Studios, and 4D Views, which focus on capture, compression, and content creation solutions.

What technologies are used in volumetric video capture? Technologies involved often include arrays of high-resolution cameras, depth sensors like those in Microsoft Kinect or Intel RealSense, software for data stitching and processing, and increasingly, artificial intelligence and machine learning for optimization and real-time capabilities.

How is volumetric video different from traditional 3D video? Unlike traditional 3D video, which provides a fixed perspective with depth perception, volumetric video allows viewers to move around and interact with the scene from any angle, offering a truly immersive and interactive experience rather than a passive viewing one.

What are the challenges facing the volumetric video market? Challenges include high costs for capture equipment and processing, large data storage and bandwidth requirements, lack of standardization across platforms, and the need for specialized skills to produce and integrate content effectively.

Citius Research has developed a research report titled “Volumetric Video Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” delivering key insights regarding business intelligence and providing concrete business strategies to clients in the form of a detailed syndicated report. The report details out the factors such as business environment, industry trend, growth opportunities, competition, pricing, global and regional market analysis, and other market related factors.

Details included in the report for the years 2024 through 2030

• Volumetric Video Market Potential
• Segment-wise breakup
• Compounded annual growth rate (CAGR) for the next 6 years
• Key customers and their preferences
• Market share of major players and their competitive strength
• Existing competition in the market
• Price trend analysis
• Key trend analysis
• Market entry strategies
• Market opportunity insights

The report focuses on the drivers, restraints, opportunities, and challenges in the market based on various factors geographically. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report. The Volumetric Video Market report is segmented on the basis of various market segments and their analysis, both in terms of value and volume, for each region for the period under consideration.

Volumetric Video Market Segmentation

Market Segmentation

Regions Covered

• North America
• Latin America
• Europe
• MENA
• Asia Pacific
• Sub-Saharan Africa and
• Australasia

Volumetric Video Market Analysis

The report covers below mentioned analysis, but is not limited to:

• Overview of Volumetric Video Market
• Research Methodology
• Executive Summary
• Market Dynamics of Volumetric Video Market
  • Driving Factors
  • Restraints
  • Opportunities
• Global Market Status and Forecast by Segment A
• Global Market Status and Forecast by Segment B
• Global Market Status and Forecast by Segment C
• Global Market Status and Forecast by Regions
• Upstream and Downstream Market Analysis of Volumetric Video Market
• Cost and Gross Margin Analysis of Volumetric Video Market
• Volumetric Video Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030
  • Competition Landscape
  • Market Share of Major Players
• Key Recommendations

The “Volumetric Video Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” report helps the clients to take business decisions and to understand strategies of major players in the industry. The report delivers the market driven results supported by a mix of primary and secondary research. The report provides the results triangulated through authentic sources and upon conducting thorough primary interviews with the industry experts. The report includes the results on the areas where the client can focus and create point of parity and develop a competitive edge, based on real-time data results.

Volumetric Video Market Key Stakeholders

Below are the key stakeholders for the Volumetric Video Market:

• Manufacturers
• Distributors/Traders/Wholesalers
• Material/Component Manufacturers
• Industry Associations
• Downstream vendors

Volumetric Video Market Report Scope

Report AttributeDetails
Base year2023
Historical data2018 – 2023
Forecast2024 - 2030
CAGR2024 - 2030
Quantitative UnitsValue (USD Million)
Report coverageRevenue Forecast, Competitive Landscape, Growth Factors, Trends and Strategies. Customized report options available on request
Segments coveredProduct type, technology, application, geography
Regions coveredNorth America, Latin America, Europe, MENA, Asia Pacific, Sub-Saharan Africa and Australasia
Countries coveredUS, UK, China, Japan, Germany, India, France, Brazil, Italy, Canada, Russia, South Korea, Australia, Spain, Mexico and others
Customization scopeAvailable on request
PricingVarious purchase options available as per your research needs. Discounts available on request

COVID-19 Impact Analysis

Like most other markets, the outbreak of COVID-19 had an unfavorable impact on the Volumetric Video Market worldwide. This report discusses in detail the disruptions experienced by the market, the impact on flow of raw materials, manufacturing operations, production trends, consumer demand and the projected future of this market post pandemic.

The report has helped our clients:

• To describe and forecast the Volumetric Video Market size, on the basis of various segmentations and geography, in terms of value and volume
• To measure the changing needs of customers/industries
• To provide detailed information regarding the drivers, restraints, opportunities, and challenges influencing the growth of the market
• To gain competitive intelligence and uncover new opportunities
• To analyse opportunities in the market for stakeholders by identifying high-growth segments in Volumetric Video Market
• To strategically profile key players and provide details of the current competitive landscape
• To analyse strategic approaches adopted by players in the market, such as product launches and developments, acquisitions, collaborations, contracts, expansions, and partnerships

Report Customization

Citius Research provides free customization of reports as per your need. This report can be personalized to meet your requirements. Get in touch with our sales team, who will guarantee you to get a report that suits your necessities.

Customize This Report

Frequently Asked Questions

The Global Volumetric Video Market size was valued at $XX billion in 2023 and is anticipated to reach $XX billion by 2030 growing at a CAGR of XX%
The global Volumetric Video Market is expected to grow at a CAGR of XX% from 2023 to 2030.
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Table of Contents

Chapter 1. Introduction
  1.1. Market Scope
  1.2. Key Segmentations
  1.3. Research Objective
Chapter 2. Research Methodology & Assumptions
Chapter 3. Executive Summary
Chapter 4. Market Background
  4.1. Dynamics
    4.1.1. Drivers
    4.1.2. Restraints
    4.1.3. Opportunity
    4.1.4. Challenges
  4.2. Key Trends in the Impacting the Market
    4.2.1. Demand & Supply
  4.3. Industry SWOT Analysis
  4.4. Porter’s Five Forces Analysis
  4.5. Value and Supply Chain Analysis
  4.6. Macro-Economic Factors
  4.7. COVID-19 Impact Analysis
    4.7.1. Global and Regional Assessment
  4.8. Profit Margin Analysis
  4.9. Trade Analysis
    4.9.1. Importing Countries
    4.9.2. Exporting Countries
  4.10. Market Entry Strategies
  4.11. Market Assessment (US$ Mn and Units)
Chapter 5. Global Volumetric Video Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment A
  5.1. By Segment A, 2024 - 2030
    5.1.1. Sub-Segment A
    5.1.2. Sub-Segment B
  5.2. Opportunity Analysis
Chapter 6. Global Volumetric Video Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment B
  6.1. By Segment B, 2024 - 2030
    6.1.1. Sub-Segment A
    6.1.2. Sub-Segment B
  6.2. Opportunity Analysis
Chapter 7. Global Volumetric Video Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment C
  7.1. By Segment C, 2024 - 2030
    7.1.1. Sub-Segment A
    7.1.2. Sub-Segment B
  7.2. Opportunity Analysis
Chapter 8. Global Volumetric Video Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Region
  8.1. By Region, 2024 - 2030
    8.1.1. North America
    8.1.2. Latin America
    8.1.3. Europe
    8.1.4. MENA
    8.1.5. Asia Pacific
    8.1.6. Sub-Saharan Africa
    8.1.7. Australasia
  8.2. Opportunity Analysis
Chapter 9. North America Volumetric Video Market Forecast and Trend Analysis
  9.1. Regional Overview
  9.2. Pricing Analysis
  9.3. Key Trends in the Region
    9.3.1. Supply and Demand
  9.4. Demographic Structure
  9.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    9.5.1. Sub-Segment A
    9.5.2. Sub-Segment B
  9.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    9.6.1. Sub-Segment A
    9.6.2. Sub-Segment B
  9.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    9.7.1. Sub-Segment A
    9.7.2. Sub-Segment B
  9.8. By Country, 2024 - 2030, (US$ Mn and Units)
    9.8.1. U.S.
    9.8.2. Canada
    9.8.3. Rest of North America
  9.9. Opportunity Analysis
Chapter 10. Latin America Volumetric Video Market Forecast and Trend Analysis
  10.1. Regional Overview
  10.2. Pricing Analysis
  10.3. Key Trends in the Region
    10.3.1. Supply and Demand
  10.4. Demographic Structure
  10.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    10.5.1. Sub-Segment A
    10.5.2. Sub-Segment B
  10.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    10.6.1. Sub-Segment A
    10.6.2. Sub-Segment B
  10.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    10.7.1. Sub-Segment A
    10.7.2. Sub-Segment B
  10.8. By Country, 2024 - 2030, (US$ Mn and Units)
    10.8.1. Brazil
    10.8.2. Argentina
    10.8.3. Rest of Latin America
  10.9. Opportunity Analysis
Chapter 11. Europe Volumetric Video Market Forecast and Trend Analysis
  11.1. Regional Overview
  11.2. Pricing Analysis
  11.3. Key Trends in the Region
    11.3.1. Supply and Demand
  11.4. Demographic Structure
  11.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    11.5.1. Sub-Segment A
    11.5.2. Sub-Segment B
  11.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    11.6.1. Sub-Segment A
    11.6.2. Sub-Segment B
  11.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    11.7.1. Sub-Segment A
    11.7.2. Sub-Segment B
  11.8. By Country, 2024 - 2030, (US$ Mn and Units)
    11.8.1. UK
    11.8.2. Germany
    11.8.3. France
    11.8.4. Spain
    11.8.5. Rest of Europe
  11.9. Opportunity Analysis
Chapter 12. MENA Volumetric Video Market Forecast and Trend Analysis
  12.1. Regional Overview
  12.2. Pricing Analysis
  12.3. Key Trends in the Region
    12.3.1. Supply and Demand
  12.4. Demographic Structure
  12.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    12.5.1. Sub-Segment A
    12.5.2. Sub-Segment B
  12.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    12.6.1. Sub-Segment A
    12.6.2. Sub-Segment B
  12.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    12.7.1. Sub-Segment A
    12.7.2. Sub-Segment B
  12.8. By Country, 2024 - 2030, (US$ Mn and Units)
    12.8.1. Egypt
    12.8.2. Algeria
    12.8.3. GCC
    12.8.4. Rest of MENA
  12.9. Opportunity Analysis
Chapter 13. Asia Pacific Volumetric Video Market Forecast and Trend Analysis
  13.1. Regional Overview
  13.2. Pricing Analysis
  13.3. Key Trends in the Region
    13.3.1. Supply and Demand
  13.4. Demographic Structure
  13.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    13.5.1. Sub-Segment A
    13.5.2. Sub-Segment B
  13.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    13.6.1. Sub-Segment A
    13.6.2. Sub-Segment B
  13.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    13.7.1. Sub-Segment A
    13.7.2. Sub-Segment B
  13.8. By Country, 2024 - 2030, (US$ Mn and Units)
    13.8.1. India
    13.8.2. China
    13.8.3. Japan
    13.8.4. ASEAN
    13.8.5. Rest of Asia Pacific
  13.9. Opportunity Analysis
Chapter 14. Sub-Saharan Africa Volumetric Video Market Forecast and Trend Analysis
  14.1. Regional Overview
  14.2. Pricing Analysis
  14.3. Key Trends in the Region
    14.3.1. Supply and Demand
  14.4. Demographic Structure
  14.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    14.5.1. Sub-Segment A
    14.5.2. Sub-Segment B
  14.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    14.6.1. Sub-Segment A
    14.6.2. Sub-Segment B
  14.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    14.7.1. Sub-Segment A
    14.7.2. Sub-Segment B
  14.8. By Country, 2024 - 2030, (US$ Mn and Units)
    14.8.1. Ethiopia
    14.8.2. Nigeria
    14.8.3. Rest of Sub-Saharan Africa
  14.9. Opportunity Analysis
Chapter 15. Australasia Volumetric Video Market Forecast and Trend Analysis
  15.1. Regional Overview
  15.2. Pricing Analysis
  15.3. Key Trends in the Region
    15.3.1. Supply and Demand
  15.4. Demographic Structure
  15.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    15.5.1. Sub-Segment A
    15.5.2. Sub-Segment B
  15.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    15.6.1. Sub-Segment A
    15.6.2. Sub-Segment B
  15.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    15.7.1. Sub-Segment A
    15.7.2. Sub-Segment B
  15.8. By Country, 2024 - 2030, (US$ Mn and Units)
    15.8.1. Australia
    15.8.2. New Zealand
    15.8.3. Rest of Australasia
  15.9. Opportunity Analysis
Chapter 16. Competition Analysis
  16.1. Competitive Benchmarking
    16.1.1. Top Player’s Market Share
    16.1.2. Price and Product Comparison
  16.2. Company Profiles
    16.2.1. Company A
      16.2.1.1. Company Overview
      16.2.1.2. Segmental Revenue
      16.2.1.3. Product Portfolio
      16.2.1.4. Key Developments
      16.2.1.5. Strategic Outlook
    16.2.2. Company B
      16.2.2.1. Company Overview
      16.2.2.2. Segmental Revenue
      16.2.2.3. Product Portfolio
      16.2.2.4. Key Developments
      16.2.2.5. Strategic Outlook
    16.2.3. Company C
      16.2.3.1. Company Overview
      16.2.3.2. Segmental Revenue
      16.2.3.3. Product Portfolio
      16.2.3.4. Key Developments
      16.2.3.5. Strategic Outlook
    16.2.4. Company D
      16.2.4.1. Company Overview
      16.2.4.2. Segmental Revenue
      16.2.4.3. Product Portfolio
      16.2.4.4. Key Developments
      16.2.4.5. Strategic Outlook
    16.2.5. Company E
      16.2.5.1. Company Overview
      16.2.5.2. Segmental Revenue
      16.2.5.3. Product Portfolio
      16.2.5.4. Key Developments
      16.2.5.5. Strategic Outlook
    16.2.6. Company F
      16.2.6.1. Company Overview
      16.2.6.2. Segmental Revenue
      16.2.6.3. Product Portfolio
      16.2.6.4. Key Developments
      16.2.6.5. Strategic Outlook
    16.2.7. Company G
      16.2.7.1. Company Overview
      16.2.7.2. Segmental Revenue
      16.2.7.3. Product Portfolio
      16.2.7.4. Key Developments
      16.2.7.5. Strategic Outlook
    16.2.8. Company H
      16.2.8.1. Company Overview
      16.2.8.2. Segmental Revenue
      16.2.8.3. Product Portfolio
      16.2.8.4. Key Developments
      16.2.8.5. Strategic Outlook
    16.2.9. Company I
      16.2.9.1. Company Overview
      16.2.9.2. Segmental Revenue
      16.2.9.3. Product Portfolio
      16.2.9.4. Key Developments
      16.2.9.5. Strategic Outlook
    16.2.10. Company J
      16.2.10.1. Company Overview
      16.2.10.2. Segmental Revenue
      16.2.10.3. Product Portfolio
      16.2.10.4. Key Developments
      16.2.10.5. Strategic Outlook
Chapter 17. Go-To-Market Strategy

Research Methodology

We follow a robust research methodology to analyze the market in order to provide our clients with qualitative and quantitative analysis which has a very low or negligible deviance. Extensive secondary research supported by primary data collection methods help us to thoroughly understand and gauge the market. We incorporate both top-down and bottom-up approach for estimating the market. The below mentioned methods are then adopted to triangulate and validate the market.

Secondary data collection and interpretation

Secondary research includes sources such as published books, articles in journals, news media and published businesses, government and international body publications, and associations. Sources also include paid databases such as Hoovers, Thomson Reuters, Passport and others. Data derived through secondary sources is further validated through primary sources. The secondary sources also include major manufacturers mapped on the basis of revenues, product portfolios, and sales channels.

Primary data collection

Primary data collection methods include conducting interviews with industry experts and various stakeholders across the supply chain, such as raw material suppliers, manufacturers, product distributors and customers. The interviews are either telephonic or face-to-face, or even a combination of both. Prevailing trends in the industry are gathered by conducting surveys. Primary interviews also help us to understand the market drivers, restraints and opportunities, along with the challenges in the market. This method helps us in validating the data gathered through secondary sources, further triangulating the data and developing it through our statistical tools. We generally conduct interviews with -

  • CEOs, Directors, and VPs
  • Sales and Marketing Managers
  • Plant Heads and Manufacturing Department Heads
  • Product Specialists

Supply Side and Demand Side Data Collection

Supply side analysis is based on the data collected from the manufacturers and the product providers in terms of their segmental revenues. Secondary sources for this type of analysis include company annual reports and publications, associations and organisations, government publications and others.

Demand side analysis is based upon the consumer insights who are the end users of the particular product in question. They could be an individual user or an organisation. Such data is gathered through consumer surveys and focused group interviews.

Market Engineering

As a primary step, in order to develop the market numbers we follow a vigorous methodology that includes studying the parent market of the niche product and understanding the industry trends, acceptance among customers of the product, challenges, future growth, and others, followed by further breaking down the market under consideration into various segments and sub-markets. Additionally, in order to cross-validate the market, we also determine the top players in the market, along with their segmental revenues for the said market. Our secondary sources help us to validate the market share of the top players. Using both the qualitative and quantitative analysis of all the possible factors helps us determine the market numbers which are inclined towards accuracy.

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