North America Cloud Gaming Market Report, Global Industry Analysis, Market Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2023 - 2030

  • Published Date: Jan, 2024
  • Report ID: CR0211146
  • Format: Electronic (PDF)
  • Number of Pages: 189
  • Author(s): Joshi, Madhavi

Report Overview

The North America Cloud Gaming Market size was estimated at USD 1.85 billion in 2023 and is projected to reach USD 3.8 billion by 2030, exhibiting a compound annual growth rate (CAGR) of 11.50% during the forecast period (2024-2030).

North America Cloud Gaming Market

(Market Size)
$1.85 billion
$3.8 billion
2023
2030
Source: Citius Research
Study Period 2018 - 2030
Base Year For Estimation 2023
Forecast Data Period 2024 - 2030
CAGR (2024-2030) 11.50%
2023 Market Size USD 1.85 billion
2030 Market Size USD 3.8 billion
Key Players NVIDIA, Microsoft, Google, Amazon, Sony

Market Summary

The North America cloud gaming market represents a rapidly evolving segment within the broader semiconductor and electronics industry, fundamentally transforming how video games are delivered and consumed. This market eliminates the need for high-end local hardware by streaming games directly from remote servers to user devices, including smartphones, tablets, smart TVs, and low-spec PCs. The ecosystem is supported by robust technological infrastructure, including advanced data centers, high-speed internet connectivity, and significant investments in cloud computing capabilities. Key industry participants range from established technology giants to specialized gaming service providers, all competing to capture market share in this high-growth arena. The adoption is primarily driven by the increasing penetration of 5G networks, which reduce latency and enhance streaming quality, making cloud gaming a viable alternative to traditional console and PC gaming. Consumer demand for accessible, flexible, and on-the-go gaming experiences is a primary growth catalyst, encouraging continuous innovation in service offerings and technological enhancements. The market is characterized by a competitive landscape where companies are aggressively expanding their server capacities and forming strategic partnerships to strengthen their positions. As the infrastructure matures and consumer acceptance grows, cloud gaming is poised to become a significant disruptor in the entertainment and technology sectors across North America.

Key Highlights

The North America cloud gaming market is distinguished by several pivotal developments that underscore its dynamic nature and future potential. A major highlight is the strategic involvement of leading technology firms such as NVIDIA with its GeForce Now platform, Google through Stadia, and Microsoft with Xbox Cloud Gaming, each leveraging their extensive cloud infrastructure and content libraries to deliver seamless gaming experiences. The integration of advanced technologies like edge computing and AI-driven optimization is critical for minimizing latency and improving graphical fidelity, addressing historical challenges associated with game streaming. Another significant trend is the proliferation of subscription-based business models, which offer consumers access to vast game catalogs without upfront hardware costs, thereby lowering the barrier to entry for high-quality gaming. The rollout and expansion of 5G networks across the United States and Canada are proving to be a game-changer, providing the necessary bandwidth and speed to support data-intensive streaming. Furthermore, partnerships between cloud service providers, game developers, and telecommunications companies are fostering ecosystem growth and enhancing service reliability. These factors collectively highlight the market's progression toward mainstream adoption and its increasing importance within the digital entertainment landscape.

Drivers, Opportunities & Restraints

The growth of the North America cloud gaming market is propelled by several key drivers, with the expanding deployment of high-speed internet and 5G technology at the forefront. These advancements drastically reduce latency, a critical factor for real-time interactive gaming, thereby enhancing user experience and broadening the addressable market. Increasing consumer preference for convenience and device-agnostic access to premium gaming content is another major driver, reducing reliance on expensive dedicated hardware. The rising investments in cloud infrastructure by major tech companies also provide the necessary backbone for scalable and reliable game streaming services. Significant opportunities exist in the integration of cloud gaming with emerging technologies such as virtual reality and augmented reality, potentially creating new immersive experiences. The growing adoption of smart home devices and connected TVs opens additional avenues for market expansion into living room entertainment. However, the market faces notable restraints, including concerns over data privacy and security, which can hinder user adoption. High infrastructure costs and the need for continuous technological upgrades pose financial challenges for service providers. Additionally, variable internet quality and data cap limitations in certain regions can impact streaming performance and user satisfaction, acting as barriers to widespread adoption.

Concentration Insights

The North America cloud gaming market exhibits a concentrated competitive landscape, dominated by a few major technology and entertainment companies that possess the requisite resources and infrastructure. Key players such as Microsoft, Google, NVIDIA, and Amazon have established significant market presence through their respective platforms?Xbox Cloud Gaming, Stadia, GeForce Now, and Luna. These companies benefit from extensive cloud computing capabilities, vast content libraries, and strong brand recognition, allowing them to attract and retain a large user base. The market concentration is further reinforced by high entry barriers, including the need for substantial capital investment in data centers, server technology, and content acquisition. Strategic alliances and exclusive partnerships with game developers and publishers are common, enabling platforms to offer unique titles and enhance their value propositions. While the market is currently led by these giants, there is ongoing innovation from smaller specialized firms and startups focusing on niche segments or technological improvements. This concentration trend suggests that future market dynamics will likely be influenced by the strategic moves of these dominant players, including mergers, acquisitions, and continuous service enhancements to maintain competitive advantage.

Type Insights

The North America cloud gaming market can be segmented based on the type of streaming technology and service model employed. The primary distinction lies between video streaming and file streaming approaches. Video streaming, the more prevalent model, involves rendering games entirely on remote servers and transmitting the video output to the user's device, which requires robust internet bandwidth but minimal local processing power. This model is favored for its compatibility with a wide range of devices, including low-end hardware. File streaming, alternatively, involves downloading portions of the game to the local device while leveraging cloud resources for more demanding computations, offering a hybrid approach that can mitigate latency issues. Another key segmentation is based on business models, including subscription-based services, which provide access to a library of games for a recurring fee, and rental or purchase models for individual titles. The subscription model is gaining significant traction due to its cost-effectiveness and convenience for users. Additionally, some services offer free tiers supported by advertisements or limited play sessions, aiming to attract a broader audience and convert them to paying subscribers over time.

Application Insights

Cloud gaming applications in North America span across various device categories and user demographics, reflecting its versatile adoption. The primary application is on smartphones and tablets, driven by the high penetration of mobile devices and the consumer demand for gaming on the go. This segment benefits immensely from improvements in mobile network speeds and the proliferation of 5G. Personal computers and laptops represent another significant application area, appealing to gamers who seek high-quality experiences without investing in expensive graphics hardware. Smart TVs and streaming media devices are emerging as a crucial application, transforming living rooms into gaming hubs and competing directly with traditional consoles. Furthermore, cloud gaming is being integrated into educational and professional training simulations, leveraging its scalability and accessibility. The application spectrum also includes social and casual gaming, where ease of access and quick play sessions are valued. Each application segment presents unique requirements for latency, graphics quality, and control interfaces, prompting service providers to optimize their platforms accordingly. The diversification of applications indicates the market's potential to permeate various aspects of digital entertainment and beyond.

Regional Insights

The North America cloud gaming market is predominantly led by the United States, which accounts for the largest share due to its advanced technological infrastructure, high internet penetration, and strong presence of key market players. The U.S. benefits from widespread 5G rollout, extensive data center networks, and a culture of early technology adoption, creating an ideal environment for cloud gaming growth. Major tech companies headquartered in the U.S., such as Microsoft, Google, and NVIDIA, are at the forefront of innovation and service deployment. Canada follows as a significant market, characterized by similar trends of high internet accessibility and growing consumer interest in cloud-based entertainment. Urban centers in Canada, including Toronto, Vancouver, and Montreal, show particularly strong adoption rates. Both countries exhibit a robust ecosystem of game developers and publishers, further supporting content availability and innovation. Regional differences in internet service quality and data pricing can influence market penetration, with urban areas generally experiencing better service than rural regions. Overall, North America remains a mature and highly competitive market for cloud gaming, setting trends that often influence global strategies.

Company Insights

The competitive landscape of the North America cloud gaming market features several prominent companies, each leveraging distinct strengths and strategies. Microsoft Corporation, with its Xbox Cloud Gaming service, integrates seamlessly with the Xbox Game Pass Ultimate subscription, offering a vast library of titles and leveraging its Azure cloud infrastructure for global scalability. Google, despite restructuring its Stadia platform, continues to explore cloud gaming technologies and partnerships. NVIDIA's GeForce Now stands out for its support of existing game libraries from stores like Steam and Epic Games, appealing to PC gamers. Amazon has entered the arena with Luna, utilizing its AWS cloud network and offering channel-based subscriptions. Other notable participants include Sony with its PlayStation Now service, and smaller specialized firms like Shadow, which provides high-performance cloud PCs for gaming. These companies compete on factors such as game catalog breadth, streaming quality, pricing models, and exclusive content. Strategic focus areas include reducing latency through edge computing, expanding device compatibility, and securing partnerships with internet service providers to ensure optimized performance. The intense competition drives continuous innovation and service improvements, benefiting consumers with better experiences and more choices.

Recent Developments

The North America cloud gaming market has witnessed several significant developments recently, reflecting its rapid evolution and competitive intensity. Major players have announced expansions of their server infrastructures to reduce latency and increase capacity, with a particular focus on deploying edge computing solutions closer to end-users. There has been a surge in strategic partnerships between cloud gaming providers and telecommunications companies to offer bundled services, enhancing accessibility and network performance. Content acquisition remains a critical area, with platforms securing exclusive titles and broadening their game libraries to attract subscribers. Technological advancements have been prominent, including the integration of AI for predictive input and improved video compression techniques to reduce bandwidth requirements without compromising quality. Some providers have introduced new subscription tiers and pricing models to cater to diverse consumer segments and increase market penetration. Additionally, there is growing experimentation with cloud gaming in adjacent areas such as esports and live events, leveraging the technology for interactive and immersive viewer experiences. These developments indicate a market that is not only expanding but also maturing, with a focus on sustainability, user experience, and ecosystem collaboration.

Report Segmentation

This comprehensive report on the North America cloud gaming market provides detailed analysis and insights segmented across multiple dimensions to offer a holistic view. The segmentation includes analysis by type, distinguishing between video streaming and file streaming services, and examining the prevalence and growth of each. It further breaks down the market by device type, covering smartphones, tablets, computers, smart TVs, and consoles, highlighting adoption trends and future potential for each category. The report includes segmentation by business model, such as subscription-based, rental, and supported models, evaluating their market share and consumer reception. Geographic segmentation offers in-depth analysis of the United States and Canada, identifying regional dynamics, infrastructure readiness, and consumer behavior patterns. Additionally, the report segments the market by end-user, exploring differences between casual gamers, hardcore gamers, and professional or educational users. Each segment is analyzed in terms of market drivers, challenges, opportunities, and competitive landscape, providing stakeholders with actionable intelligence. The segmentation approach ensures that readers can understand specific niche areas and overall market structure, facilitating informed strategic decision-making.

FAQs

What is cloud gaming and how does it work? Cloud gaming, also known as game streaming, allows users to play video games streamed from remote servers directly to their devices over the internet, eliminating the need for powerful local hardware. The games are run on high-performance servers in data centers, which render the graphics and process the gameplay, sending the video output to the user's screen while receiving control inputs in return.

What are the key drivers of the cloud gaming market in North America? The primary drivers include the expansion of high-speed internet and 5G networks, which reduce latency; growing consumer demand for convenient, device-agnostic gaming; significant investments in cloud infrastructure by major tech companies; and the increasing adoption of subscription-based entertainment models.

Which companies are leading the cloud gaming market in North America? Leading companies include Microsoft with Xbox Cloud Gaming, NVIDIA with GeForce Now, Google with Stadia, and Amazon with Luna. These firms leverage their extensive cloud resources, content libraries, and technological expertise to dominate the market.

What devices can be used for cloud gaming? Cloud gaming is compatible with a wide range of devices, including smartphones, tablets, personal computers, laptops, smart TVs, and streaming media devices. This versatility allows users to game on hardware they already own without needing specialized consoles or gaming PCs.

What are the main challenges facing cloud gaming adoption? Key challenges include latency issues that can affect gameplay responsiveness, variable internet speeds and data caps that impact streaming quality, concerns regarding data security and privacy, and the high infrastructure costs for service providers.

How is 5G technology impacting the cloud gaming market? 5G technology significantly enhances cloud gaming by providing higher bandwidth, lower latency, and more stable connections. This improvement makes game streaming smoother and more reliable, particularly on mobile devices, and enables higher-quality graphics and more immersive experiences.

Citius Research has developed a research report titled “North America Cloud Gaming Market Report - Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” delivering key insights regarding business intelligence and providing concrete business strategies to clients in the form of a detailed syndicated report. The report details out the factors such as business environment, industry trend, growth opportunities, competition, pricing, global and regional market analysis, and other market related factors.

Details included in the report for the years 2024 through 2030

• North America Cloud Gaming Market Potential
• Segment-wise breakup
• Compounded annual growth rate (CAGR) for the next 6 years
• Key customers and their preferences
• Market share of major players and their competitive strength
• Existing competition in the market
• Price trend analysis
• Key trend analysis
• Market entry strategies
• Market opportunity insights

The report focuses on the drivers, restraints, opportunities, and challenges in the market based on various factors geographically. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report. The North America Cloud Gaming Market report is segmented on the basis of various market segments and their analysis, both in terms of value and volume, for each region for the period under consideration.

North America Cloud Gaming Market Segmentation

Market Segmentation

Regions Covered

• North America
• Latin America
• Europe
• MENA
• Asia Pacific
• Sub-Saharan Africa and
• Australasia

North America Cloud Gaming Market Analysis

The report covers below mentioned analysis, but is not limited to:

• Overview of North America Cloud Gaming Market
• Research Methodology
• Executive Summary
• Market Dynamics of North America Cloud Gaming Market
  • Driving Factors
  • Restraints
  • Opportunities
• Global Market Status and Forecast by Segment A
• Global Market Status and Forecast by Segment B
• Global Market Status and Forecast by Segment C
• Global Market Status and Forecast by Regions
• Upstream and Downstream Market Analysis of North America Cloud Gaming Market
• Cost and Gross Margin Analysis of North America Cloud Gaming Market
• North America Cloud Gaming Market Report - Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030
  • Competition Landscape
  • Market Share of Major Players
• Key Recommendations

The “North America Cloud Gaming Market Report - Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” report helps the clients to take business decisions and to understand strategies of major players in the industry. The report delivers the market driven results supported by a mix of primary and secondary research. The report provides the results triangulated through authentic sources and upon conducting thorough primary interviews with the industry experts. The report includes the results on the areas where the client can focus and create point of parity and develop a competitive edge, based on real-time data results.

North America Cloud Gaming Market Key Stakeholders

Below are the key stakeholders for the North America Cloud Gaming Market:

• Manufacturers
• Distributors/Traders/Wholesalers
• Material/Component Manufacturers
• Industry Associations
• Downstream vendors

North America Cloud Gaming Market Report Scope

Report AttributeDetails
Base year2023
Historical data2018 – 2023
Forecast2024 - 2030
CAGR2024 - 2030
Quantitative UnitsValue (USD Million)
Report coverageRevenue Forecast, Competitive Landscape, Growth Factors, Trends and Strategies. Customized report options available on request
Segments coveredProduct type, technology, application, geography
Regions coveredNorth America, Latin America, Europe, MENA, Asia Pacific, Sub-Saharan Africa and Australasia
Countries coveredUS, UK, China, Japan, Germany, India, France, Brazil, Italy, Canada, Russia, South Korea, Australia, Spain, Mexico and others
Customization scopeAvailable on request
PricingVarious purchase options available as per your research needs. Discounts available on request

COVID-19 Impact Analysis

Like most other markets, the outbreak of COVID-19 had an unfavorable impact on the North America Cloud Gaming Market worldwide. This report discusses in detail the disruptions experienced by the market, the impact on flow of raw materials, manufacturing operations, production trends, consumer demand and the projected future of this market post pandemic.

The report has helped our clients:

• To describe and forecast the North America Cloud Gaming Market size, on the basis of various segmentations and geography, in terms of value and volume
• To measure the changing needs of customers/industries
• To provide detailed information regarding the drivers, restraints, opportunities, and challenges influencing the growth of the market
• To gain competitive intelligence and uncover new opportunities
• To analyse opportunities in the market for stakeholders by identifying high-growth segments in North America Cloud Gaming Market
• To strategically profile key players and provide details of the current competitive landscape
• To analyse strategic approaches adopted by players in the market, such as product launches and developments, acquisitions, collaborations, contracts, expansions, and partnerships

Report Customization

Citius Research provides free customization of reports as per your need. This report can be personalized to meet your requirements. Get in touch with our sales team, who will guarantee you to get a report that suits your necessities.

Customize This Report

Frequently Asked Questions

The Global North America Cloud Gaming Market size was valued at $XX billion in 2023 and is anticipated to reach $XX billion by 2030 growing at a CAGR of XX%
The global North America Cloud Gaming Market is expected to grow at a CAGR of XX% from 2023 to 2030.
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Table of Contents

Chapter 1. Introduction
  1.1. Market Scope
  1.2. Key Segmentations
  1.3. Research Objective
Chapter 2. Research Methodology & Assumptions
Chapter 3. Executive Summary
Chapter 4. Market Background
  4.1. Dynamics
    4.1.1. Drivers
    4.1.2. Restraints
    4.1.3. Opportunity
    4.1.4. Challenges
  4.2. Key Trends in the Impacting the Market
    4.2.1. Demand & Supply
  4.3. Industry SWOT Analysis
  4.4. Porter’s Five Forces Analysis
  4.5. Value and Supply Chain Analysis
  4.6. Macro-Economic Factors
  4.7. COVID-19 Impact Analysis
    4.7.1. Global and Regional Assessment
  4.8. Profit Margin Analysis
  4.9. Trade Analysis
    4.9.1. Importing Countries
    4.9.2. Exporting Countries
  4.10. Market Entry Strategies
  4.11. Market Assessment (US$ Mn and Units)
Chapter 5. Global North America Cloud Gaming Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment A
  5.1. By Segment A, 2024 - 2030
    5.1.1. Sub-Segment A
    5.1.2. Sub-Segment B
  5.2. Opportunity Analysis
Chapter 6. Global North America Cloud Gaming Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment B
  6.1. By Segment B, 2024 - 2030
    6.1.1. Sub-Segment A
    6.1.2. Sub-Segment B
  6.2. Opportunity Analysis
Chapter 7. Global North America Cloud Gaming Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment C
  7.1. By Segment C, 2024 - 2030
    7.1.1. Sub-Segment A
    7.1.2. Sub-Segment B
  7.2. Opportunity Analysis
Chapter 8. Global North America Cloud Gaming Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Region
  8.1. By Region, 2024 - 2030
    8.1.1. North America
    8.1.2. Latin America
    8.1.3. Europe
    8.1.4. MENA
    8.1.5. Asia Pacific
    8.1.6. Sub-Saharan Africa
    8.1.7. Australasia
  8.2. Opportunity Analysis
Chapter 9. North America North America Cloud Gaming Market Forecast and Trend Analysis
  9.1. Regional Overview
  9.2. Pricing Analysis
  9.3. Key Trends in the Region
    9.3.1. Supply and Demand
  9.4. Demographic Structure
  9.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    9.5.1. Sub-Segment A
    9.5.2. Sub-Segment B
  9.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    9.6.1. Sub-Segment A
    9.6.2. Sub-Segment B
  9.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    9.7.1. Sub-Segment A
    9.7.2. Sub-Segment B
  9.8. By Country, 2024 - 2030, (US$ Mn and Units)
    9.8.1. U.S.
    9.8.2. Canada
    9.8.3. Rest of North America
  9.9. Opportunity Analysis
Chapter 10. Latin America North America Cloud Gaming Market Forecast and Trend Analysis
  10.1. Regional Overview
  10.2. Pricing Analysis
  10.3. Key Trends in the Region
    10.3.1. Supply and Demand
  10.4. Demographic Structure
  10.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    10.5.1. Sub-Segment A
    10.5.2. Sub-Segment B
  10.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    10.6.1. Sub-Segment A
    10.6.2. Sub-Segment B
  10.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    10.7.1. Sub-Segment A
    10.7.2. Sub-Segment B
  10.8. By Country, 2024 - 2030, (US$ Mn and Units)
    10.8.1. Brazil
    10.8.2. Argentina
    10.8.3. Rest of Latin America
  10.9. Opportunity Analysis
Chapter 11. Europe North America Cloud Gaming Market Forecast and Trend Analysis
  11.1. Regional Overview
  11.2. Pricing Analysis
  11.3. Key Trends in the Region
    11.3.1. Supply and Demand
  11.4. Demographic Structure
  11.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    11.5.1. Sub-Segment A
    11.5.2. Sub-Segment B
  11.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    11.6.1. Sub-Segment A
    11.6.2. Sub-Segment B
  11.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    11.7.1. Sub-Segment A
    11.7.2. Sub-Segment B
  11.8. By Country, 2024 - 2030, (US$ Mn and Units)
    11.8.1. UK
    11.8.2. Germany
    11.8.3. France
    11.8.4. Spain
    11.8.5. Rest of Europe
  11.9. Opportunity Analysis
Chapter 12. MENA North America Cloud Gaming Market Forecast and Trend Analysis
  12.1. Regional Overview
  12.2. Pricing Analysis
  12.3. Key Trends in the Region
    12.3.1. Supply and Demand
  12.4. Demographic Structure
  12.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    12.5.1. Sub-Segment A
    12.5.2. Sub-Segment B
  12.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    12.6.1. Sub-Segment A
    12.6.2. Sub-Segment B
  12.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    12.7.1. Sub-Segment A
    12.7.2. Sub-Segment B
  12.8. By Country, 2024 - 2030, (US$ Mn and Units)
    12.8.1. Egypt
    12.8.2. Algeria
    12.8.3. GCC
    12.8.4. Rest of MENA
  12.9. Opportunity Analysis
Chapter 13. Asia Pacific North America Cloud Gaming Market Forecast and Trend Analysis
  13.1. Regional Overview
  13.2. Pricing Analysis
  13.3. Key Trends in the Region
    13.3.1. Supply and Demand
  13.4. Demographic Structure
  13.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    13.5.1. Sub-Segment A
    13.5.2. Sub-Segment B
  13.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    13.6.1. Sub-Segment A
    13.6.2. Sub-Segment B
  13.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    13.7.1. Sub-Segment A
    13.7.2. Sub-Segment B
  13.8. By Country, 2024 - 2030, (US$ Mn and Units)
    13.8.1. India
    13.8.2. China
    13.8.3. Japan
    13.8.4. ASEAN
    13.8.5. Rest of Asia Pacific
  13.9. Opportunity Analysis
Chapter 14. Sub-Saharan Africa North America Cloud Gaming Market Forecast and Trend Analysis
  14.1. Regional Overview
  14.2. Pricing Analysis
  14.3. Key Trends in the Region
    14.3.1. Supply and Demand
  14.4. Demographic Structure
  14.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    14.5.1. Sub-Segment A
    14.5.2. Sub-Segment B
  14.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    14.6.1. Sub-Segment A
    14.6.2. Sub-Segment B
  14.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    14.7.1. Sub-Segment A
    14.7.2. Sub-Segment B
  14.8. By Country, 2024 - 2030, (US$ Mn and Units)
    14.8.1. Ethiopia
    14.8.2. Nigeria
    14.8.3. Rest of Sub-Saharan Africa
  14.9. Opportunity Analysis
Chapter 15. Australasia North America Cloud Gaming Market Forecast and Trend Analysis
  15.1. Regional Overview
  15.2. Pricing Analysis
  15.3. Key Trends in the Region
    15.3.1. Supply and Demand
  15.4. Demographic Structure
  15.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    15.5.1. Sub-Segment A
    15.5.2. Sub-Segment B
  15.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    15.6.1. Sub-Segment A
    15.6.2. Sub-Segment B
  15.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    15.7.1. Sub-Segment A
    15.7.2. Sub-Segment B
  15.8. By Country, 2024 - 2030, (US$ Mn and Units)
    15.8.1. Australia
    15.8.2. New Zealand
    15.8.3. Rest of Australasia
  15.9. Opportunity Analysis
Chapter 16. Competition Analysis
  16.1. Competitive Benchmarking
    16.1.1. Top Player’s Market Share
    16.1.2. Price and Product Comparison
  16.2. Company Profiles
    16.2.1. Company A
      16.2.1.1. Company Overview
      16.2.1.2. Segmental Revenue
      16.2.1.3. Product Portfolio
      16.2.1.4. Key Developments
      16.2.1.5. Strategic Outlook
    16.2.2. Company B
      16.2.2.1. Company Overview
      16.2.2.2. Segmental Revenue
      16.2.2.3. Product Portfolio
      16.2.2.4. Key Developments
      16.2.2.5. Strategic Outlook
    16.2.3. Company C
      16.2.3.1. Company Overview
      16.2.3.2. Segmental Revenue
      16.2.3.3. Product Portfolio
      16.2.3.4. Key Developments
      16.2.3.5. Strategic Outlook
    16.2.4. Company D
      16.2.4.1. Company Overview
      16.2.4.2. Segmental Revenue
      16.2.4.3. Product Portfolio
      16.2.4.4. Key Developments
      16.2.4.5. Strategic Outlook
    16.2.5. Company E
      16.2.5.1. Company Overview
      16.2.5.2. Segmental Revenue
      16.2.5.3. Product Portfolio
      16.2.5.4. Key Developments
      16.2.5.5. Strategic Outlook
    16.2.6. Company F
      16.2.6.1. Company Overview
      16.2.6.2. Segmental Revenue
      16.2.6.3. Product Portfolio
      16.2.6.4. Key Developments
      16.2.6.5. Strategic Outlook
    16.2.7. Company G
      16.2.7.1. Company Overview
      16.2.7.2. Segmental Revenue
      16.2.7.3. Product Portfolio
      16.2.7.4. Key Developments
      16.2.7.5. Strategic Outlook
    16.2.8. Company H
      16.2.8.1. Company Overview
      16.2.8.2. Segmental Revenue
      16.2.8.3. Product Portfolio
      16.2.8.4. Key Developments
      16.2.8.5. Strategic Outlook
    16.2.9. Company I
      16.2.9.1. Company Overview
      16.2.9.2. Segmental Revenue
      16.2.9.3. Product Portfolio
      16.2.9.4. Key Developments
      16.2.9.5. Strategic Outlook
    16.2.10. Company J
      16.2.10.1. Company Overview
      16.2.10.2. Segmental Revenue
      16.2.10.3. Product Portfolio
      16.2.10.4. Key Developments
      16.2.10.5. Strategic Outlook
Chapter 17. Go-To-Market Strategy

Research Methodology

We follow a robust research methodology to analyze the market in order to provide our clients with qualitative and quantitative analysis which has a very low or negligible deviance. Extensive secondary research supported by primary data collection methods help us to thoroughly understand and gauge the market. We incorporate both top-down and bottom-up approach for estimating the market. The below mentioned methods are then adopted to triangulate and validate the market.

Secondary data collection and interpretation

Secondary research includes sources such as published books, articles in journals, news media and published businesses, government and international body publications, and associations. Sources also include paid databases such as Hoovers, Thomson Reuters, Passport and others. Data derived through secondary sources is further validated through primary sources. The secondary sources also include major manufacturers mapped on the basis of revenues, product portfolios, and sales channels.

Primary data collection

Primary data collection methods include conducting interviews with industry experts and various stakeholders across the supply chain, such as raw material suppliers, manufacturers, product distributors and customers. The interviews are either telephonic or face-to-face, or even a combination of both. Prevailing trends in the industry are gathered by conducting surveys. Primary interviews also help us to understand the market drivers, restraints and opportunities, along with the challenges in the market. This method helps us in validating the data gathered through secondary sources, further triangulating the data and developing it through our statistical tools. We generally conduct interviews with -

  • CEOs, Directors, and VPs
  • Sales and Marketing Managers
  • Plant Heads and Manufacturing Department Heads
  • Product Specialists

Supply Side and Demand Side Data Collection

Supply side analysis is based on the data collected from the manufacturers and the product providers in terms of their segmental revenues. Secondary sources for this type of analysis include company annual reports and publications, associations and organisations, government publications and others.

Demand side analysis is based upon the consumer insights who are the end users of the particular product in question. They could be an individual user or an organisation. Such data is gathered through consumer surveys and focused group interviews.

Market Engineering

As a primary step, in order to develop the market numbers we follow a vigorous methodology that includes studying the parent market of the niche product and understanding the industry trends, acceptance among customers of the product, challenges, future growth, and others, followed by further breaking down the market under consideration into various segments and sub-markets. Additionally, in order to cross-validate the market, we also determine the top players in the market, along with their segmental revenues for the said market. Our secondary sources help us to validate the market share of the top players. Using both the qualitative and quantitative analysis of all the possible factors helps us determine the market numbers which are inclined towards accuracy.

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