In-flight Entertainment and Connectivity Market Report, Global Industry Analysis, Market Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2023 - 2030

  • Published Date: Jan, 2024
  • Report ID: CR0186597
  • Format: Electronic (PDF)
  • Number of Pages: 222
  • Author(s): Joshi, Madhavi

Report Overview

The In-flight Entertainment and Connectivity Market size was estimated at USD 5.2 billion in 2023 and is projected to reach USD 9.5 billion by 2030, exhibiting a compound annual growth rate (CAGR) of 8.50% during the forecast period (2024-2030).

In-flight Entertainment and Connectivity Market

(Market Size)
$5.2 billion
$9.5 billion
2023
2030
Source: Citius Research
Study Period 2018 - 2030
Base Year For Estimation 2023
Forecast Data Period 2024 - 2030
CAGR (2024-2030) 8.50%
2023 Market Size USD 5.2 billion
2030 Market Size USD 9.5 billion
Key Players Thales, Panasonic Avionics, Gogo, Honeywell, Viasat

Market Summary

The in-flight entertainment and connectivity market represents a critical segment within the aviation sector, focused on enhancing passenger experience and operational efficiency through advanced technological solutions. This market encompasses a wide array of products and services designed to provide entertainment, internet access, and communication capabilities during air travel. The evolution from traditional seat-back screens to wireless streaming platforms and high-speed broadband connectivity marks a significant transformation, driven by increasing passenger expectations for a seamless digital experience akin to ground-based services. Airlines are increasingly viewing these systems not merely as amenities but as essential components for competitive differentiation and ancillary revenue generation. The integration of these systems involves complex partnerships between airlines, hardware manufacturers, content providers, and satellite communication companies, creating a dynamic and interconnected ecosystem. The demand is further amplified by the rising number of commercial aircraft deliveries and retrofitting activities across existing fleets worldwide. Technological advancements continue to push the boundaries, with a clear trend towards more personalized, immersive, and connected experiences that cater to both leisure and business travelers. The market's growth is intrinsically linked to the broader recovery and expansion of the global aviation industry post-pandemic, underscoring its strategic importance.

Key Highlights

Several key highlights define the current state and trajectory of the in-flight entertainment and connectivity market. A predominant trend is the rapid shift towards wireless IFE systems, which eliminate the need for embedded hardware, reducing aircraft weight and maintenance costs while offering greater flexibility for content updates. The adoption of high-throughput satellite technology is another critical development, enabling reliable and high-speed broadband internet access even over remote regions and oceans, which was previously a significant challenge. Major industry players such as Thales Group, Panasonic Avionics Corporation, and Gogo LLC are leading innovation, investing heavily in next-generation solutions that support bandwidth-intensive applications like video streaming and live television. Furthermore, there is a growing emphasis on cybersecurity within IFEC systems, as the increased connectivity exposes aircraft networks to potential vulnerabilities, prompting the development of robust security protocols. The market is also witnessing a surge in partnerships between airlines and content streaming giants like Netflix and Amazon Prime to offer extensive media libraries, enhancing the value proposition for passengers. These highlights collectively indicate a market that is not only expanding but also evolving in sophistication and strategic importance to airline operations.

Drivers, Opportunities & Restraints

The growth of the in-flight entertainment and connectivity market is propelled by several powerful drivers. The most significant is the escalating passenger demand for continuous connectivity and personalized entertainment options, driven by the proliferation of smart devices and the expectation of an always-on lifestyle. Airlines are leveraging this demand to create new revenue streams through paid connectivity packages, advertising, and premium content offerings. Additionally, regulatory support for the use of personal electronic devices in all phases of flight has removed a major barrier, encouraging adoption. The opportunities within this market are substantial, particularly in the realm of data analytics. IFEC systems generate vast amounts of data on passenger preferences and behavior, which can be harnessed to deliver hyper-personalized content, targeted advertising, and improved customer service, opening new monetization avenues for airlines. However, the market faces notable restraints. The high initial investment and installation costs for advanced systems, especially satellite-based connectivity, can be prohibitive for some airlines, particularly low-cost carriers. Furthermore, the technical challenges of ensuring seamless, high-quality service across global flight paths, coupled with concerns over cybersecurity threats to aircraft systems, present ongoing hurdles that require continuous investment and innovation to overcome.

Concentration Insights

The competitive landscape of the in-flight entertainment and connectivity market is characterized by a high degree of concentration, with a few major players holding significant market share. This oligopolistic structure is dominated by established giants such as Thales Group, Panasonic Avionics Corporation, Honeywell International Inc., and Gogo LLC. These companies possess extensive expertise, robust global service networks, and long-standing relationships with major aircraft OEMs like Airbus and Boeing, which provides them with a formidable competitive advantage. Their dominance is reinforced by their ability to offer integrated solutions that combine hardware, software, connectivity, and content services. However, this concentration does not stifle innovation; instead, it fosters an environment of intense research and development as these leaders compete to launch the most advanced and efficient systems. Smaller, niche players and startups often focus on specific technologies, such as antenna systems or content management software, and may be acquired by larger entities seeking to bolster their portfolios. The market's concentration suggests that partnerships, mergers, and acquisitions will continue to be a key strategy for growth and expansion, ensuring that technological advancements are rapidly integrated into the global aviation ecosystem.

Type Insights

The in-flight entertainment and connectivity market is broadly segmented by type into hardware, connectivity, and content. Hardware includes traditional embedded systems like seat-back screens, as well as the servers and networking equipment that power them. There is a clear and accelerating trend away from these heavy embedded systems towards wireless streaming solutions. These systems utilize passengers' own devices?smartphones, tablets, and laptops?as the interface, accessed through an onboard wireless network. This shift significantly reduces aircraft weight, leading to fuel savings and lower carbon emissions, while also simplifying maintenance and content updates. The connectivity segment is dominated by two primary technologies: air-to-ground and satellite. Air-to-ground systems provide coverage over landmasses but are limited over large bodies of water. Satellite connectivity, especially via high-throughput satellites, offers near-global coverage and is becoming the standard for long-haul international flights, enabling high-bandwidth applications. The content segment is evolving from pre-loaded movies and music to dynamic, streaming-based platforms that can offer live TV, news, and even access to a passenger's own streaming accounts, making the in-flight experience more integrated with their digital lives on the ground.

Application Insights

Application insights reveal how in-flight entertainment and connectivity services are deployed across different aircraft categories, primarily narrow-body and wide-body aircraft. Wide-body aircraft, used for long-haul international routes, have traditionally been the primary adopters of comprehensive IFEC systems. The extended flight durations necessitate robust entertainment and connectivity options to maintain passenger comfort and satisfaction. These aircraft are most likely to feature embedded seat-back screens, extensive content libraries, and high-speed satellite internet. In contrast, the application within narrow-body aircraft, which typically operate shorter domestic and regional routes, has historically been more limited. However, this is changing rapidly. The advent of cost-effective wireless streaming solutions and improved air-to-ground connectivity has made it economically viable for airlines operating narrow-body fleets to offer competitive IFE and connectivity. Low-cost carriers, in particular, are leveraging these technologies to enhance their service offering without significantly increasing operational costs. This expansion into the narrow-body segment represents a substantial growth vector for the market, democratizing access to in-flight connectivity and entertainment for a much larger volume of passengers worldwide.

Regional Insights

Geographically, the adoption and development of in-flight entertainment and connectivity solutions vary significantly. North America, particularly the United States, is a mature and leading market. A high density of air traffic, the presence of major technology providers, and strong passenger demand for connectivity have driven early and widespread adoption. Airlines in this region are at the forefront of deploying the latest satellite connectivity technologies. Europe follows closely, with stringent passenger rights and a competitive airline industry pushing carriers to invest in advanced IFEC to differentiate their services. The Asia-Pacific region is identified as the fastest-growing market. This growth is fueled by a rapidly expanding middle class, increasing air travel penetration, the emergence of numerous airline carriers, and massive investments in aviation infrastructure across countries like China and India. Airlines in this region are often launching with modern fleets equipped with state-of-the-art entertainment and connectivity systems. The Middle East is another significant hub, with carriers like Emirates and Qatar Airways renowned for their luxurious and technologically advanced in-flight offerings, which are a key part of their brand identity and strategy to attract transit passengers through their hubs.

Company Insights

The competitive arena features a mix of large, diversified technology corporations and specialized service providers. Thales Group, a global technology leader, provides its well-established TopSeries AVANT platform, known for its high-resolution screens and user-friendly interface. Panasonic Avionics Corporation is another behemoth, offering a comprehensive suite of products under its eXW, eXConnect, and eXPhone brands, covering entertainment, connectivity, and communication. Honeywell International Inc. leverages its aerospace expertise to provide JetWave satellite connectivity solutions that offer global coverage and high speeds. Gogo LLC is a prominent player, especially in the North American market, with a strong focus on both air-to-ground and satellite connectivity services for commercial and business aviation. Inmarsat, now part of Viasat, has been a pivotal force in providing satellite capacity and connectivity solutions to the industry. Beyond these giants, companies like Global Eagle Entertainment and Safran Cabin specialize in content provision and cabin integration, respectively. The strategies of these companies often involve forming exclusive partnerships with airlines and satellite operators to secure long-term contracts and ensure a seamless service delivery ecosystem for their clients.

Recent Developments

The in-flight entertainment and connectivity market is characterized by rapid technological evolution and strategic moves. A major recent development is the accelerated deployment of low-earth orbit satellite constellations by providers like SpaceX's Starlink. This technology promises to revolutionize the market by offering ultra-low latency and very high-speed internet connectivity globally, posing a potential disruption to traditional geostationary satellite providers. Several airlines have already announced partnerships to trial and adopt this technology. Another significant trend is the deepening integration of IFEC with the overall passenger journey. Systems are now being designed to allow passengers to pre-select entertainment options or even order food and duty-free items through the IFE interface, creating a more seamless and personalized travel experience. Furthermore, there is a heightened focus on developing more sustainable solutions. This includes designing lighter-weight hardware to reduce fuel consumption and exploring energy-efficient components. Cybersecurity has also moved to the forefront of development agendas, with companies investing heavily in securing the data link between the aircraft and the ground to protect against increasingly sophisticated threats.

Report Segmentation

This comprehensive market research report on the in-flight entertainment and connectivity market provides a detailed analysis segmented across multiple dimensions to offer a granular understanding of the industry landscape. The segmentation is designed to help stakeholders identify specific growth pockets and strategic opportunities. The report is segmented by type, distinguishing between hardware, connectivity, and content services, with further breakdowns within these categories. It is segmented by application, analyzing the distinct demands and adoption patterns in narrow-body aircraft versus wide-body aircraft. A critical geographical segmentation provides in-depth coverage of key regions including North America, Europe, Asia-Pacific, Latin America, and the Middle East and Africa, highlighting regional trends, regulatory environments, and competitive dynamics. Furthermore, the report includes a detailed company profiling section, which offers insights into the market share, product portfolios, and strategic initiatives of leading and emerging players in the market. This multi-faceted segmentation ensures that the report delivers actionable intelligence tailored to the specific needs of airlines, equipment manufacturers, content providers, investors, and other industry participants seeking to navigate this complex and evolving market.

FAQs

What is in-flight entertainment and connectivity?

In-flight entertainment and connectivity refers to the systems and services provided on aircraft to offer passengers access to movies, music, games, and internet services during their flight. It encompasses both the hardware like screens and servers, and the software and satellite or air-to-ground links that deliver content and broadband access.

How does in-flight internet work?

In-flight internet primarily works through two methods. Air-to-ground systems use ground-based cell towers to transmit signals to and from the aircraft, effective over land. Satellite systems beam signals between the aircraft and communication satellites in orbit, providing coverage over oceans and remote areas, with high-throughput satellites offering the fastest speeds.

What are the different types of IFE systems?

The main types are embedded and wireless systems. Embedded systems have screens built into the seatbacks and are common on long-haul flights. Wireless systems, or bring-your-own-device, stream content to passengers' personal devices like laptops and tablets via an onboard Wi-Fi network, which is becoming increasingly popular for its flexibility and lower weight.

Which companies lead the IFEC market?

The market is led by large, established technology companies such as Thales Group, Panasonic Avionics Corporation, Honeywell International Inc., and Gogo LLC. These companies provide integrated solutions that include entertainment hardware, connectivity hardware, and the content and service platforms required for operation.

What are the latest trends in IFEC?

Key trends include the shift from embedded to wireless streaming systems to reduce weight and cost, the adoption of high-speed satellite internet powered by new constellations, the integration of IFEC with e-commerce for onboard retail, a strong focus on enhancing cybersecurity protocols, and the use of data analytics to personalize the passenger experience.

Is in-flight Wi-Fi available on all flights?

No, availability is not universal. It is most common on wide-body aircraft operated by full-service carriers on long-haul international routes and is increasingly being offered on narrow-body aircraft for domestic flights. Availability depends on the airline, the specific aircraft, the route, and the technology installed. Coverage can also be limited over certain oceanic and remote regions.

The Global In-flight Entertainment & Connectivity Market size was valued at $XX billion in 2023, and is anticipated to reach $XX billion by 2030, growing at a CAGR of XX% during the forecast period. Citius Research has developed a research report titled “In-flight Entertainment & Connectivity Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” delivering key insights regarding business intelligence and providing concrete business strategies to clients in the form of a detailed syndicated report. The report details out the factors such as business environment, industry trend, growth opportunities, competition, pricing, global and regional market analysis, and other market related factors.

Details included in the report for the years 2024 through 2030

• In-flight Entertainment and Connectivity Market Potential
• Segment-wise breakup
• Compounded annual growth rate (CAGR) for the next 6 years
• Key customers and their preferences
• Market share of major players and their competitive strength
• Existing competition in the market
• Price trend analysis
• Key trend analysis
• Market entry strategies
• Market opportunity insights

The report focuses on the drivers, restraints, opportunities, and challenges in the market based on various factors geographically. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report. The In-flight Entertainment & Connectivity Market report is segmented on the basis of various market segments and their analysis, both in terms of value and volume, for each region for the period under consideration.

In-flight Entertainment and Connectivity Market Segmentation

Market Segmentation

Regions Covered

• North America
• Latin America
• Europe
• MENA
• Asia Pacific
• Sub-Saharan Africa and
• Australasia

In-flight Entertainment and Connectivity Market Analysis

The report covers below mentioned analysis, but is not limited to:

• Overview of In-flight Entertainment & Connectivity Market
• Research Methodology
• Executive Summary
• Market Dynamics of In-flight Entertainment & Connectivity Market
  • Driving Factors
  • Restraints
  • Opportunities
• Global Market Status and Forecast by Segment A
• Global Market Status and Forecast by Segment B
• Global Market Status and Forecast by Segment C
• Global Market Status and Forecast by Regions
• Upstream and Downstream Market Analysis of In-flight Entertainment & Connectivity Market
• Cost and Gross Margin Analysis of In-flight Entertainment & Connectivity Market
• In-flight Entertainment & Connectivity Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030
  • Competition Landscape
  • Market Share of Major Players
• Key Recommendations

The “In-flight Entertainment & Connectivity Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” report helps the clients to take business decisions and to understand strategies of major players in the industry. The report delivers the market driven results supported by a mix of primary and secondary research. The report provides the results triangulated through authentic sources and upon conducting thorough primary interviews with the industry experts. The report includes the results on the areas where the client can focus and create point of parity and develop a competitive edge, based on real-time data results.

In-flight Entertainment and Connectivity Market Key Stakeholders

Below are the key stakeholders for the In-flight Entertainment & Connectivity Market:

• Manufacturers
• Distributors/Traders/Wholesalers
• Material/Component Manufacturers
• Industry Associations
• Downstream vendors

In-flight Entertainment & Connectivity Market Report Scope

Report AttributeDetails
Base year2023
Historical data2018 – 2023
Forecast2024 - 2030
CAGR2024 - 2030
Quantitative UnitsValue (USD Million)
Report coverageRevenue Forecast, Competitive Landscape, Growth Factors, Trends and Strategies. Customized report options available on request
Segments coveredProduct type, technology, application, geography
Regions coveredNorth America, Latin America, Europe, MENA, Asia Pacific, Sub-Saharan Africa and Australasia
Countries coveredUS, UK, China, Japan, Germany, India, France, Brazil, Italy, Canada, Russia, South Korea, Australia, Spain, Mexico and others
Customization scopeAvailable on request
PricingVarious purchase options available as per your research needs. Discounts available on request

COVID-19 Impact Analysis

Like most other markets, the outbreak of COVID-19 had an unfavorable impact on the In-flight Entertainment & Connectivity Market worldwide. This report discusses in detail the disruptions experienced by the market, the impact on flow of raw materials, manufacturing operations, production trends, consumer demand and the projected future of this market post pandemic.

The report has helped our clients:

• To describe and forecast the In-flight Entertainment & Connectivity Market size, on the basis of various segmentations and geography, in terms of value and volume
• To measure the changing needs of customers/industries
• To provide detailed information regarding the drivers, restraints, opportunities, and challenges influencing the growth of the market
• To gain competitive intelligence and uncover new opportunities
• To analyse opportunities in the market for stakeholders by identifying high-growth segments in In-flight Entertainment & Connectivity Market
• To strategically profile key players and provide details of the current competitive landscape
• To analyse strategic approaches adopted by players in the market, such as product launches and developments, acquisitions, collaborations, contracts, expansions, and partnerships

Report Customization

Citius Research provides free customization of reports as per your need. This report can be personalized to meet your requirements. Get in touch with our sales team, who will guarantee you to get a report that suits your necessities.

Customize This Report

Frequently Asked Questions

The Global In-flight Entertainment & Connectivity Market size was valued at $XX billion in 2023 and is anticipated to reach $XX billion by 2030 growing at a CAGR of XX%
The global In-flight Entertainment and Connectivity Market is expected to grow at a CAGR of XX% from 2023 to 2030.
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Table of Contents

Chapter 1. Introduction
  1.1. Market Scope
  1.2. Key Segmentations
  1.3. Research Objective
Chapter 2. Research Methodology & Assumptions
Chapter 3. Executive Summary
Chapter 4. Market Background
  4.1. Dynamics
    4.1.1. Drivers
    4.1.2. Restraints
    4.1.3. Opportunity
    4.1.4. Challenges
  4.2. Key Trends in the Impacting the Market
    4.2.1. Demand & Supply
  4.3. Industry SWOT Analysis
  4.4. Porter’s Five Forces Analysis
  4.5. Value and Supply Chain Analysis
  4.6. Macro-Economic Factors
  4.7. COVID-19 Impact Analysis
    4.7.1. Global and Regional Assessment
  4.8. Profit Margin Analysis
  4.9. Trade Analysis
    4.9.1. Importing Countries
    4.9.2. Exporting Countries
  4.10. Market Entry Strategies
  4.11. Market Assessment (US$ Mn and Units)
Chapter 5. Global In-flight Entertainment and Connectivity Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment A
  5.1. By Segment A, 2024 - 2030
    5.1.1. Sub-Segment A
    5.1.2. Sub-Segment B
  5.2. Opportunity Analysis
Chapter 6. Global In-flight Entertainment and Connectivity Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment B
  6.1. By Segment B, 2024 - 2030
    6.1.1. Sub-Segment A
    6.1.2. Sub-Segment B
  6.2. Opportunity Analysis
Chapter 7. Global In-flight Entertainment and Connectivity Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment C
  7.1. By Segment C, 2024 - 2030
    7.1.1. Sub-Segment A
    7.1.2. Sub-Segment B
  7.2. Opportunity Analysis
Chapter 8. Global In-flight Entertainment and Connectivity Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Region
  8.1. By Region, 2024 - 2030
    8.1.1. North America
    8.1.2. Latin America
    8.1.3. Europe
    8.1.4. MENA
    8.1.5. Asia Pacific
    8.1.6. Sub-Saharan Africa
    8.1.7. Australasia
  8.2. Opportunity Analysis
Chapter 9. North America In-flight Entertainment and Connectivity Market Forecast and Trend Analysis
  9.1. Regional Overview
  9.2. Pricing Analysis
  9.3. Key Trends in the Region
    9.3.1. Supply and Demand
  9.4. Demographic Structure
  9.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    9.5.1. Sub-Segment A
    9.5.2. Sub-Segment B
  9.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    9.6.1. Sub-Segment A
    9.6.2. Sub-Segment B
  9.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    9.7.1. Sub-Segment A
    9.7.2. Sub-Segment B
  9.8. By Country, 2024 - 2030, (US$ Mn and Units)
    9.8.1. U.S.
    9.8.2. Canada
    9.8.3. Rest of North America
  9.9. Opportunity Analysis
Chapter 10. Latin America In-flight Entertainment and Connectivity Market Forecast and Trend Analysis
  10.1. Regional Overview
  10.2. Pricing Analysis
  10.3. Key Trends in the Region
    10.3.1. Supply and Demand
  10.4. Demographic Structure
  10.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    10.5.1. Sub-Segment A
    10.5.2. Sub-Segment B
  10.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    10.6.1. Sub-Segment A
    10.6.2. Sub-Segment B
  10.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    10.7.1. Sub-Segment A
    10.7.2. Sub-Segment B
  10.8. By Country, 2024 - 2030, (US$ Mn and Units)
    10.8.1. Brazil
    10.8.2. Argentina
    10.8.3. Rest of Latin America
  10.9. Opportunity Analysis
Chapter 11. Europe In-flight Entertainment and Connectivity Market Forecast and Trend Analysis
  11.1. Regional Overview
  11.2. Pricing Analysis
  11.3. Key Trends in the Region
    11.3.1. Supply and Demand
  11.4. Demographic Structure
  11.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    11.5.1. Sub-Segment A
    11.5.2. Sub-Segment B
  11.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    11.6.1. Sub-Segment A
    11.6.2. Sub-Segment B
  11.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    11.7.1. Sub-Segment A
    11.7.2. Sub-Segment B
  11.8. By Country, 2024 - 2030, (US$ Mn and Units)
    11.8.1. UK
    11.8.2. Germany
    11.8.3. France
    11.8.4. Spain
    11.8.5. Rest of Europe
  11.9. Opportunity Analysis
Chapter 12. MENA In-flight Entertainment and Connectivity Market Forecast and Trend Analysis
  12.1. Regional Overview
  12.2. Pricing Analysis
  12.3. Key Trends in the Region
    12.3.1. Supply and Demand
  12.4. Demographic Structure
  12.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    12.5.1. Sub-Segment A
    12.5.2. Sub-Segment B
  12.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    12.6.1. Sub-Segment A
    12.6.2. Sub-Segment B
  12.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    12.7.1. Sub-Segment A
    12.7.2. Sub-Segment B
  12.8. By Country, 2024 - 2030, (US$ Mn and Units)
    12.8.1. Egypt
    12.8.2. Algeria
    12.8.3. GCC
    12.8.4. Rest of MENA
  12.9. Opportunity Analysis
Chapter 13. Asia Pacific In-flight Entertainment and Connectivity Market Forecast and Trend Analysis
  13.1. Regional Overview
  13.2. Pricing Analysis
  13.3. Key Trends in the Region
    13.3.1. Supply and Demand
  13.4. Demographic Structure
  13.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    13.5.1. Sub-Segment A
    13.5.2. Sub-Segment B
  13.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    13.6.1. Sub-Segment A
    13.6.2. Sub-Segment B
  13.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    13.7.1. Sub-Segment A
    13.7.2. Sub-Segment B
  13.8. By Country, 2024 - 2030, (US$ Mn and Units)
    13.8.1. India
    13.8.2. China
    13.8.3. Japan
    13.8.4. ASEAN
    13.8.5. Rest of Asia Pacific
  13.9. Opportunity Analysis
Chapter 14. Sub-Saharan Africa In-flight Entertainment and Connectivity Market Forecast and Trend Analysis
  14.1. Regional Overview
  14.2. Pricing Analysis
  14.3. Key Trends in the Region
    14.3.1. Supply and Demand
  14.4. Demographic Structure
  14.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    14.5.1. Sub-Segment A
    14.5.2. Sub-Segment B
  14.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    14.6.1. Sub-Segment A
    14.6.2. Sub-Segment B
  14.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    14.7.1. Sub-Segment A
    14.7.2. Sub-Segment B
  14.8. By Country, 2024 - 2030, (US$ Mn and Units)
    14.8.1. Ethiopia
    14.8.2. Nigeria
    14.8.3. Rest of Sub-Saharan Africa
  14.9. Opportunity Analysis
Chapter 15. Australasia In-flight Entertainment and Connectivity Market Forecast and Trend Analysis
  15.1. Regional Overview
  15.2. Pricing Analysis
  15.3. Key Trends in the Region
    15.3.1. Supply and Demand
  15.4. Demographic Structure
  15.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    15.5.1. Sub-Segment A
    15.5.2. Sub-Segment B
  15.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    15.6.1. Sub-Segment A
    15.6.2. Sub-Segment B
  15.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    15.7.1. Sub-Segment A
    15.7.2. Sub-Segment B
  15.8. By Country, 2024 - 2030, (US$ Mn and Units)
    15.8.1. Australia
    15.8.2. New Zealand
    15.8.3. Rest of Australasia
  15.9. Opportunity Analysis
Chapter 16. Competition Analysis
  16.1. Competitive Benchmarking
    16.1.1. Top Player’s Market Share
    16.1.2. Price and Product Comparison
  16.2. Company Profiles
    16.2.1. Company A
      16.2.1.1. Company Overview
      16.2.1.2. Segmental Revenue
      16.2.1.3. Product Portfolio
      16.2.1.4. Key Developments
      16.2.1.5. Strategic Outlook
    16.2.2. Company B
      16.2.2.1. Company Overview
      16.2.2.2. Segmental Revenue
      16.2.2.3. Product Portfolio
      16.2.2.4. Key Developments
      16.2.2.5. Strategic Outlook
    16.2.3. Company C
      16.2.3.1. Company Overview
      16.2.3.2. Segmental Revenue
      16.2.3.3. Product Portfolio
      16.2.3.4. Key Developments
      16.2.3.5. Strategic Outlook
    16.2.4. Company D
      16.2.4.1. Company Overview
      16.2.4.2. Segmental Revenue
      16.2.4.3. Product Portfolio
      16.2.4.4. Key Developments
      16.2.4.5. Strategic Outlook
    16.2.5. Company E
      16.2.5.1. Company Overview
      16.2.5.2. Segmental Revenue
      16.2.5.3. Product Portfolio
      16.2.5.4. Key Developments
      16.2.5.5. Strategic Outlook
    16.2.6. Company F
      16.2.6.1. Company Overview
      16.2.6.2. Segmental Revenue
      16.2.6.3. Product Portfolio
      16.2.6.4. Key Developments
      16.2.6.5. Strategic Outlook
    16.2.7. Company G
      16.2.7.1. Company Overview
      16.2.7.2. Segmental Revenue
      16.2.7.3. Product Portfolio
      16.2.7.4. Key Developments
      16.2.7.5. Strategic Outlook
    16.2.8. Company H
      16.2.8.1. Company Overview
      16.2.8.2. Segmental Revenue
      16.2.8.3. Product Portfolio
      16.2.8.4. Key Developments
      16.2.8.5. Strategic Outlook
    16.2.9. Company I
      16.2.9.1. Company Overview
      16.2.9.2. Segmental Revenue
      16.2.9.3. Product Portfolio
      16.2.9.4. Key Developments
      16.2.9.5. Strategic Outlook
    16.2.10. Company J
      16.2.10.1. Company Overview
      16.2.10.2. Segmental Revenue
      16.2.10.3. Product Portfolio
      16.2.10.4. Key Developments
      16.2.10.5. Strategic Outlook
Chapter 17. Go-To-Market Strategy

Research Methodology

We follow a robust research methodology to analyze the market in order to provide our clients with qualitative and quantitative analysis which has a very low or negligible deviance. Extensive secondary research supported by primary data collection methods help us to thoroughly understand and gauge the market. We incorporate both top-down and bottom-up approach for estimating the market. The below mentioned methods are then adopted to triangulate and validate the market.

Secondary data collection and interpretation

Secondary research includes sources such as published books, articles in journals, news media and published businesses, government and international body publications, and associations. Sources also include paid databases such as Hoovers, Thomson Reuters, Passport and others. Data derived through secondary sources is further validated through primary sources. The secondary sources also include major manufacturers mapped on the basis of revenues, product portfolios, and sales channels.

Primary data collection

Primary data collection methods include conducting interviews with industry experts and various stakeholders across the supply chain, such as raw material suppliers, manufacturers, product distributors and customers. The interviews are either telephonic or face-to-face, or even a combination of both. Prevailing trends in the industry are gathered by conducting surveys. Primary interviews also help us to understand the market drivers, restraints and opportunities, along with the challenges in the market. This method helps us in validating the data gathered through secondary sources, further triangulating the data and developing it through our statistical tools. We generally conduct interviews with -

  • CEOs, Directors, and VPs
  • Sales and Marketing Managers
  • Plant Heads and Manufacturing Department Heads
  • Product Specialists

Supply Side and Demand Side Data Collection

Supply side analysis is based on the data collected from the manufacturers and the product providers in terms of their segmental revenues. Secondary sources for this type of analysis include company annual reports and publications, associations and organisations, government publications and others.

Demand side analysis is based upon the consumer insights who are the end users of the particular product in question. They could be an individual user or an organisation. Such data is gathered through consumer surveys and focused group interviews.

Market Engineering

As a primary step, in order to develop the market numbers we follow a vigorous methodology that includes studying the parent market of the niche product and understanding the industry trends, acceptance among customers of the product, challenges, future growth, and others, followed by further breaking down the market under consideration into various segments and sub-markets. Additionally, in order to cross-validate the market, we also determine the top players in the market, along with their segmental revenues for the said market. Our secondary sources help us to validate the market share of the top players. Using both the qualitative and quantitative analysis of all the possible factors helps us determine the market numbers which are inclined towards accuracy.

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