Automotive AR and VR Market Report, Global Industry Analysis, Market Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2023 - 2030

  • Published Date: Jan, 2024
  • Report ID: CR0186830
  • Format: Electronic (PDF)
  • Number of Pages: 188
  • Author(s): Joshi, Madhavi

Report Overview

The Automotive AR and VR Market size was estimated at USD 1.5 billion in 2023 and is projected to reach USD 3.5 billion by 2030, exhibiting a compound annual growth rate (CAGR) of 12.00% during the forecast period (2024-2030).

Automotive AR and VR Market

(Market Size)
$1.5 billion
$3.5 billion
2023
2030
Source: Citius Research
Study Period 2018 - 2030
Base Year For Estimation 2023
Forecast Data Period 2024 - 2030
CAGR (2024-2030) 12.00%
2023 Market Size USD 1.5 billion
2030 Market Size USD 3.5 billion
Key Players Bosch, Continental, Denso, Valeo, Harman

Market Summary

The automotive AR and VR market represents a transformative segment within the automotive and transportation industry, leveraging augmented and virtual reality technologies to enhance various aspects of vehicle design, manufacturing, sales, and maintenance. These immersive technologies are increasingly adopted by automotive OEMs and suppliers to streamline processes, improve safety, and offer innovative customer experiences. Augmented reality overlays digital information onto the real world, often through smart glasses or head-up displays, providing real-time data to technicians on the assembly line or navigation prompts to drivers. Virtual reality creates entirely simulated environments, extensively used for virtual prototyping, design reviews, and immersive vehicle showrooms. The integration of these technologies is driven by the industry's continuous pursuit of efficiency, cost reduction, and enhanced user engagement, positioning AR and VR as critical tools for the future of automotive innovation and digital transformation.

Key Highlights

Key highlights of the automotive AR and VR market include the significant role these technologies play in revolutionizing design and engineering processes. Companies like Volkswagen and BMW utilize VR for immersive design validation, allowing engineers to interact with virtual vehicle prototypes long before physical models are built, drastically reducing development time and costs. In manufacturing, AR assists workers with complex assembly tasks by projecting step-by-step instructions directly into their field of view, enhancing accuracy and reducing errors. The automotive retail sector is adopting VR to create virtual showrooms, enabling customers to configure and experience vehicles from anywhere. Furthermore, AR-based head-up displays are becoming a premium feature in modern vehicles, projecting critical information like speed and navigation onto the windshield, thereby improving driver safety and convenience. The convergence of AR/VR with AI and IoT is further expanding their applications, making them indispensable for the industry's evolution towards smart and connected mobility solutions.

Drivers, Opportunities & Restraints

The growth of the automotive AR and VR market is primarily driven by the increasing demand for enhanced operational efficiency and cost reduction across the automotive value chain. The need for minimizing errors in complex manufacturing and assembly processes pushes adoption, as AR provides real-time guidance to workers. The rising consumer expectation for personalized and immersive experiences in vehicle purchasing and usage further fuels market expansion. Significant opportunities lie in the integration of these technologies with autonomous vehicle development, where AR can enhance situational awareness for passengers and VR can simulate countless driving scenarios for testing. The aftermarket and service segments present substantial growth potential for AR applications in maintenance and repair. However, the market faces restraints including the high initial investment required for deploying AR and VR systems, which can be prohibitive for smaller players. Technological challenges such as latency issues and the need for high-resolution displays also pose hurdles. Additionally, concerns regarding data security and the lack of standardized protocols may slow widespread adoption, requiring continued innovation and collaboration within the industry.

Concentration Insights

The automotive AR and VR market exhibits a concentrated competitive landscape with a mix of established technology giants and specialized solution providers dominating the space. Key players include companies like Microsoft with its HoloLens platform, which has been adopted by several automakers for design and training applications. Other significant contributors are Google, through its ARCore platform, and Vuzix, a leading supplier of smart glasses for industrial use. The market concentration is also characterized by strategic partnerships and collaborations between automotive OEMs such as Ford, Audi, and BMW and technology firms to co-develop tailored AR and VR solutions. This high level of concentration is driven by the significant R&D investments and technological expertise required to develop advanced AR and VR systems. North America and Europe are currently the hubs for innovation and deployment, housing the headquarters of most leading players. However, the market is gradually seeing increased participation from Asian-based companies, particularly in hardware manufacturing, indicating a shifting dynamic in the global concentration of this industry.

Type Insights

The automotive AR and VR market is segmented by type into augmented reality and virtual reality, each serving distinct purposes within the industry. Augmented reality technology enhances the real-world environment by superimposing computer-generated perceptual information. In the automotive sector, AR is predominantly used in manufacturing for assembly guidance, quality control, and worker training. It is also integrated into vehicles as head-up displays to project navigation, speed, and safety alerts directly onto the windshield, a feature offered by manufacturers like BMW and Mercedes-Benz. Virtual reality, on the other hand, creates a completely simulated environment, disconnecting the user from the physical world. VR finds extensive application in automotive design and engineering, enabling virtual prototyping and ergonomic assessments without the need for physical materials. It is also revolutionizing automotive marketing and sales through virtual showrooms and test drives, allowing customers to experience a vehicle remotely. The choice between AR and VR depends on the specific application, with AR being favored for tasks requiring interaction with the real world and VR chosen for immersive simulation and design visualization.

Application Insights

Applications of AR and VR in the automotive industry are diverse and impactful, spanning the entire product lifecycle from conception to post-sale services. In research and development, VR is instrumental for virtual prototyping, allowing designers and engineers to visualize and interact with 3D models of vehicles, identify design flaws early, and conduct virtual crash tests, significantly accelerating the development process. Manufacturing and assembly applications leverage AR to provide workers with hands-free, interactive instructions overlaid on machinery or components, improving precision and reducing assembly time for companies like Porsche and Boeing. In sales and marketing, VR enables the creation of immersive virtual showrooms where potential buyers can explore different car models, customize features, and even experience virtual test drives from a dealership or their home. After-sales services utilize AR for maintenance and repair; technicians can use AR glasses to see diagnostic data and repair instructions overlaid on the actual vehicle engine, streamlining complex procedures. Training and simulation for both factory workers and drivers represent another critical application, enhancing skill acquisition and safety awareness through immersive learning experiences.

Regional Insights

Regionally, the adoption and development of automotive AR and VR technologies are most advanced in North America and Europe. North America, led by the United States, is a frontrunner due to the presence of major technology companies like Microsoft and Google, alongside innovative automotive OEMs and Tier-1 suppliers who are early adopters of immersive technologies for manufacturing and design. Europe follows closely, with Germany being a significant hub where automotive giants such as Volkswagen, BMW, and Mercedes-Benz are integrating AR and VR into their engineering and production lines to maintain a competitive edge in luxury and high-performance vehicle manufacturing. The Asia Pacific region is rapidly emerging as a high-growth market, driven by the expanding automotive industries in China, Japan, and South Korea. Governments in these countries are also supporting technological adoption, which is encouraging local automakers and tech firms to invest in AR and VR solutions. While other regions are currently smaller markets, increasing globalization and the spread of automotive manufacturing are expected to drive future growth in areas like Latin America and the Middle East and Africa.

Company Insights

The competitive landscape of the automotive AR and VR market features a blend of technology conglomerates and specialized firms. Microsoft Corporation is a dominant player with its HoloLens mixed reality headset, which has been deployed by companies like Volvo for virtual showrooms and by Volkswagen for training and logistics. Google LLC contributes through its AR development platforms and partnerships within the automotive sector. Vuzix Corporation is a key supplier of smart glasses and AR technology for industrial applications, including automotive manufacturing and repair. Continental AG and Robert Bosch GmbH, major automotive suppliers, are developing AR-based head-up displays and other in-vehicle applications. Among pure-play VR companies, Unity Technologies and Epic Games provide real-time 3D development platforms that are widely used for creating automotive visualizations and simulations. These companies compete on factors such as technological innovation, product performance, strategic partnerships with automakers, and the ability to provide integrated solutions that address specific industry challenges.

Recent Developments

Recent developments in the automotive AR and VR market underscore a trend towards deeper integration and more sophisticated applications. There has been a surge in partnerships between automotive manufacturers and technology providers; for instance, Hyundai Motor Group collaborated with Unity to develop a metaverse roadmap for its manufacturing facilities. Advancements in hardware are significant, with companies like Meta and Sony introducing new VR headsets that offer higher fidelity, which benefits automotive design visualization. In the AR space, there is a push towards more compact and powerful smart glasses suitable for prolonged use on factory floors. Software developments are equally important, with enhanced AI algorithms being integrated into AR systems to provide more intuitive and context-aware assistance to workers. Furthermore, the application of these technologies in electric vehicle (EV) development is growing, with VR used to design new EV architectures and AR employed in the assembly of complex battery systems. These developments indicate a market that is rapidly evolving beyond novelty to become a core component of automotive innovation strategy.

Report Segmentation

This market research report on the automotive AR and VR market offers a detailed segmentation to provide a comprehensive analysis of the industry landscape. The report is segmented by technology type, distinguishing between augmented reality and virtual reality solutions and their respective hardware, software, and services. It further breaks down the market by application, covering critical areas such as research and development, manufacturing and assembly, sales and marketing, aftersales services, and product training. The segmentation also includes an analysis by device type, examining head-mounted displays, head-up displays, handheld devices, and gesture-tracking devices. Additionally, the report provides a regional segmentation, delivering insights into market trends and adoption rates across North America, Europe, Asia Pacific, and the rest of the world. This multi-faceted segmentation allows stakeholders to understand specific growth pockets, technological preferences, and application-specific demands within the broader automotive AR and VR ecosystem, facilitating informed strategic decision-making.

FAQs

What are the key applications of AR in the automotive industry? Key applications include assembly guidance in manufacturing, where digital instructions are overlaid on physical components; head-up displays in vehicles for navigation and driver information; and enhanced maintenance and repair procedures where technicians can see diagnostic data overlaid on equipment.

How is virtual reality used in car design? Virtual reality is extensively used for virtual prototyping, allowing designers and engineers to visualize full-scale 3D models of vehicles, conduct immersive design reviews, test ergonomics, and simulate aerodynamics and safety crashes in a virtual environment long before a physical prototype is built.

Which companies are leading the automotive AR and VR market? Leading companies include technology providers like Microsoft with its HoloLens, Google with ARCore, and Vuzix with smart glasses. Automotive players like BMW, Volkswagen, and Ford are also at the forefront of adopting and implementing these technologies.

What are the benefits of using AR and VR in automotive manufacturing? Benefits include significant reductions in production errors and assembly time, improved worker training and safety, lower prototyping costs through virtual simulations, and overall enhancements in operational efficiency and product quality.

What is the future of AR in cars? The future involves more advanced augmented reality head-up displays that project complex ADAS information, navigation arrows, and safety warnings directly onto the windshield, seamlessly integrating with autonomous driving systems to enhance passenger awareness and safety.

What challenges does the automotive AR and VR market face? Major challenges encompass the high cost of advanced AR/VR hardware, technical issues like motion latency and limited field of view, the need for robust and secure data connectivity, and the development of industry-wide standards for interoperability and content creation.

Citius Research has developed a research report titled “Automotive AR and VR Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” delivering key insights regarding business intelligence and providing concrete business strategies to clients in the form of a detailed syndicated report. The report details out the factors such as business environment, industry trend, growth opportunities, competition, pricing, global and regional market analysis, and other market related factors.

Details included in the report for the years 2024 through 2030

• Automotive AR and VR Market Potential
• Segment-wise breakup
• Compounded annual growth rate (CAGR) for the next 6 years
• Key customers and their preferences
• Market share of major players and their competitive strength
• Existing competition in the market
• Price trend analysis
• Key trend analysis
• Market entry strategies
• Market opportunity insights

The report focuses on the drivers, restraints, opportunities, and challenges in the market based on various factors geographically. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report. The Automotive AR and VR Market report is segmented on the basis of various market segments and their analysis, both in terms of value and volume, for each region for the period under consideration.

Automotive AR and VR Market Segmentation

Market Segmentation

Regions Covered

• North America
• Latin America
• Europe
• MENA
• Asia Pacific
• Sub-Saharan Africa and
• Australasia

Automotive AR and VR Market Analysis

The report covers below mentioned analysis, but is not limited to:

• Overview of Automotive AR and VR Market
• Research Methodology
• Executive Summary
• Market Dynamics of Automotive AR and VR Market
  • Driving Factors
  • Restraints
  • Opportunities
• Global Market Status and Forecast by Segment A
• Global Market Status and Forecast by Segment B
• Global Market Status and Forecast by Segment C
• Global Market Status and Forecast by Regions
• Upstream and Downstream Market Analysis of Automotive AR and VR Market
• Cost and Gross Margin Analysis of Automotive AR and VR Market
• Automotive AR and VR Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030
  • Competition Landscape
  • Market Share of Major Players
• Key Recommendations

The “Automotive AR and VR Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” report helps the clients to take business decisions and to understand strategies of major players in the industry. The report delivers the market driven results supported by a mix of primary and secondary research. The report provides the results triangulated through authentic sources and upon conducting thorough primary interviews with the industry experts. The report includes the results on the areas where the client can focus and create point of parity and develop a competitive edge, based on real-time data results.

Automotive AR and VR Market Key Stakeholders

Below are the key stakeholders for the Automotive AR and VR Market:

• Manufacturers
• Distributors/Traders/Wholesalers
• Material/Component Manufacturers
• Industry Associations
• Downstream vendors

Automotive AR and VR Market Report Scope

Report AttributeDetails
Base year2023
Historical data2018 – 2023
Forecast2024 - 2030
CAGR2024 - 2030
Quantitative UnitsValue (USD Million)
Report coverageRevenue Forecast, Competitive Landscape, Growth Factors, Trends and Strategies. Customized report options available on request
Segments coveredProduct type, technology, application, geography
Regions coveredNorth America, Latin America, Europe, MENA, Asia Pacific, Sub-Saharan Africa and Australasia
Countries coveredUS, UK, China, Japan, Germany, India, France, Brazil, Italy, Canada, Russia, South Korea, Australia, Spain, Mexico and others
Customization scopeAvailable on request
PricingVarious purchase options available as per your research needs. Discounts available on request

COVID-19 Impact Analysis

Like most other markets, the outbreak of COVID-19 had an unfavorable impact on the Automotive AR and VR Market worldwide. This report discusses in detail the disruptions experienced by the market, the impact on flow of raw materials, manufacturing operations, production trends, consumer demand and the projected future of this market post pandemic.

The report has helped our clients:

• To describe and forecast the Automotive AR and VR Market size, on the basis of various segmentations and geography, in terms of value and volume
• To measure the changing needs of customers/industries
• To provide detailed information regarding the drivers, restraints, opportunities, and challenges influencing the growth of the market
• To gain competitive intelligence and uncover new opportunities
• To analyse opportunities in the market for stakeholders by identifying high-growth segments in Automotive AR and VR Market
• To strategically profile key players and provide details of the current competitive landscape
• To analyse strategic approaches adopted by players in the market, such as product launches and developments, acquisitions, collaborations, contracts, expansions, and partnerships

Report Customization

Citius Research provides free customization of reports as per your need. This report can be personalized to meet your requirements. Get in touch with our sales team, who will guarantee you to get a report that suits your necessities.

Customize This Report

Frequently Asked Questions

The Global Automotive AR and VR Market size was valued at $XX billion in 2023 and is anticipated to reach $XX billion by 2030 growing at a CAGR of XX%
The global Automotive AR and VR Market is expected to grow at a CAGR of XX% from 2023 to 2030.
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Table of Contents

Chapter 1. Introduction
  1.1. Market Scope
  1.2. Key Segmentations
  1.3. Research Objective
Chapter 2. Research Methodology & Assumptions
Chapter 3. Executive Summary
Chapter 4. Market Background
  4.1. Dynamics
    4.1.1. Drivers
    4.1.2. Restraints
    4.1.3. Opportunity
    4.1.4. Challenges
  4.2. Key Trends in the Impacting the Market
    4.2.1. Demand & Supply
  4.3. Industry SWOT Analysis
  4.4. Porter’s Five Forces Analysis
  4.5. Value and Supply Chain Analysis
  4.6. Macro-Economic Factors
  4.7. COVID-19 Impact Analysis
    4.7.1. Global and Regional Assessment
  4.8. Profit Margin Analysis
  4.9. Trade Analysis
    4.9.1. Importing Countries
    4.9.2. Exporting Countries
  4.10. Market Entry Strategies
  4.11. Market Assessment (US$ Mn and Units)
Chapter 5. Global Automotive AR and VR Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment A
  5.1. By Segment A, 2024 - 2030
    5.1.1. Sub-Segment A
    5.1.2. Sub-Segment B
  5.2. Opportunity Analysis
Chapter 6. Global Automotive AR and VR Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment B
  6.1. By Segment B, 2024 - 2030
    6.1.1. Sub-Segment A
    6.1.2. Sub-Segment B
  6.2. Opportunity Analysis
Chapter 7. Global Automotive AR and VR Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment C
  7.1. By Segment C, 2024 - 2030
    7.1.1. Sub-Segment A
    7.1.2. Sub-Segment B
  7.2. Opportunity Analysis
Chapter 8. Global Automotive AR and VR Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Region
  8.1. By Region, 2024 - 2030
    8.1.1. North America
    8.1.2. Latin America
    8.1.3. Europe
    8.1.4. MENA
    8.1.5. Asia Pacific
    8.1.6. Sub-Saharan Africa
    8.1.7. Australasia
  8.2. Opportunity Analysis
Chapter 9. North America Automotive AR and VR Market Forecast and Trend Analysis
  9.1. Regional Overview
  9.2. Pricing Analysis
  9.3. Key Trends in the Region
    9.3.1. Supply and Demand
  9.4. Demographic Structure
  9.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    9.5.1. Sub-Segment A
    9.5.2. Sub-Segment B
  9.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    9.6.1. Sub-Segment A
    9.6.2. Sub-Segment B
  9.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    9.7.1. Sub-Segment A
    9.7.2. Sub-Segment B
  9.8. By Country, 2024 - 2030, (US$ Mn and Units)
    9.8.1. U.S.
    9.8.2. Canada
    9.8.3. Rest of North America
  9.9. Opportunity Analysis
Chapter 10. Latin America Automotive AR and VR Market Forecast and Trend Analysis
  10.1. Regional Overview
  10.2. Pricing Analysis
  10.3. Key Trends in the Region
    10.3.1. Supply and Demand
  10.4. Demographic Structure
  10.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    10.5.1. Sub-Segment A
    10.5.2. Sub-Segment B
  10.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    10.6.1. Sub-Segment A
    10.6.2. Sub-Segment B
  10.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    10.7.1. Sub-Segment A
    10.7.2. Sub-Segment B
  10.8. By Country, 2024 - 2030, (US$ Mn and Units)
    10.8.1. Brazil
    10.8.2. Argentina
    10.8.3. Rest of Latin America
  10.9. Opportunity Analysis
Chapter 11. Europe Automotive AR and VR Market Forecast and Trend Analysis
  11.1. Regional Overview
  11.2. Pricing Analysis
  11.3. Key Trends in the Region
    11.3.1. Supply and Demand
  11.4. Demographic Structure
  11.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    11.5.1. Sub-Segment A
    11.5.2. Sub-Segment B
  11.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    11.6.1. Sub-Segment A
    11.6.2. Sub-Segment B
  11.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    11.7.1. Sub-Segment A
    11.7.2. Sub-Segment B
  11.8. By Country, 2024 - 2030, (US$ Mn and Units)
    11.8.1. UK
    11.8.2. Germany
    11.8.3. France
    11.8.4. Spain
    11.8.5. Rest of Europe
  11.9. Opportunity Analysis
Chapter 12. MENA Automotive AR and VR Market Forecast and Trend Analysis
  12.1. Regional Overview
  12.2. Pricing Analysis
  12.3. Key Trends in the Region
    12.3.1. Supply and Demand
  12.4. Demographic Structure
  12.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    12.5.1. Sub-Segment A
    12.5.2. Sub-Segment B
  12.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    12.6.1. Sub-Segment A
    12.6.2. Sub-Segment B
  12.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    12.7.1. Sub-Segment A
    12.7.2. Sub-Segment B
  12.8. By Country, 2024 - 2030, (US$ Mn and Units)
    12.8.1. Egypt
    12.8.2. Algeria
    12.8.3. GCC
    12.8.4. Rest of MENA
  12.9. Opportunity Analysis
Chapter 13. Asia Pacific Automotive AR and VR Market Forecast and Trend Analysis
  13.1. Regional Overview
  13.2. Pricing Analysis
  13.3. Key Trends in the Region
    13.3.1. Supply and Demand
  13.4. Demographic Structure
  13.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    13.5.1. Sub-Segment A
    13.5.2. Sub-Segment B
  13.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    13.6.1. Sub-Segment A
    13.6.2. Sub-Segment B
  13.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    13.7.1. Sub-Segment A
    13.7.2. Sub-Segment B
  13.8. By Country, 2024 - 2030, (US$ Mn and Units)
    13.8.1. India
    13.8.2. China
    13.8.3. Japan
    13.8.4. ASEAN
    13.8.5. Rest of Asia Pacific
  13.9. Opportunity Analysis
Chapter 14. Sub-Saharan Africa Automotive AR and VR Market Forecast and Trend Analysis
  14.1. Regional Overview
  14.2. Pricing Analysis
  14.3. Key Trends in the Region
    14.3.1. Supply and Demand
  14.4. Demographic Structure
  14.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    14.5.1. Sub-Segment A
    14.5.2. Sub-Segment B
  14.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    14.6.1. Sub-Segment A
    14.6.2. Sub-Segment B
  14.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    14.7.1. Sub-Segment A
    14.7.2. Sub-Segment B
  14.8. By Country, 2024 - 2030, (US$ Mn and Units)
    14.8.1. Ethiopia
    14.8.2. Nigeria
    14.8.3. Rest of Sub-Saharan Africa
  14.9. Opportunity Analysis
Chapter 15. Australasia Automotive AR and VR Market Forecast and Trend Analysis
  15.1. Regional Overview
  15.2. Pricing Analysis
  15.3. Key Trends in the Region
    15.3.1. Supply and Demand
  15.4. Demographic Structure
  15.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    15.5.1. Sub-Segment A
    15.5.2. Sub-Segment B
  15.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    15.6.1. Sub-Segment A
    15.6.2. Sub-Segment B
  15.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    15.7.1. Sub-Segment A
    15.7.2. Sub-Segment B
  15.8. By Country, 2024 - 2030, (US$ Mn and Units)
    15.8.1. Australia
    15.8.2. New Zealand
    15.8.3. Rest of Australasia
  15.9. Opportunity Analysis
Chapter 16. Competition Analysis
  16.1. Competitive Benchmarking
    16.1.1. Top Player’s Market Share
    16.1.2. Price and Product Comparison
  16.2. Company Profiles
    16.2.1. Company A
      16.2.1.1. Company Overview
      16.2.1.2. Segmental Revenue
      16.2.1.3. Product Portfolio
      16.2.1.4. Key Developments
      16.2.1.5. Strategic Outlook
    16.2.2. Company B
      16.2.2.1. Company Overview
      16.2.2.2. Segmental Revenue
      16.2.2.3. Product Portfolio
      16.2.2.4. Key Developments
      16.2.2.5. Strategic Outlook
    16.2.3. Company C
      16.2.3.1. Company Overview
      16.2.3.2. Segmental Revenue
      16.2.3.3. Product Portfolio
      16.2.3.4. Key Developments
      16.2.3.5. Strategic Outlook
    16.2.4. Company D
      16.2.4.1. Company Overview
      16.2.4.2. Segmental Revenue
      16.2.4.3. Product Portfolio
      16.2.4.4. Key Developments
      16.2.4.5. Strategic Outlook
    16.2.5. Company E
      16.2.5.1. Company Overview
      16.2.5.2. Segmental Revenue
      16.2.5.3. Product Portfolio
      16.2.5.4. Key Developments
      16.2.5.5. Strategic Outlook
    16.2.6. Company F
      16.2.6.1. Company Overview
      16.2.6.2. Segmental Revenue
      16.2.6.3. Product Portfolio
      16.2.6.4. Key Developments
      16.2.6.5. Strategic Outlook
    16.2.7. Company G
      16.2.7.1. Company Overview
      16.2.7.2. Segmental Revenue
      16.2.7.3. Product Portfolio
      16.2.7.4. Key Developments
      16.2.7.5. Strategic Outlook
    16.2.8. Company H
      16.2.8.1. Company Overview
      16.2.8.2. Segmental Revenue
      16.2.8.3. Product Portfolio
      16.2.8.4. Key Developments
      16.2.8.5. Strategic Outlook
    16.2.9. Company I
      16.2.9.1. Company Overview
      16.2.9.2. Segmental Revenue
      16.2.9.3. Product Portfolio
      16.2.9.4. Key Developments
      16.2.9.5. Strategic Outlook
    16.2.10. Company J
      16.2.10.1. Company Overview
      16.2.10.2. Segmental Revenue
      16.2.10.3. Product Portfolio
      16.2.10.4. Key Developments
      16.2.10.5. Strategic Outlook
Chapter 17. Go-To-Market Strategy

Research Methodology

We follow a robust research methodology to analyze the market in order to provide our clients with qualitative and quantitative analysis which has a very low or negligible deviance. Extensive secondary research supported by primary data collection methods help us to thoroughly understand and gauge the market. We incorporate both top-down and bottom-up approach for estimating the market. The below mentioned methods are then adopted to triangulate and validate the market.

Secondary data collection and interpretation

Secondary research includes sources such as published books, articles in journals, news media and published businesses, government and international body publications, and associations. Sources also include paid databases such as Hoovers, Thomson Reuters, Passport and others. Data derived through secondary sources is further validated through primary sources. The secondary sources also include major manufacturers mapped on the basis of revenues, product portfolios, and sales channels.

Primary data collection

Primary data collection methods include conducting interviews with industry experts and various stakeholders across the supply chain, such as raw material suppliers, manufacturers, product distributors and customers. The interviews are either telephonic or face-to-face, or even a combination of both. Prevailing trends in the industry are gathered by conducting surveys. Primary interviews also help us to understand the market drivers, restraints and opportunities, along with the challenges in the market. This method helps us in validating the data gathered through secondary sources, further triangulating the data and developing it through our statistical tools. We generally conduct interviews with -

  • CEOs, Directors, and VPs
  • Sales and Marketing Managers
  • Plant Heads and Manufacturing Department Heads
  • Product Specialists

Supply Side and Demand Side Data Collection

Supply side analysis is based on the data collected from the manufacturers and the product providers in terms of their segmental revenues. Secondary sources for this type of analysis include company annual reports and publications, associations and organisations, government publications and others.

Demand side analysis is based upon the consumer insights who are the end users of the particular product in question. They could be an individual user or an organisation. Such data is gathered through consumer surveys and focused group interviews.

Market Engineering

As a primary step, in order to develop the market numbers we follow a vigorous methodology that includes studying the parent market of the niche product and understanding the industry trends, acceptance among customers of the product, challenges, future growth, and others, followed by further breaking down the market under consideration into various segments and sub-markets. Additionally, in order to cross-validate the market, we also determine the top players in the market, along with their segmental revenues for the said market. Our secondary sources help us to validate the market share of the top players. Using both the qualitative and quantitative analysis of all the possible factors helps us determine the market numbers which are inclined towards accuracy.

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