AR/VR Chip Market Report, Global Industry Analysis, Market Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2023 - 2030

  • Published Date: Jan, 2024
  • Report ID: CR0211418
  • Format: Electronic (PDF)
  • Number of Pages: 199
  • Author(s): Joshi, Madhavi

Report Overview

The AR/VR Chip Market size was estimated at USD 3.2 billion in 2023 and is projected to reach USD 8.5 billion by 2030, exhibiting a compound annual growth rate (CAGR) of 15.10% during the forecast period (2024-2030).

AR/VR Chip Market

(Market Size)
$3.2 billion
$8.5 billion
2023
2030
Source: Citius Research
Study Period 2018 - 2030
Base Year For Estimation 2023
Forecast Data Period 2024 - 2030
CAGR (2024-2030) 15.10%
2023 Market Size USD 3.2 billion
2030 Market Size USD 8.5 billion
Key Players Qualcomm, NVIDIA, AMD, Intel, MediaTek

Market Summary

The AR/VR chip market is a critical segment within the semiconductor and electronics industry, dedicated to developing specialized integrated circuits that power augmented reality and virtual reality devices. These chips are engineered to deliver high-performance graphics rendering, low latency processing, and efficient power management, which are essential for creating immersive user experiences. The market is driven by increasing adoption of AR/VR technologies across diverse sectors such as gaming, healthcare, education, and enterprise solutions. Leading semiconductor companies are investing heavily in research and development to produce chips that support higher resolutions, faster frame rates, and advanced features like eye-tracking and haptic feedback. The integration of artificial intelligence and machine learning capabilities into AR/VR chips is also becoming more prevalent, enhancing the functionality and intelligence of these devices. As the demand for more sophisticated and accessible AR/VR hardware grows, the market for these specialized chips is expected to expand significantly, fostering innovation and competition among key players.

Key Highlights

The AR/VR chip market is characterized by several key highlights that underscore its dynamic nature and growth potential. One of the most notable aspects is the rapid advancement in chip technology, enabling devices to achieve unprecedented levels of realism and interactivity. Companies like Qualcomm, NVIDIA, and AMD are at the forefront, developing system-on-chip (SoC) solutions that integrate multiple functionalities into a single unit, reducing power consumption and improving performance. Another highlight is the increasing collaboration between chip manufacturers and AR/VR headset makers, ensuring that hardware and software are optimized for seamless operation. The market is also witnessing a surge in demand for standalone AR/VR devices, which rely on powerful, energy-efficient chips to operate without external computing support. Additionally, the proliferation of 5G technology is expected to enhance the capabilities of AR/VR chips by enabling faster data transmission and reduced latency, further driving adoption across various applications.

Drivers, Opportunities & Restraints

The growth of the AR/VR chip market is propelled by several key drivers, including the rising popularity of AR/VR applications in gaming, entertainment, and professional training. The increasing investment in metaverse development by major tech companies is also a significant driver, as it necessitates advanced chip technology to support complex virtual environments. Opportunities in this market are abundant, particularly in the healthcare sector where AR/VR is used for surgical simulations, patient rehabilitation, and medical education. The expansion of industrial applications, such as virtual prototyping and remote assistance, presents another lucrative opportunity for chip manufacturers. However, the market faces certain restraints, including the high cost of advanced chip development and manufacturing, which can limit accessibility for smaller players. Technical challenges related to heat dissipation and power efficiency in compact devices also pose hurdles. Additionally, the need for standardization across different platforms and devices can slow down widespread adoption, requiring concerted efforts from industry stakeholders to address these issues.

Concentration Insights

The AR/VR chip market is highly concentrated, with a few major players dominating the landscape. Companies such as Qualcomm, NVIDIA, AMD, and Intel hold significant market shares due to their extensive research and development capabilities and established presence in the semiconductor industry. Qualcomm, for instance, is a leader with its Snapdragon XR platforms, which are widely used in standalone AR/VR devices. NVIDIA leverages its expertise in graphics processing units (GPUs) to provide high-performance chips for immersive experiences, while AMD focuses on combining CPU and GPU technologies to deliver comprehensive solutions. Intel is also making strides with its specialized chips for AR/VR applications. This concentration is driven by the high barriers to entry, including substantial capital investment, advanced technological expertise, and strong patent portfolios. However, there is a growing presence of smaller specialized firms and startups that are innovating in niche areas, contributing to a competitive and evolving market environment.

Type Insights

The AR/VR chip market can be segmented based on the type of chips used, primarily including processors, controllers, and sensors. Processors, such as central processing units (CPUs) and graphics processing units (GPUs), form the core of AR/VR devices, handling complex computations and rendering high-quality visuals. SoCs that integrate multiple components into a single chip are increasingly popular due to their efficiency and compact size. Controllers manage user inputs and interactions, ensuring responsive and intuitive experiences. Sensors, including accelerometers, gyroscopes, and magnetometers, are crucial for tracking movement and orientation, enabling accurate spatial awareness in AR/VR environments. Additionally, specialized chips for AI processing are becoming more common, enhancing features like gesture recognition and environmental understanding. The diversity in chip types reflects the multifaceted requirements of AR/VR applications, driving continuous innovation to meet the demands for higher performance, lower power consumption, and greater integration.

Application Insights

AR/VR chips find applications across a wide range of industries, each with unique requirements and use cases. In the gaming and entertainment sector, these chips enable immersive experiences with high-fidelity graphics and real-time interaction, driving consumer adoption. The healthcare industry utilizes AR/VR for surgical training, patient therapy, and diagnostic visualization, where precision and reliability are paramount. In education, AR/VR chips power interactive learning tools and virtual classrooms, enhancing engagement and accessibility. Enterprise applications include virtual meetings, remote collaboration, and training simulations, which rely on robust chip performance for seamless operation. The automotive industry employs AR/VR for design prototyping, driver assistance systems, and in-car entertainment. Additionally, retail and real estate sectors use these technologies for virtual showrooms and property tours, requiring chips that support detailed rendering and smooth user interfaces. The versatility of AR/VR chips underscores their critical role in advancing digital transformation across various fields.

Regional Insights

The AR/VR chip market exhibits distinct regional dynamics, influenced by factors such as technological advancement, investment levels, and adoption rates. North America is a leading region, driven by the presence of major tech companies, high R&D expenditure, and early adoption of AR/VR technologies in industries like gaming, healthcare, and defense. The United States, in particular, is a hub for innovation, with firms like Qualcomm and NVIDIA headquartered there. Asia-Pacific is another significant market, with countries like China, South Korea, and Japan making substantial investments in semiconductor manufacturing and AR/VR development. China's growing tech ecosystem and government support for emerging technologies contribute to its rapid market expansion. Europe also holds a considerable share, supported by strong industrial base and research initiatives in countries like Germany and the UK. Each region presents unique opportunities and challenges, shaped by local regulatory environments, consumer preferences, and economic conditions, influencing the global distribution and growth of the AR/VR chip market.

Company Insights

Key companies in the AR/VR chip market include Qualcomm, NVIDIA, AMD, Intel, and MediaTek, each bringing distinct strengths and strategies to the forefront. Qualcomm is renowned for its Snapdragon XR platforms, which offer integrated solutions for standalone AR/VR devices, emphasizing power efficiency and connectivity. NVIDIA focuses on high-performance GPUs that deliver exceptional graphics rendering for immersive experiences, catering to both consumer and professional markets. AMD combines CPU and GPU technologies to provide comprehensive processing power, targeting a broad range of applications from gaming to enterprise. Intel is advancing with its specialized chips for AR/VR, leveraging its expertise in computing and connectivity. MediaTek is emerging as a significant player, particularly in cost-effective solutions for mass-market devices. These companies invest heavily in R&D to stay competitive, often forming partnerships with device manufacturers and software developers to create optimized ecosystems. Their efforts are crucial in driving innovation, reducing costs, and expanding the accessibility of AR/VR technologies.

Recent Developments

Recent developments in the AR/VR chip market highlight ongoing innovation and strategic moves by key players. Qualcomm has introduced new iterations of its Snapdragon XR platforms, enhancing AI capabilities and support for 5G connectivity to improve device performance and user experiences. NVIDIA has launched advanced GPU architectures that offer significant improvements in rendering speed and energy efficiency, benefiting high-end AR/VR applications. AMD has expanded its product lineup with chips that integrate better graphics and processing power, aiming at both consumer and industrial segments. Intel has announced collaborations with AR/VR headset manufacturers to develop custom chips tailored for specific use cases, such as enterprise training and healthcare simulations. Additionally, there is a growing trend towards open-source initiatives and standardization efforts, aimed at fostering interoperability and reducing development costs. These developments reflect the market's rapid evolution, with continuous advancements aimed at addressing technical challenges and expanding application possibilities.

Report Segmentation

The AR/VR chip market report is segmented to provide detailed analysis across various dimensions, enabling a comprehensive understanding of market dynamics. Segmentation by chip type includes processors, controllers, sensors, and AI chips, each examined for their market share, growth trends, and technological advancements. Application-based segmentation covers gaming and entertainment, healthcare, education, enterprise, automotive, and others, highlighting specific demands and opportunities in each sector. Geographical segmentation divides the market into North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa, analyzing regional trends, key players, and growth drivers. Additionally, the report may segment by device type, such as standalone headsets, tethered devices, and smartphone-based systems, to assess the varying chip requirements. This structured approach allows stakeholders to identify niche opportunities, understand competitive landscapes, and make informed decisions based on granular insights into each segment's performance and potential.

FAQs

What are the key types of chips used in AR/VR devices? AR/VR devices utilize various chips, including processors like CPUs and GPUs for computation and graphics, controllers for input management, sensors for motion tracking, and AI chips for enhanced functionalities such as gesture recognition and environment interaction.

Which companies are leading in the AR/VR chip market? Leading companies include Qualcomm, known for its Snapdragon XR platforms; NVIDIA, with high-performance GPUs; AMD, offering combined CPU and GPU solutions; Intel, developing specialized chips; and MediaTek, providing cost-effective options for mass markets.

What applications drive the demand for AR/VR chips? Demand is driven by applications in gaming and entertainment for immersive experiences, healthcare for training and therapy, education for interactive learning, enterprise for virtual collaboration, and automotive for design and assistance systems.

How does regional variation impact the AR/VR chip market? Regional impact is seen in North America's leadership due to tech innovation, Asia-Pacific's growth from manufacturing and adoption, and Europe's strength in industrial applications, each influenced by local investment and regulatory environments.

What are the main challenges in AR/VR chip development? Challenges include achieving high performance with low power consumption, managing heat dissipation in compact devices, reducing manufacturing costs, and ensuring compatibility across diverse platforms and applications.

How are advancements in AI influencing AR/VR chips? AI advancements are integrating machine learning capabilities into chips, enabling features like real-time object recognition, predictive tracking, and adaptive rendering, which enhance the intelligence and responsiveness of AR/VR systems.

Citius Research has developed a research report titled “AR/VR Chip Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” delivering key insights regarding business intelligence and providing concrete business strategies to clients in the form of a detailed syndicated report. The report details out the factors such as business environment, industry trend, growth opportunities, competition, pricing, global and regional market analysis, and other market related factors.

Details included in the report for the years 2024 through 2030

• AR/VR Chip Market Potential
• Segment-wise breakup
• Compounded annual growth rate (CAGR) for the next 6 years
• Key customers and their preferences
• Market share of major players and their competitive strength
• Existing competition in the market
• Price trend analysis
• Key trend analysis
• Market entry strategies
• Market opportunity insights

The report focuses on the drivers, restraints, opportunities, and challenges in the market based on various factors geographically. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report. The AR/VR Chip Market report is segmented on the basis of various market segments and their analysis, both in terms of value and volume, for each region for the period under consideration.

AR/VR Chip Market Segmentation

Market Segmentation

Regions Covered

• North America
• Latin America
• Europe
• MENA
• Asia Pacific
• Sub-Saharan Africa and
• Australasia

AR/VR Chip Market Analysis

The report covers below mentioned analysis, but is not limited to:

• Overview of AR/VR Chip Market
• Research Methodology
• Executive Summary
• Market Dynamics of AR/VR Chip Market
  • Driving Factors
  • Restraints
  • Opportunities
• Global Market Status and Forecast by Segment A
• Global Market Status and Forecast by Segment B
• Global Market Status and Forecast by Segment C
• Global Market Status and Forecast by Regions
• Upstream and Downstream Market Analysis of AR/VR Chip Market
• Cost and Gross Margin Analysis of AR/VR Chip Market
• AR/VR Chip Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030
  • Competition Landscape
  • Market Share of Major Players
• Key Recommendations

The “AR/VR Chip Market Report - Global Industry Analysis, Size, Share, Growth Trends, Regional Outlook, Competitive Strategies and Segment Forecasts 2024 - 2030” report helps the clients to take business decisions and to understand strategies of major players in the industry. The report delivers the market driven results supported by a mix of primary and secondary research. The report provides the results triangulated through authentic sources and upon conducting thorough primary interviews with the industry experts. The report includes the results on the areas where the client can focus and create point of parity and develop a competitive edge, based on real-time data results.

AR/VR Chip Market Key Stakeholders

Below are the key stakeholders for the AR/VR Chip Market:

• Manufacturers
• Distributors/Traders/Wholesalers
• Material/Component Manufacturers
• Industry Associations
• Downstream vendors

AR/VR Chip Market Report Scope

Report AttributeDetails
Base year2023
Historical data2018 – 2023
Forecast2024 - 2030
CAGR2024 - 2030
Quantitative UnitsValue (USD Million)
Report coverageRevenue Forecast, Competitive Landscape, Growth Factors, Trends and Strategies. Customized report options available on request
Segments coveredProduct type, technology, application, geography
Regions coveredNorth America, Latin America, Europe, MENA, Asia Pacific, Sub-Saharan Africa and Australasia
Countries coveredUS, UK, China, Japan, Germany, India, France, Brazil, Italy, Canada, Russia, South Korea, Australia, Spain, Mexico and others
Customization scopeAvailable on request
PricingVarious purchase options available as per your research needs. Discounts available on request

COVID-19 Impact Analysis

Like most other markets, the outbreak of COVID-19 had an unfavorable impact on the AR/VR Chip Market worldwide. This report discusses in detail the disruptions experienced by the market, the impact on flow of raw materials, manufacturing operations, production trends, consumer demand and the projected future of this market post pandemic.

The report has helped our clients:

• To describe and forecast the AR/VR Chip Market size, on the basis of various segmentations and geography, in terms of value and volume
• To measure the changing needs of customers/industries
• To provide detailed information regarding the drivers, restraints, opportunities, and challenges influencing the growth of the market
• To gain competitive intelligence and uncover new opportunities
• To analyse opportunities in the market for stakeholders by identifying high-growth segments in AR/VR Chip Market
• To strategically profile key players and provide details of the current competitive landscape
• To analyse strategic approaches adopted by players in the market, such as product launches and developments, acquisitions, collaborations, contracts, expansions, and partnerships

Report Customization

Citius Research provides free customization of reports as per your need. This report can be personalized to meet your requirements. Get in touch with our sales team, who will guarantee you to get a report that suits your necessities.

Customize This Report

Frequently Asked Questions

The Global AR/VR Chip Market size was valued at $XX billion in 2023 and is anticipated to reach $XX billion by 2030 growing at a CAGR of XX%
The global AR/VR Chip Market is expected to grow at a CAGR of XX% from 2023 to 2030.
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Table of Contents

Chapter 1. Introduction
  1.1. Market Scope
  1.2. Key Segmentations
  1.3. Research Objective
Chapter 2. Research Methodology & Assumptions
Chapter 3. Executive Summary
Chapter 4. Market Background
  4.1. Dynamics
    4.1.1. Drivers
    4.1.2. Restraints
    4.1.3. Opportunity
    4.1.4. Challenges
  4.2. Key Trends in the Impacting the Market
    4.2.1. Demand & Supply
  4.3. Industry SWOT Analysis
  4.4. Porter’s Five Forces Analysis
  4.5. Value and Supply Chain Analysis
  4.6. Macro-Economic Factors
  4.7. COVID-19 Impact Analysis
    4.7.1. Global and Regional Assessment
  4.8. Profit Margin Analysis
  4.9. Trade Analysis
    4.9.1. Importing Countries
    4.9.2. Exporting Countries
  4.10. Market Entry Strategies
  4.11. Market Assessment (US$ Mn and Units)
Chapter 5. Global AR/VR Chip Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment A
  5.1. By Segment A, 2024 - 2030
    5.1.1. Sub-Segment A
    5.1.2. Sub-Segment B
  5.2. Opportunity Analysis
Chapter 6. Global AR/VR Chip Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment B
  6.1. By Segment B, 2024 - 2030
    6.1.1. Sub-Segment A
    6.1.2. Sub-Segment B
  6.2. Opportunity Analysis
Chapter 7. Global AR/VR Chip Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Segment C
  7.1. By Segment C, 2024 - 2030
    7.1.1. Sub-Segment A
    7.1.2. Sub-Segment B
  7.2. Opportunity Analysis
Chapter 8. Global AR/VR Chip Market Size (US$ Mn and Units), Forecast and Trend Analysis, By Region
  8.1. By Region, 2024 - 2030
    8.1.1. North America
    8.1.2. Latin America
    8.1.3. Europe
    8.1.4. MENA
    8.1.5. Asia Pacific
    8.1.6. Sub-Saharan Africa
    8.1.7. Australasia
  8.2. Opportunity Analysis
Chapter 9. North America AR/VR Chip Market Forecast and Trend Analysis
  9.1. Regional Overview
  9.2. Pricing Analysis
  9.3. Key Trends in the Region
    9.3.1. Supply and Demand
  9.4. Demographic Structure
  9.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    9.5.1. Sub-Segment A
    9.5.2. Sub-Segment B
  9.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    9.6.1. Sub-Segment A
    9.6.2. Sub-Segment B
  9.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    9.7.1. Sub-Segment A
    9.7.2. Sub-Segment B
  9.8. By Country, 2024 - 2030, (US$ Mn and Units)
    9.8.1. U.S.
    9.8.2. Canada
    9.8.3. Rest of North America
  9.9. Opportunity Analysis
Chapter 10. Latin America AR/VR Chip Market Forecast and Trend Analysis
  10.1. Regional Overview
  10.2. Pricing Analysis
  10.3. Key Trends in the Region
    10.3.1. Supply and Demand
  10.4. Demographic Structure
  10.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    10.5.1. Sub-Segment A
    10.5.2. Sub-Segment B
  10.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    10.6.1. Sub-Segment A
    10.6.2. Sub-Segment B
  10.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    10.7.1. Sub-Segment A
    10.7.2. Sub-Segment B
  10.8. By Country, 2024 - 2030, (US$ Mn and Units)
    10.8.1. Brazil
    10.8.2. Argentina
    10.8.3. Rest of Latin America
  10.9. Opportunity Analysis
Chapter 11. Europe AR/VR Chip Market Forecast and Trend Analysis
  11.1. Regional Overview
  11.2. Pricing Analysis
  11.3. Key Trends in the Region
    11.3.1. Supply and Demand
  11.4. Demographic Structure
  11.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    11.5.1. Sub-Segment A
    11.5.2. Sub-Segment B
  11.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    11.6.1. Sub-Segment A
    11.6.2. Sub-Segment B
  11.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    11.7.1. Sub-Segment A
    11.7.2. Sub-Segment B
  11.8. By Country, 2024 - 2030, (US$ Mn and Units)
    11.8.1. UK
    11.8.2. Germany
    11.8.3. France
    11.8.4. Spain
    11.8.5. Rest of Europe
  11.9. Opportunity Analysis
Chapter 12. MENA AR/VR Chip Market Forecast and Trend Analysis
  12.1. Regional Overview
  12.2. Pricing Analysis
  12.3. Key Trends in the Region
    12.3.1. Supply and Demand
  12.4. Demographic Structure
  12.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    12.5.1. Sub-Segment A
    12.5.2. Sub-Segment B
  12.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    12.6.1. Sub-Segment A
    12.6.2. Sub-Segment B
  12.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    12.7.1. Sub-Segment A
    12.7.2. Sub-Segment B
  12.8. By Country, 2024 - 2030, (US$ Mn and Units)
    12.8.1. Egypt
    12.8.2. Algeria
    12.8.3. GCC
    12.8.4. Rest of MENA
  12.9. Opportunity Analysis
Chapter 13. Asia Pacific AR/VR Chip Market Forecast and Trend Analysis
  13.1. Regional Overview
  13.2. Pricing Analysis
  13.3. Key Trends in the Region
    13.3.1. Supply and Demand
  13.4. Demographic Structure
  13.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    13.5.1. Sub-Segment A
    13.5.2. Sub-Segment B
  13.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    13.6.1. Sub-Segment A
    13.6.2. Sub-Segment B
  13.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    13.7.1. Sub-Segment A
    13.7.2. Sub-Segment B
  13.8. By Country, 2024 - 2030, (US$ Mn and Units)
    13.8.1. India
    13.8.2. China
    13.8.3. Japan
    13.8.4. ASEAN
    13.8.5. Rest of Asia Pacific
  13.9. Opportunity Analysis
Chapter 14. Sub-Saharan Africa AR/VR Chip Market Forecast and Trend Analysis
  14.1. Regional Overview
  14.2. Pricing Analysis
  14.3. Key Trends in the Region
    14.3.1. Supply and Demand
  14.4. Demographic Structure
  14.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    14.5.1. Sub-Segment A
    14.5.2. Sub-Segment B
  14.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    14.6.1. Sub-Segment A
    14.6.2. Sub-Segment B
  14.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    14.7.1. Sub-Segment A
    14.7.2. Sub-Segment B
  14.8. By Country, 2024 - 2030, (US$ Mn and Units)
    14.8.1. Ethiopia
    14.8.2. Nigeria
    14.8.3. Rest of Sub-Saharan Africa
  14.9. Opportunity Analysis
Chapter 15. Australasia AR/VR Chip Market Forecast and Trend Analysis
  15.1. Regional Overview
  15.2. Pricing Analysis
  15.3. Key Trends in the Region
    15.3.1. Supply and Demand
  15.4. Demographic Structure
  15.5. By Segment A , 2024 - 2030, (US$ Mn and Units)
    15.5.1. Sub-Segment A
    15.5.2. Sub-Segment B
  15.6. By Segment B, 2024 - 2030, (US$ Mn and Units)
    15.6.1. Sub-Segment A
    15.6.2. Sub-Segment B
  15.7. By Segment C, 2024 - 2030, (US$ Mn and Units)
    15.7.1. Sub-Segment A
    15.7.2. Sub-Segment B
  15.8. By Country, 2024 - 2030, (US$ Mn and Units)
    15.8.1. Australia
    15.8.2. New Zealand
    15.8.3. Rest of Australasia
  15.9. Opportunity Analysis
Chapter 16. Competition Analysis
  16.1. Competitive Benchmarking
    16.1.1. Top Player’s Market Share
    16.1.2. Price and Product Comparison
  16.2. Company Profiles
    16.2.1. Company A
      16.2.1.1. Company Overview
      16.2.1.2. Segmental Revenue
      16.2.1.3. Product Portfolio
      16.2.1.4. Key Developments
      16.2.1.5. Strategic Outlook
    16.2.2. Company B
      16.2.2.1. Company Overview
      16.2.2.2. Segmental Revenue
      16.2.2.3. Product Portfolio
      16.2.2.4. Key Developments
      16.2.2.5. Strategic Outlook
    16.2.3. Company C
      16.2.3.1. Company Overview
      16.2.3.2. Segmental Revenue
      16.2.3.3. Product Portfolio
      16.2.3.4. Key Developments
      16.2.3.5. Strategic Outlook
    16.2.4. Company D
      16.2.4.1. Company Overview
      16.2.4.2. Segmental Revenue
      16.2.4.3. Product Portfolio
      16.2.4.4. Key Developments
      16.2.4.5. Strategic Outlook
    16.2.5. Company E
      16.2.5.1. Company Overview
      16.2.5.2. Segmental Revenue
      16.2.5.3. Product Portfolio
      16.2.5.4. Key Developments
      16.2.5.5. Strategic Outlook
    16.2.6. Company F
      16.2.6.1. Company Overview
      16.2.6.2. Segmental Revenue
      16.2.6.3. Product Portfolio
      16.2.6.4. Key Developments
      16.2.6.5. Strategic Outlook
    16.2.7. Company G
      16.2.7.1. Company Overview
      16.2.7.2. Segmental Revenue
      16.2.7.3. Product Portfolio
      16.2.7.4. Key Developments
      16.2.7.5. Strategic Outlook
    16.2.8. Company H
      16.2.8.1. Company Overview
      16.2.8.2. Segmental Revenue
      16.2.8.3. Product Portfolio
      16.2.8.4. Key Developments
      16.2.8.5. Strategic Outlook
    16.2.9. Company I
      16.2.9.1. Company Overview
      16.2.9.2. Segmental Revenue
      16.2.9.3. Product Portfolio
      16.2.9.4. Key Developments
      16.2.9.5. Strategic Outlook
    16.2.10. Company J
      16.2.10.1. Company Overview
      16.2.10.2. Segmental Revenue
      16.2.10.3. Product Portfolio
      16.2.10.4. Key Developments
      16.2.10.5. Strategic Outlook
Chapter 17. Go-To-Market Strategy

Research Methodology

We follow a robust research methodology to analyze the market in order to provide our clients with qualitative and quantitative analysis which has a very low or negligible deviance. Extensive secondary research supported by primary data collection methods help us to thoroughly understand and gauge the market. We incorporate both top-down and bottom-up approach for estimating the market. The below mentioned methods are then adopted to triangulate and validate the market.

Secondary data collection and interpretation

Secondary research includes sources such as published books, articles in journals, news media and published businesses, government and international body publications, and associations. Sources also include paid databases such as Hoovers, Thomson Reuters, Passport and others. Data derived through secondary sources is further validated through primary sources. The secondary sources also include major manufacturers mapped on the basis of revenues, product portfolios, and sales channels.

Primary data collection

Primary data collection methods include conducting interviews with industry experts and various stakeholders across the supply chain, such as raw material suppliers, manufacturers, product distributors and customers. The interviews are either telephonic or face-to-face, or even a combination of both. Prevailing trends in the industry are gathered by conducting surveys. Primary interviews also help us to understand the market drivers, restraints and opportunities, along with the challenges in the market. This method helps us in validating the data gathered through secondary sources, further triangulating the data and developing it through our statistical tools. We generally conduct interviews with -

  • CEOs, Directors, and VPs
  • Sales and Marketing Managers
  • Plant Heads and Manufacturing Department Heads
  • Product Specialists

Supply Side and Demand Side Data Collection

Supply side analysis is based on the data collected from the manufacturers and the product providers in terms of their segmental revenues. Secondary sources for this type of analysis include company annual reports and publications, associations and organisations, government publications and others.

Demand side analysis is based upon the consumer insights who are the end users of the particular product in question. They could be an individual user or an organisation. Such data is gathered through consumer surveys and focused group interviews.

Market Engineering

As a primary step, in order to develop the market numbers we follow a vigorous methodology that includes studying the parent market of the niche product and understanding the industry trends, acceptance among customers of the product, challenges, future growth, and others, followed by further breaking down the market under consideration into various segments and sub-markets. Additionally, in order to cross-validate the market, we also determine the top players in the market, along with their segmental revenues for the said market. Our secondary sources help us to validate the market share of the top players. Using both the qualitative and quantitative analysis of all the possible factors helps us determine the market numbers which are inclined towards accuracy.

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